Hey Tommy, did you have any part to play in the parade level?
Tease.
because they know people will still buy those games even if they're very short. and yet they bash the used games market... personally i keep only games with good multiplayer modes and/or those gems i know i'll replay even 10 years from now. except from those i resell all of my games, paying 50€ for a game that's only 6-8 hours long is a rip-off. and let's not talk about madworld... that game lasted only 4 hours.
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| Squilliam said: Hey Tommy, did you have any part to play in the parade level? |
Nope, I did the first half of the Times Square level (start of the level to where you get on the elevator) and the second half of the Lost Island level (where you're by yourself to the end of the level). 
It's because they want the consumer wanting more.
Basically it's just a big trailer for the next game.
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
Content is actually the majority of a games cost. A character model could take an artist a few days to really get looking good, where as mechanics are relatively easy for a programmer. To keep a game looking visually good, every last bit of the environment is made by an artist, spending hours drawing bitmaps. If content is reused then a game can be made long, but then every door looks the same. Pre-HD that wasn't a problem, but todays gamers have come to expect more visually, and thus are getting less where it counts.
twesterm said:
|
You're lucky I forgave you for that puzzle at the end where you didn't get the artist support to make the puzzle actually visible! 
So can you tell us anything about when we might find out about your next game? An announcement of an announcement?!
Tease.
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