Darc Requiem said:
Horii makes a great point about the strategy aspect of turn based games. Although I like both turn based and action games. Turn based games can be made far more challenging because you control all aspects of your battle party. You can't duplicate the rewarding difficulty of a Fire Emblem game with an action based system.
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I'm going to clear this up. There are Strategy games, Role Playing Games. Dragon Quest and Final Fantasy are <shudder>Role Playing games(that's another topic). Where as games like Fire Emblem are Strategy. Borderlands is a FPS, but Borderlands adds story. leveling, skills to the game. FE adds leveling and unique abilities to the Units. But giving a Unit a name does not make it more a Role Playing game.
So i'm up for calling the melding of games as Strategy RPG or FPS RPG. I'm good. That's not a problem, but there is a divergence.
FF and DQ are about only choosing actions of Damage, Status, Defend Flee and the choices end their.
FE, FFT are games where positioning, Unit strength and specialty make a significance difference. Flank attacks are usually more power, etc, etc....
No one is saying that FE, FFT.... should become action based because they are RPG. There not. They are Strategy games. The Western world is happy with Turn based strategy. Turns don't bug Western audiences. Puzzle Quest vs has turns. Monopoly has turns. Tons of games have turns.
The Western world has problems with adopting RPG with turns because turns were early on dropped from most WRPG that aren't tactical. The Tactics present in the general JRPG are very traditional and relativly non tactical(as Soriku pointed out). I'm not saying people don't enjoy it. Please do, but it's not about enojyment. It's about why SE doesn't get why NA don't like DQ Combat. How do I know this. Fallout. Fallout is a 100% blend of solid RPG and turn based tactical combat. Not only that Fallout Trilogy outsold Fallout 3(action game) for part of a year. Yeah turn based game beat action. Why? because it's a proper tactical game. DQ Combat model is a very shallow combat game in regards to tactics.
In what JRPG can the hero sneak up to the villian, plant an active timebomb and sneak out? That's a tactical RPG.