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Forums - Nintendo - The Official Metroid Other M Thread

I can't find the scene in aliens so i will try to explain

This is a contrast to the real Samus and the fake one in MoM

There is scene in Aliens where the marines first enter the alien nest and are hit with a surprise attack

And ripley is with the commander in an armored tank 

When the attack happens the commander(MoM) freezes and people die

Ripley "every other samus in metriod" takes control and rams the nest and gets them out

I want the ripley Samus not the freaking out commander samus who lets people die

Which one would you rather play?

 



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Ok, I finally played the game, I'm liking it but not loving it. The graphics are great, the controls work right, I now understand people complaining about not having the nunchuck but I don't have problems with that. I really like the change to first person view, for me is a cool feature and I don't have any trouble with it. The scenes where they force you to look in FPS mode are not bad not good, but may break the flow of the game.

What I don't understand is.... what purpose the shoulder view has in the game??? I don't understand, the movement is really clunky and I don't get it, what was the idea with that design?

 

The story so far has been "tolerable", but I agree with what Khuutra said, there's too much unnecessary monologue, less words, or no words at all could work better. It just seem they wanted to make Samus talk for the sake of it. Anyway, so far the story isn't that bad except for......

SPOILER.....

...that cinematic about the thumbs up thumbs down!!! Man that was HORRIBLE, seriously TERRIBLE.

END SPOILER

 

The gameplay is good, but so far has been very easy with the automatic lock on, I hope it gets more difficult later. It has the Metroid feeling, there certainly is exploration but at the same time something is missing. I don't know what may be, maybe the MUSIC! Until now there's no music at all, I feel I'm playing Resident Evil or something. For me this is really disappointing.

 

SPOILER

One question, I'm a bit confused about the bosses, right now I'm in Sector 1, just defeated that Boss before the cinematic of the white thing and Adams call you. Was that the first or second boss? I ask because some said the second boss was great, but for me was just ok.

END SPOILER

 

I'll continue playing it tonight, so far is a good game, but nowhere neas as good as the other Metroid I've played.



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SHMUPGurus said:
MaxwellGT2000 said:
SHMUPGurus said:

I found this post on the Metroid Database forums talking about the story of Other M, and I must say that's a bit how I feel about this supposed characterization Samus got in this game:

 

''[...] What appeared to be a majority of us wanted a more fleshed out story, and had been wanting it for a long time, and he [Sakamoto] said he'd give it to us. Now just about all of the people who said they wanted a story are saying that his sucked.

It isn't even that this Samus conflicts with the one some of us imagined (it doesn't for me, both because of my next point and because I don't like speculating). It's that the one in the game doesn't have any character. 

Her constant monologue, were it gone, would leave her nearly just as fleshed out as she is in the other games. Now she... explains things. She doesn't even really offer an opinion, just explanation, that's not characterization, that's not fleshing out. 
[...]''

 

The whole thread in general is very interesting: http://www.metroid-database.com/forum/viewtopic.php?f=11&t=3864

 

Anyways, like someone said, there's no point in complaining about all the little details. Let's just hope we'll get another Metroid game and see if they can please the crowd that liked the western Samus better than ''Sakomoto's real vision'' of Samus.


But she does offer opinions... often... she expresses her feelings... It's just irritating when people say things that just aren't true, I mean if you didn't pay attention to her opinion, that's his deal and anyone that feels that way, she expresses her feelings for many things in the game, the deleter, Adam, Anthony, the baby metroid, then she shows character in her reactions to situations, that is all characterization if you like it or not.  

Largely I feel people that were hooked by the primes and made their own idea of what Samus should be, look at Other M and ignore whatever parts don't agree with them and then their arguments form around that.

She tells us about the Deleter... but does she really care about him after that scene with MB? I mean even if they didn't introduce the Federation Troopers in that game, would it have changed anything? That's like a story in the story. About Adam, the Metroids and bioweapons development, we pretty much already knew what she thought about them in the previous games (Fusion mostly, because that's when we got inside her mind the most before Other M). They put lots of cutscenes to explain her past, but to me it felt more that they wanted to explain the Adam in this story better, not really talk about Samus, so we can than understand the decision he took in Sector Zero better.

Anyways, to be completely honest with you, the only big thing that bugged me was the ending of the game. It was just so sudden and brutal, I didn't expect that at all. About the Ridley scene, well it would have been great to at least tell us Ridley destroyed her homeworld with the Pirates a long time ago. Then it would have made a lot more sense because then she wouldn't have expected him to be alive after killing him twice or something. Also, people say she had that PTSD thing or whatever... that wasn't in the game so it can't explain it. That's backstory and if you want it to be part of the Metroid universe you have to show it to everyone at least. So many people tell me Halo has no story and when I show them the books and everything, they don't even count them in the story because it's not part of the games most of the time. Well there ya go, it applies to Metroid too.


It's how audiences think about stories they associate with a certain medium. When we see a story, we tend to think of the side stories as just side stories. Telling us they are canonical will not work, as we think of the main story as just that.

Not that you can't have side story materials be canonical, but don't depend on the audience to know about them.

Compare the new Star Trek movie with the Martian Successor Nadesico movie. They both had side story materials explaining events before the movies. The former still explained the key events from the tie in comic, through a certain scene (not sure if it's safe to spoil). The Nadesico movie did not explain the events in the tie in games. This was a huge reason fans felt the movie was just a betrayal of what the liked about the series.

This game is the latter. It's depending on us to know the manga, not the games.



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MaxwellGT2000 said:
turtuls said:

well, just beat it and I can gladdly say that this game was made for an idiot like me. I loved spaming the beam and killing enemies. I loved the boss fights. I thought the cutscenes were the best iv'e seen on my wii. It's was action packed from begining to end, but there's one thing I never got.

WHO was the Deleter???


Do people not pay attention?  Or do they just not know how to deduce it lol lets see the deleter killed the guy in the snow area, killed the guy in the lava then after Samus left MB alone he attacked her... which she smiled... and then later you find a dead body there... that was the deleter lol

That is the most logical explanation. Though, what if the deleter was Anthony? or even Adam? What if Adams is still alive with those metroids.



God the story IS a mess.

But the gameplay is good enough to keep me going so far.



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darthdevidem01 said:

God the story IS a mess.

But the gameplay is good enough to keep me going so far.

Looks like I was wrong

How far are you?



mhsillen said:
lestatdark said:

Well, I'm a long time Metroid fan, played it since NES days and have had pretty much every metroid game, even Hunters Pinball. 

I damn sure appreciate the current characterization of Samus, because now she's an actual character in which I see some similarities and can realistically comprehend some of the motives behind her actions. 

To me, Other M is being a pure Metroid experience, overhauled with the deeper portrayal of Samus. And since Other M is supposed to be a bridge-story between the events of Super Metroid and Fusion, without Prime in between as well, there hasn't been a scene or character portrayal so far that feels out of line.

Probably the majority of long time fans don't like the current direction, but to me, it's been an amazing experience so far, even rivaling the experience that I had the first time I played Prime on the GC.

Pure Metriod experience?  A warrior that saved the universe is moody emo cry baby.

No this is not metriod.  And "spoilers below"

 

 

It's a military conspiracy   wow how imaginative a plot thats never been used in hundreds of movies and stories

To me it's being a pure Metroid experience, I've been having the same feelings about the gameplay and exploration that I had with Super Metroid the first time that I played it on the SNES.

To you it may not be, but alas, you can't speak for me

The story may be a bit cliché at this point, but it's well executed, and that's just an added bonus for an already good Metroid experience. 

Once again, this is also from a long time Metroid fan. Unlike some of you, who have said that only newcomers to the series are the ones to only appreciate Other M and long time fans hate it, to me it's the contrary.

I won't still rate Other M, not until I finish it, but it's easily sitting in my Top 3 so far.



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lestatdark said:
mhsillen said:
lestatdark said:

Well, I'm a long time Metroid fan, played it since NES days and have had pretty much every metroid game, even Hunters Pinball. 

I damn sure appreciate the current characterization of Samus, because now she's an actual character in which I see some similarities and can realistically comprehend some of the motives behind her actions. 

To me, Other M is being a pure Metroid experience, overhauled with the deeper portrayal of Samus. And since Other M is supposed to be a bridge-story between the events of Super Metroid and Fusion, without Prime in between as well, there hasn't been a scene or character portrayal so far that feels out of line.

Probably the majority of long time fans don't like the current direction, but to me, it's been an amazing experience so far, even rivaling the experience that I had the first time I played Prime on the GC.

Pure Metriod experience?  A warrior that saved the universe is moody emo cry baby.

No this is not metriod.  And "spoilers below"

 

 

It's a military conspiracy   wow how imaginative a plot thats never been used in hundreds of movies and stories

To me it's being a pure Metroid experience, I've been having the same feelings about the gameplay and exploration that I had with Super Metroid the first time that I played it on the SNES.

To you it may not be, but alas, you can't speak for me

The story may be a bit cliché at this point, but it's well executed, and that's just an added bonus for an already good Metroid experience. 

Once again, this is also from a long time Metroid fan. Unlike some of you, who have said that only newcomers to the series are the ones to only appreciate Other M and long time fans hate it, to me it's the contrary.

I won't still rate Other M, not until I finish it, but it's easily sitting in my Top 3 so far.


Sorry I didn't want to speak for you

I should add IMHO, 

But if I had to have a game with bad acting and story, they should leave that stuff out  addition by subtraction



mhsillen said:
lestatdark said:
mhsillen said:
lestatdark said:

Well, I'm a long time Metroid fan, played it since NES days and have had pretty much every metroid game, even Hunters Pinball. 

I damn sure appreciate the current characterization of Samus, because now she's an actual character in which I see some similarities and can realistically comprehend some of the motives behind her actions. 

To me, Other M is being a pure Metroid experience, overhauled with the deeper portrayal of Samus. And since Other M is supposed to be a bridge-story between the events of Super Metroid and Fusion, without Prime in between as well, there hasn't been a scene or character portrayal so far that feels out of line.

Probably the majority of long time fans don't like the current direction, but to me, it's been an amazing experience so far, even rivaling the experience that I had the first time I played Prime on the GC.

Pure Metriod experience?  A warrior that saved the universe is moody emo cry baby.

No this is not metriod.  And "spoilers below"

 

 

It's a military conspiracy   wow how imaginative a plot thats never been used in hundreds of movies and stories

To me it's being a pure Metroid experience, I've been having the same feelings about the gameplay and exploration that I had with Super Metroid the first time that I played it on the SNES.

To you it may not be, but alas, you can't speak for me

The story may be a bit cliché at this point, but it's well executed, and that's just an added bonus for an already good Metroid experience. 

Once again, this is also from a long time Metroid fan. Unlike some of you, who have said that only newcomers to the series are the ones to only appreciate Other M and long time fans hate it, to me it's the contrary.

I won't still rate Other M, not until I finish it, but it's easily sitting in my Top 3 so far.


Sorry I didn't want to speak for you

I should add IMHO, 

But if I had to have a game with bad acting and story, they should leave that stuff out  addition by subtraction

No problem there, it's just that I've seen a lot of posts in this thread, and many others, claiming that this Metroid is not sitting well with all long time fans. That's leaving me a bit sad, since there are some of us who're liking it.

But I do agree with you in a point. As much as I'm loving this new portrayal of Samus and of the Metroid series, I think that they'll go back to the previous formula for the next Metroid game, mainly because of the fan backlash.

This is a similar scenario to what happened with Wind Waker and it's art-style, and they did go back to a more Ocarina of Time look to console Zelda games, because of the backlash. I expect the same to happen to Metroid.



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My post will contain a few spoilers, so if you haven't beaten the game yet, I might accidentally spoil a few things. Just a warning.

 

I finished the game 100% a few days ago but I never posted in here, so I will now.

 

I loved this game. The atmosphere creeped me out and made me jittery (especially near the end of the game as I was collecting the rest of the powerups) and I loved the story.

 

One thing I really want to talk about is item exploration. I know a lot of people were complaining that it shows where the items are on your screen and makes exploration useless. However I noticed in my playthrough that only about 1/4 or 1/3 of the items EVER appear on your monitor screen. The other ones remain hidden until the "after game" part. I don't understand all the complaints here. You can grab almost any item before the end-game part (with the exception of the few power bomb ones) which means that almost all of them are still hidden. Also, even when they appeared on my map, that wasn't even half the battle over. I had a HELL of a time finding out how to get to a few powerups even when I knew they were there!

 

The boss battles were way too easy (besides the queen metroid) but I loved the game. My best friend Kevin just beat the game today as well and he absolutely loves it. We're both looongtime metroid fans.