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Forums - Gaming - "Realism" is going so far in games it's not realistic anymore

I think it's about time I pointed something out. I know I've seen people go "googoo gaagaa" over this in some recent games such as Assassin's Creed...but just a few minutes ago when watching the trailer for The Last Story, I rolled my eyes when I saw this.

What is it I'm talking about, you ask? In these games, players walk by NPCs and brush up against the NPCs, making the NPC and the player character's shoulders move. The trailers seem to love pointing this out, and not only does it look extremely silly, but it doesn't work like that in real life. You don't just brush up against someone when you're walking by them and expect them to gracefully bend their shoulder back and allow you to walk right on by.

In real life, the other person is likely not going to move so gracefully as if you brushing up against them is part of the flow in their walk. They're more likely to be knocked back by your hit (and perhaps fall down as a result), and more than likely to become aggressive towards you.

I've had enough with this silly shoulder brushing that's becoming popular in gaming. It's ridiculous. People don't walk around in real life bending their body almost completely sideways while rubbing shoulders with each other. They tend to have enough common sense to avoid each other, most of the time.

Somoene go walk outside and start brushing up against everyone you pass by. Then come back here and tell me what happened as a result. Please. Unless it's NSFW.



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Yeah It's a little bit silly, but I don't really think it's worth a rant.



you mean you never been to a crowd?



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

It's the sort of subtle things the graphic/ HD whores seem to love. If it sells without getting in the way of good gameplay, cool!



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tolu619 said:

It's the sort of subtle things the graphic/ HD whores seem to love. If it sells without getting in the way of good gameplay, cool!


as much as the OP tired of what he is talking about, i am tired of this "HD WHORES LOVE GAMES WITHOUT GAMEPLAY"

then why did a lot of good looking HD games didn't sell?



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

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worst rant ever.

how's this for ridiculous, i just started mario galaxy 2 and after completely a level i have to:

1. watch loading animation of the mario head ship

2. walk to the helm of the ship

3. watch a loading animation of the overworld map

4. navigate to the correct galaxy

5. watch a loading animation for the galaxy

6. choose a level

7. watch a loading animation for the level.

why the hell do i have to watch soo many bullshit loading screen over and over an over again just to continue playing the stupid game??



Guy never been to a crowd indeed.

People are not blocks of stone. Bumping does happen a lot and very will rearely people fall over.

Not having these animations is actually awkward as people look as blocks of stone or something, which is far less realistic. It is true that different collisions with different people are, well, different. But that would be asking to add even more towards realism, and that's against your rant. So yeah, makes no sense to me either.



The more things look graphically realistic, the more realistic they have to make things. I thought Uncharted 2 was wierd because it brought all the little things to my attention which I would have otherwise ignored with a less realistic looking game. IMO a lot can be argued for a Sci-Fi setting in games because the regular rules don't apply at least.



Off the top of my head I can’t remember who it was, but almost a decade ago I read an interview with a fairly famous designer who was talking about how greater processing power was showing how unrealistic their games were; and that at every stage it required more work to try to compensate for the newly apparent shortcomings. This was fairly early in the last generation and the two examples he used was how sterile and empty most environments seemed (and how you now needed to devote resources towards creating content no one would pay attention to because its absence would be noticeable) and how rare and static NPCs seemed (and how you needed to create more NPCs which performed activities that no one would pay attention to but their absence would be noticeable).

There are other elements in that the higher quality the graphics the more likely people are to notice repetition; and you now are forced to create variations of objects people won’t pay attention to because their absence will be noticed.

 

 

The only thing I find really (REALLY) silly about this, is that there is all this emphasis on realism in games where an individual can get shot dozens of times and instantly heal using a med-kit; or for a racing game where you can fly 200 MPH into a wall and both you and your car are perfectly fine.



Severance said:
tolu619 said:

It's the sort of subtle things the graphic/ HD whores seem to love. If it sells without getting in the way of good gameplay, cool!


as much as the OP tired of what he is talking about, i am tired of this "HD WHORES LOVE GAMES WITHOUT GAMEPLAY"

then why did a lot of good looking HD games didn't sell?


I can truly see that ur tired of the "HD WHORES LOVE GAMES WITHOUT GAMEPLAY" thing cuz I totally avoided saying that & didnt even IMPLY it. I know there ARE HD games with great gameplay b4 great graphics. That's why I said if the SUBTLE things graphic whores love SELLS without getting in the way of good gameplay, fine! Look at Farmageddon's comment. I have actually started a forum before 2 complain about the fact that the double jump looks out of place in a game that looks like God of War. I think, 'how strange' each time he does it.

I'm just trying 2 say that if I wanted 2 show off a subtle thing that has almost nothing 2 do with the main gameplay in, say, Mario Galaxy, I would probably go to one of those 10-foot-radius flying saucers & do a long jump around it so I make a complete orbit. My graphic whore friend would roll his eyes as I bore him. But if he were the one showing off, he'd leap of a cliff in Zelda so that Link automatically dives like a professional into the water. Phew! U get me, right?



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3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs