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Forums - Nintendo - The Official Metroid Other M Thread

Mr Khan said:
Khuutra said:

What kind of hopes do you have Mr Khan?

I want to see Adam die. Not out of any especial malice towards him, but we know he is dead by Fusion, so that's the obvious conclusion to reach here, but i still want to see it. Should be a powerful moment.

Also look forward to the opportunity to kick non-meta ridley's ass in 3D.

Though ultimately i'm uncertain as to what you mean...

Hopes concerning your own ultimate reaction to the game. Based on these impressions, how much does it osundn like the mechanics will appeal to you?



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Khuutra said:
Mr Khan said:
Khuutra said:

What kind of hopes do you have Mr Khan?

I want to see Adam die. Not out of any especial malice towards him, but we know he is dead by Fusion, so that's the obvious conclusion to reach here, but i still want to see it. Should be a powerful moment.

Also look forward to the opportunity to kick non-meta ridley's ass in 3D.

Though ultimately i'm uncertain as to what you mean...

Hopes concerning your own ultimate reaction to the game. Based on these impressions, how much does it osundn like the mechanics will appeal to you?

I'm rather impressed about how involved the combat even with regular enemies sounds. Depth of combat has never been especially Metroid, all the more so in the 2D games. It's kinda like controlling Smash Bros Samus in an actual Metroid game, which should be an amazing opportunity.

 

The GameSpot one seemed to indicate that you'll get an item to make switching between items faster, which means that the system may be non-stackable, which could bring back still more dynamic combat like the original Metroid Prime had.



Monster Hunter: pissing me off since 2010.

After reading the impressions, I say this chapter will be the best one. Just like the colleboration between Nintendo/Sega with F-Zero GX, and Capcom in Oracle of Ages/Seasons... :)

Mr Khan said:

I want to see Adam die. Not out of any especial malice towards him, but we know he is dead by Fusion, so that's the obvious conclusion to reach here, but i still want to see it. Should be a powerful moment.

Rather than that, I would like to see how he shall die...



 And proud member of the Mega Mario Movement!
IGN said:

 

One thing I learned about Metroid: Other M in this hands-on play: if you're in a room that has a hidden pick-up (missile, a piece of an energy tank or a full energy tank), you'll be alerted of its existence once you clear out the room of all enemies. A beacon "ping" can be heard, and it's up to you to find out where it's hiding. Many times it'll be in a location that'll require some strategic thinking (leave the room and find another way to access it), and many of them will be tucked away in such a way that you'll have to backtrack to it later – you might not have the skills necessary to snag it when you first encounter it.



The game will be heavy on story, acted out in cutscenes that utilize the game's realtime engine. When you load a save file, you'll be given a summation of the story so far as the game loads, recapping everything you've seen and done up to that point. One situation of note during my demo: there was this strange and admittedly creepy chicken-like creature that leapt out of the shrubbery, stared with some very eerie jet black eyes, and wagged its tail in one of the more cryptic cutscenes in the game. I'm guessing we'll be seeing this furball later in the game.

My demo was admittedly very short so I didn't get much of a chance to savor the moments, but I will say that the game, while visually strong, has a very "clunky" feel to it that hasn't gone away since my last hands-on. The game's been designed around the Wii remote exclusively, and while it's great to get a Metroid game that harkens back to the old-school NES and Super NES days, it's hard to ignore a lot of the stiffness of the game's control. Wall jumping didn't feel as fluid and natural in this game, for example. And while I can appreciate the Wii pointer control for first-person mode, it feels awkward to jump in and jump out constantly – not to mention that you can't move around while you're looking through Samus' visor -- only rotate from the spot that you were standing in when you jumped into first-person mode.



It also felt like the game plays itself a lot of the time due to its auto-targetting system. When you run into a room filled with enemies, you can simply point Samus in their direction and simply fire away and know that they'll be taken down by random blaster shots.

I'm hoping that the game's slight awkwardness will melt away when I play Metroid: Other M from start to finish, and even with some weird quirks the game felt like it will be a really fun and engaging Metroid experience. I'm really looking forward to sitting down with this continuation of the Super Metroid storyline in the next few weeks: the game hits shelves in the US in less than three weeks.

 

That's definitely a new element. Kind of like the droning sound that indicated power-ups in the Prime games. Will be useful at least to let you know what rooms you should be searching in, like the map dots in Super.



Monster Hunter: pissing me off since 2010.

Darn, I could've posted this since last night... guess I wasn't thinking ahead.



 And proud member of the Mega Mario Movement!
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More confirmation of the coming marketing push

 

http://www.mcvuk.com/news/40339/Metroid-boasts-big-marketing-assault

 

Though its a British site, but i doubt NoA's going to slack too far behind this. It would be interesting to see ads before movies, though.



Monster Hunter: pissing me off since 2010.

I'm curious to see what kinds of commercials they push.



Khuutra said:

I'm curious to see what kinds of commercials they push.

Probably stuff similar to the promo at the last E3, at least in America. Pushing the touchy-feely side of it would probably backfire, given that America's their "safety market" for Metroid, they're probably going to want to sell it on things that they know already work.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Khuutra said:

I'm curious to see what kinds of commercials they push.

Probably stuff similar to the promo at the last E3, at least in America. Pushing the touchy-feely side of it would probably backfire, given that America's their "safety market" for Metroid, they're probably going to want to sell it on things that they know already work.

I figure there'll be at least one shot, for each commercial, of Samus shooting something in the mouth and throwing its body like a shot-put.



Khuutra said:
Mr Khan said:
Khuutra said:

I'm curious to see what kinds of commercials they push.

Probably stuff similar to the promo at the last E3, at least in America. Pushing the touchy-feely side of it would probably backfire, given that America's their "safety market" for Metroid, they're probably going to want to sell it on things that they know already work.

I figure there'll be at least one shot, for each commercial, of Samus shooting something in the mouth and throwing its body like a shot-put.

Well yeah, since that fits with Metroids appeal (to a degree, at least it won't be off-putting for western audiences). I mean no shots of Samus reminiscing about her days in the army or whatever.



Monster Hunter: pissing me off since 2010.