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Forums - Sony - Sony: Nintendo Shouldn't Bash 3D Glasses

TomasPL said:
hsrob said:
Killiana1a said:
joeorc said:
Killiana1a said:
joeorc said:

Sony's not trying to compete with the 3DS with their 3D

but Nintendo is trying to compete with Sony in the Home theatre market with the 3DS

makes you wonder.

Well, that is quite a logical leap and an astute one. Imagine this:

1. Nintendo 3DS drops in the US during the 2010 holiday season or March 2011 at the latest.

2. Meanwhile, Sony is spending quite a bit of R&D and marketing on their 3D television that require glasses.

3. Consumers buy the Nintendo 3DS in droves, become fascinated with the 3D without glasses, and wonder why Sony is pedaling 3D televisions upwards to $3k

4. The media reports on the Nintendo 3DS ushering in a new, glassless 3D experience.

5. Sony is proverbially screwed.

I see this happening and what this call for collaboration really then is, the worst form of corporate espionage masked under the form of collaboration.

Sony is done.

omg..

Sony is not the only one: the majority of Tv manuf. are all doing 3D TV's

the freakin D@MN 3DS is not built for the Home theatre..there is no way the 3DS is going to have that effect.on the Entire Home Theatre industry because the screen is too d@mn small. which is the same problem for every portable. they are not even in the same target Market.

the simple truth is:

a) the resolution of the Screen in the 3DS is made for portables, not home theatre

b) 3D movies are being made for Home Theatre, yes the 3DS can get portable version's, but the simple truth once again in order to have that 3D theatre experience at home you will still need 3D glasses to experience it.

c) I very much doubt that many if any is going to want to watch the 3DS as their main unit for 3D movies as a replacement for Home theatre.

d) the replacement for a glassless 3D for home theatre is quite a way's off because of several problem's but also, the very fact that its going to be real expensive for screen's 32" and above. any way mean while 3D enable LCD sceen's that use the 3D shutter technology work and they know it will be priced for mass consumer adoption well before any pratical solution of a glassless option that would be anywhere within that price range. Before The Current 3D is well established.

You are missing the forest by focusing on the trees.

It is not how big the screen size is. It is about the technology created to render 3D without the need for 3D glasses. Once this technology is created then it is a matter of refining it and replicating it onto a big screen.

This may take time to replicate on 60 inch televisions, but once Nintendo can show it, then it may have a godly patent on a technology that Sony and every other television maker would be drooling over.

Read up on the technology used in the 3DS screens.  Ask the people who make them (Sharp).  They will tell you that there is no way this technology in it's current form can be used on big screens, or as someone else already mentioned, on a big screen that more than one person can watch


dude, Sharp already STARTED PRODUCING 3D glass-free screens for bigger mobile devices, TVs, laptops and PC monitors that will hit the marnet next year so STOP TALKING BS!

Sharp  produced the first  glasses-free (using parallax barrier) 3D notebooks and PC monitors 7 years ago. In all that time of developing the technology what is the largest screen size that they have produced?

Furthermore, later this year they are planning to release their own four-colour 3D LED backlit sets requiring active shutter glasses to compete with the Sony, Samsung, LG etc.  If they expected their glasses-less technology to be applicable to large sets (40-60 inches) why do you suppose they have gone to the trouble of developing other 3D technology based on LED backlighting?

If you can show me any evidence of anyone working on large screen 3D displays using any technology that doesn't require glasses I would love to read about it and will happily admit I was talking BS, because I for one hate having to wear 3D glasses.

edit: I have no doubt that we will see large 3D TV without glasses at some point, but I have my doubts how soon it will be and whether it will use the same technology that's in the 3DS.



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themanwithnoname said:

I'm a bit disappointed that Squilliam missed the best reason for this: Inflation.

All too easy. *waves hand and lowers carl into the carbonite pit*

I thought it was too cheap!



Tease.

hsrob said:
TomasPL said:
hsrob said:
Killiana1a said:
joeorc said:
Killiana1a said:
joeorc said:

Sony's not trying to compete with the 3DS with their 3D

but Nintendo is trying to compete with Sony in the Home theatre market with the 3DS

makes you wonder.

Well, that is quite a logical leap and an astute one. Imagine this:

1. Nintendo 3DS drops in the US during the 2010 holiday season or March 2011 at the latest.

2. Meanwhile, Sony is spending quite a bit of R&D and marketing on their 3D television that require glasses.

3. Consumers buy the Nintendo 3DS in droves, become fascinated with the 3D without glasses, and wonder why Sony is pedaling 3D televisions upwards to $3k

4. The media reports on the Nintendo 3DS ushering in a new, glassless 3D experience.

5. Sony is proverbially screwed.

I see this happening and what this call for collaboration really then is, the worst form of corporate espionage masked under the form of collaboration.

Sony is done.

omg..

Sony is not the only one: the majority of Tv manuf. are all doing 3D TV's

the freakin D@MN 3DS is not built for the Home theatre..there is no way the 3DS is going to have that effect.on the Entire Home Theatre industry because the screen is too d@mn small. which is the same problem for every portable. they are not even in the same target Market.

the simple truth is:

a) the resolution of the Screen in the 3DS is made for portables, not home theatre

b) 3D movies are being made for Home Theatre, yes the 3DS can get portable version's, but the simple truth once again in order to have that 3D theatre experience at home you will still need 3D glasses to experience it.

c) I very much doubt that many if any is going to want to watch the 3DS as their main unit for 3D movies as a replacement for Home theatre.

d) the replacement for a glassless 3D for home theatre is quite a way's off because of several problem's but also, the very fact that its going to be real expensive for screen's 32" and above. any way mean while 3D enable LCD sceen's that use the 3D shutter technology work and they know it will be priced for mass consumer adoption well before any pratical solution of a glassless option that would be anywhere within that price range. Before The Current 3D is well established.

You are missing the forest by focusing on the trees.

It is not how big the screen size is. It is about the technology created to render 3D without the need for 3D glasses. Once this technology is created then it is a matter of refining it and replicating it onto a big screen.

This may take time to replicate on 60 inch televisions, but once Nintendo can show it, then it may have a godly patent on a technology that Sony and every other television maker would be drooling over.

Read up on the technology used in the 3DS screens.  Ask the people who make them (Sharp).  They will tell you that there is no way this technology in it's current form can be used on big screens, or as someone else already mentioned, on a big screen that more than one person can watch


dude, Sharp already STARTED PRODUCING 3D glass-free screens for bigger mobile devices, TVs, laptops and PC monitors that will hit the marnet next year so STOP TALKING BS!

Sharp  produced the first  glasses-free (using parallax barrier) 3D notebooks and PC monitors 7 years ago. In all that time of developing the technology what is the largest screen size that they have produced?

Furthermore, later this year they are planning to release their own four-colour 3D LED backlit sets requiring active shutter glasses to compete with the Sony, Samsung, LG etc.  If they expected their glasses-less technology to be applicable to large sets (40-60 inches) why do you suppose they have gone to the trouble of developing other 3D technology based on LED backlighting?

If you can show me any evidence of anyone working on large screen 3D displays using any technology that doesn't require glasses I would love to read about it and will happily admit I was talking BS, because I for one hate having to wear 3D glasses.

edit: I have no doubt that we will see large 3D TV without glasses at some point, but I have my doubts how soon it will be and whether it will use the same technology that's in the 3DS.

http://www.markstechnologynews.com/2008/05/phillips-presents-3d-tv-without-glasses.html

sadly i can't find info about that ginormous 50 and 65 inch glasses-free 3D TV Sharp showed at some electronic convention about 2 years ago which was the first product that used their tech.



Killiana1a said:
joeorc said:
Killiana1a said:
joeorc said:

Sony's not trying to compete with the 3DS with their 3D

but Nintendo is trying to compete with Sony in the Home theatre market with the 3DS

makes you wonder.

Well, that is quite a logical leap and an astute one. Imagine this:

1. Nintendo 3DS drops in the US during the 2010 holiday season or March 2011 at the latest.

2. Meanwhile, Sony is spending quite a bit of R&D and marketing on their 3D television that require glasses.

3. Consumers buy the Nintendo 3DS in droves, become fascinated with the 3D without glasses, and wonder why Sony is pedaling 3D televisions upwards to $3k

4. The media reports on the Nintendo 3DS ushering in a new, glassless 3D experience.

5. Sony is proverbially screwed.

I see this happening and what this call for collaboration really then is, the worst form of corporate espionage masked under the form of collaboration.

Sony is done.

omg..

Sony is not the only one: the majority of Tv manuf. are all doing 3D TV's

the freakin D@MN 3DS is not built for the Home theatre..there is no way the 3DS is going to have that effect.on the Entire Home Theatre industry because the screen is too d@mn small. which is the same problem for every portable. they are not even in the same target Market.

the simple truth is:

a) the resolution of the Screen in the 3DS is made for portables, not home theatre

b) 3D movies are being made for Home Theatre, yes the 3DS can get portable version's, but the simple truth once again in order to have that 3D theatre experience at home you will still need 3D glasses to experience it.

c) I very much doubt that many if any is going to want to watch the 3DS as their main unit for 3D movies as a replacement for Home theatre.

d) the replacement for a glassless 3D for home theatre is quite a way's off because of several problem's but also, the very fact that its going to be real expensive for screen's 32" and above. any way mean while 3D enable LCD sceen's that use the 3D shutter technology work and they know it will be priced for mass consumer adoption well before any pratical solution of a glassless option that would be anywhere within that price range. Before The Current 3D is well established.

You are missing the forest by focusing on the trees.

It is not how big the screen size is. It is about the technology created to render 3D without the need for 3D glasses. Once this technology is created then it is a matter of refining it and replicating it onto a big screen.

This may take time to replicate on 60 inch televisions, but once Nintendo can show it, then it will have a godly patent worth 10s if not 100s of millions on a technology that Sony and every other television maker will be drooling over.

god, it's not even Nintendo's technology..don't you get it..there is no solution for what your talking about atleast for a bare min. 5 year's from now that even being optimistic. Even freaking sharp knows this the technology your describing does not exist yet to a price that people could buy at a reasonable price and even then it's still not going to be cheap enough in 5 more year's for that kind of price.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

So from what we know, we can conclude that there are two alternative possible plans by Nintendo about 3D tech:

- either it just wants to be first on profitable 3D gaming and the best choice was doing it on portables because the best tech available for them is already glasses-free

- or, like Malstrom and others claim, its hidden agenda is to disrupt Sony's 3D TV business, kindly benefitting  glasses-free 3D techs' owners, that is Philips, LG, Sharp, Hitachi and whatever else, except Nintendo that doesn't produce screens, but it buys them from others... Interesting, THIS IS A BUSINESS PLAN!!! Investing billions not having its own interests as main purpose, but to benefit other companies! Yes, yes, it can only be the second option, the first one is too outlandish...

 

Edit @TomasPL: that 3D tech by Philips you gave a link about is very interesting, I was just thinking even before reading it that a tech that overcomes parallax barrier's limits could be based on lenses, prisms, or some other optical devices. Obviously, though, they currently are a lot more expensive than parallax barrier.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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When I was little I was always told "Den som ger sig in i leken får leken tåla". It's all part of the game. If Sony can't take it, then maybe they should stop using the KB ads.

 

About the glasses. There's no way I will invest in 3D if you need glasses. I will just go with HD TV until glasses-free tv arrives.

When I watch TV or play games I want to be as comortable as possible. Having to wear glasses doesn't actually add to the comfortability.

If Sony were smart they should start pushing glasses-free 3D themselves.



Sony and all other TV manufacturers will start pushing glasses-less 3D TVs when the tech is efficient and affordable enough to be pushed into our living room in sizes over 3.5 inches (or sizes big enough to allow multiple viewers to look at the thing without getting a blurry picture). 

Right now, the best reports I've got about the current prototypes is that the viewing angle is of 30 degrees.  That's really not the kind of tech that can work in your living room with multiple viewers.  That is why the technology is better suited for portable devices at this point in time.  It wil get better down the road, but in its current form, it's just no good for a crowded living room.



kowenicki said:
TomasPL said:
hsrob said:
TomasPL said:
hsrob said:
Killiana1a said:
joeorc said:
Killiana1a said:
joeorc said:

Sony's not trying to compete with the 3DS with their 3D

but Nintendo is trying to compete with Sony in the Home theatre market with the 3DS

makes you wonder.

Well, that is quite a logical leap and an astute one. Imagine this:

1. Nintendo 3DS drops in the US during the 2010 holiday season or March 2011 at the latest.

2. Meanwhile, Sony is spending quite a bit of R&D and marketing on their 3D television that require glasses.

3. Consumers buy the Nintendo 3DS in droves, become fascinated with the 3D without glasses, and wonder why Sony is pedaling 3D televisions upwards to $3k

4. The media reports on the Nintendo 3DS ushering in a new, glassless 3D experience.

5. Sony is proverbially screwed.

I see this happening and what this call for collaboration really then is, the worst form of corporate espionage masked under the form of collaboration.

Sony is done.

omg..

Sony is not the only one: the majority of Tv manuf. are all doing 3D TV's

the freakin D@MN 3DS is not built for the Home theatre..there is no way the 3DS is going to have that effect.on the Entire Home Theatre industry because the screen is too d@mn small. which is the same problem for every portable. they are not even in the same target Market.

the simple truth is:

a) the resolution of the Screen in the 3DS is made for portables, not home theatre

b) 3D movies are being made for Home Theatre, yes the 3DS can get portable version's, but the simple truth once again in order to have that 3D theatre experience at home you will still need 3D glasses to experience it.

c) I very much doubt that many if any is going to want to watch the 3DS as their main unit for 3D movies as a replacement for Home theatre.

d) the replacement for a glassless 3D for home theatre is quite a way's off because of several problem's but also, the very fact that its going to be real expensive for screen's 32" and above. any way mean while 3D enable LCD sceen's that use the 3D shutter technology work and they know it will be priced for mass consumer adoption well before any pratical solution of a glassless option that would be anywhere within that price range. Before The Current 3D is well established.

You are missing the forest by focusing on the trees.

It is not how big the screen size is. It is about the technology created to render 3D without the need for 3D glasses. Once this technology is created then it is a matter of refining it and replicating it onto a big screen.

This may take time to replicate on 60 inch televisions, but once Nintendo can show it, then it may have a godly patent on a technology that Sony and every other television maker would be drooling over.

Read up on the technology used in the 3DS screens.  Ask the people who make them (Sharp).  They will tell you that there is no way this technology in it's current form can be used on big screens, or as someone else already mentioned, on a big screen that more than one person can watch


dude, Sharp already STARTED PRODUCING 3D glass-free screens for bigger mobile devices, TVs, laptops and PC monitors that will hit the marnet next year so STOP TALKING BS!

Sharp  produced the first  glasses-free (using parallax barrier) 3D notebooks and PC monitors 7 years ago. In all that time of developing the technology what is the largest screen size that they have produced?

Furthermore, later this year they are planning to release their own four-colour 3D LED backlit sets requiring active shutter glasses to compete with the Sony, Samsung, LG etc.  If they expected their glasses-less technology to be applicable to large sets (40-60 inches) why do you suppose they have gone to the trouble of developing other 3D technology based on LED backlighting?

If you can show me any evidence of anyone working on large screen 3D displays using any technology that doesn't require glasses I would love to read about it and will happily admit I was talking BS, because I for one hate having to wear 3D glasses.

edit: I have no doubt that we will see large 3D TV without glasses at some point, but I have my doubts how soon it will be and whether it will use the same technology that's in the 3DS.

http://www.markstechnologynews.com/2008/05/phillips-presents-3d-tv-without-glasses.html

sadly i can't find info about that ginormous 50 and 65 inch glasses-free 3D TV Sharp showed at some electronic convention about 2 years ago which was the first product that used their tech.

There was one on display in harrods in November 2008, LG 42 inch 3d - no glasses.  Still has a way to go yet though.

http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article5054247.ece

This might be worth a look...

http://www.holografika.com/



VGChartz

haha, Nint didn't bash 3D glases, they just presented this as obsolete and answered the many calls of "we don't want glasses".

they have the perfect tech for 3D gaming, heck TVs using that tech would be great too... but you couldn't use them with other things.... though on the DS the effect can be turned up or down, so, why not on a regular TV??? (yes you need to sit at the focal point :p)



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

milkyjoe said:

[...]

This might be worth a look...

http://www.holografika.com/


Very interesting, but holographic TRUE 3D is a completely different tech, largely incompatible with stereoscopic 3D, because it needs to be given full infos of the 3D scenes, not just two 2D projections of it per each frame like stereoscopy, so, while from the full 3D infos you need for true 3D you'll always be able to extract two 2D frames, if needed to send a back-compatible signal from new contents producing or playing devices to older displays, it's also obvious that once true 3D becomes affordable, stereoscopy is dead. True 3D broadcasting will require an awfully large bandwidth, though... Thinking about this, actually gaming could use holography sooner than anything else, as it generates 2D or 3D scenes from 3D descriptions much simpler and smaller than real world, even in the most graphically intensive  games, so only the short link between graphics card and display will require a significantly larger bandwidth than now, while playing and/or broadcasting holographic movies of real world scenes would require storing and retrieving and/or broadcasting of a far larger amount of data.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!