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Forums - Gaming - Square-Enix doesn't understand why US gamers don't like turn-based battles

A turn based game i really like this gen? Resonance of Fate



SOLIDSNAKE08 said:

its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!

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Soriku said:

I didn't even have to grind for her because of said skillz. Also Dimension Door sucks.


I can say the same about any number of turn based RPGs. You can blaze through them at low levels with proper battle strategy, and turn usage. If you feel the need to grind to win then it is because you lack the "skillz" needed for the game.



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miz1q2w3e said:

I like both TB and Action RPGs!

btw, what category does Paper Mario fit into? (the original ones on N64 & Gamecube)


IMO it's turn-based but I prefer call them ( mario & luigi also) nintendo rpg :)



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Action rpgs are better!!!!!!! lol



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So I'm the Minority am I?

I love Turn Based RPGs because most of the RPGs I've played during my years have been Turn Based but for me,

Action Real Time RPGs >>>>>>>>>> Turn Based

I find Action RPGs so much more enjoyable than Turn Based. That's why I love Kingdom Hearts so much and so hyped for FF Versus XIII.

If I find out about a new JRPG, the first thing I check is whether it's real time Action or not. If it's an Action RPG, then I'm automatically interested rightaway. If it's Turn Based, then I have to wait til gameplay is shown and become excited from there. However Final Fantasy Games the the only exception to this because I love FF.



WIzarDE said:

Why the F**K do they give a shit what US gamers think or want (Halo halo blah blah halo shooting stuff is fun yay!) ...

 

I mean there audience is Japan ... and crazy people ( hello me here!).

 

Oh god, sounds so weeabooich.



He's making a bad generalization, I love them, maybe the best genre in gaming. The problem is, games just have bad story lines and no one does them right anymore like FF6/7/8/9/10. They abandon what they know we US gamers love, and than they are confused why we don't like their new work? Well f***, try making it more like your older games.

Is it to much to ask for good graphics with a great story and fantastic turn based gameplay? I don't think so.

BTW, FF13 isn't turn based. That's not "turn based".



For me, it loses the thrill and exhilaration of doing the wrong move or missing something up by a second [For example, like WoW]



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Soriku said:
Gnizmo said:
Soriku said:

I didn't even have to grind for her because of said skillz. Also Dimension Door sucks.


I can say the same about any number of turn based RPGs. You can blaze through them at low levels with proper battle strategy, and turn usage. If you feel the need to grind to win then it is because you lack the "skillz" needed for the game.


Maybe in some, not all. The same way you can do that for some action RPGs, not all. And I'd say the tougher action RPGs require more skill than the tougher turn based RPGs.

Not really, turn based games (JRPGs) they focus on grinding. If time is a big part of difficulty/skill, than JRPG's have plenty. The issue is expecting something from a game that it cannot deliver. What challenge can you expect if you go above and beyond and grind for hours upon hours? Want a "challenge" than do low level playthroughs, that's what real pros do. Personally, I find that stuff boring.


When I game JRPG's, I waste tons of time on building characters up levels, far beyond what they need to be at. I just like doing it, I dunno why. But there is plenty of things in JRPG's that take skill, dedication, and mastery to accomplish. People need to stop looking at a few bad games as the typical JRPG. Most RPG's arent hard either, and if they are it's cause of trophies and them wanting you to play for ages, not cause it's truly hard like Wipeout HD or something..