Khuutra said:
Demotruk said:
Whoa, you've taken a lot of things out of my posts that I never said. Please point to where I said a) how this game is according to Aonuma's vision b) how the the lack of a sword implies anything further than a change in direction having taken place.
You're the one who brought up Malstrom, I just gave my opinion, agreeing with your post, which you decided to identify as "the Malstrom line". There's a running theme of Malstrom's opinions being what you are objecting to in this discussion, without me even saying anything of the sort.
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A) "That said, I do hope that Miyamoto is forcing Aonuma to tone down the puzzles all right, and just focus on the combat, the adventure, the world etc." You do not say "according to Aonuma's vision" but you place all creative and directorial emphasis on him in this sentence.
B) Invalid. There is no lack of a sword. I was poiting out that this "there wasn't going to be a sword!" thing is something I've only ever heard Malstrom say, and now you.
You are repeating his objections whether you mean to or not, including the erroneous ones.
You didn't answer my question concerning AoL and LttP.
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A) is once again taking far more out of what I said than was there. Aonuma is of course involved in the creative process, and I would of course like to have him (and everyone involved) focusing on the combat, the adventure and the game world. But to say this means I think he has all creative and directorial control is a stretch, you would be effectively assuming that I thought Zelda was a one man project with Miyamoto supervising it. Calling it "Aonuma's vision" goes further as you are once again putting Malstrom's views into my mouth.
B) I said there was a lack of a sword. There was, Miyamoto pointed it out. Now there is a sword. This implies there was a change in direction. That is all I said it implied. You pointed out that it was Miyamoto who told us there was no sword as if this was contradicting something that I had said, but there was nothing in my post this was contradicting. You had simply taken me to be arguing Malstrom's position.
What "erroneous objections" of Malstrom's have I brought up? The fact that Link didn't have a sword and now does is true. The fact that Aonuma tends to put puzzles in his games are also true.
As for AoL and LttP, yes, I think both were involved in the gradual accumulation of unnecessary elements in the Zelda series, but what does that have to do with my posts? I never made any analysis of the history of Zelda, or that because something was there in the past it should be here in the present. I just said I hope the puzzle elements are toned down along with other elements, you are only bringing up when they were introduced because that's a point of disagreement between you and Malstrom.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.