Hynad said:
Yeah, let's imagine what a free-roam type world map gonna be like on the 360 version. Dramatization: - Walking in valley, you see forest in the distance. - Enters forest. Get message: Please insert Disc 2. - After your trek in the forest and multiple story cut-scenes depicting a crapload of bromance, you get out of the forest, see that very huge town and enter it. - Get the message: Please insert disc 3. - Crapload of marvelous jumping off skyscrappers gameplay sequences and cut-scenes... - Get message: please insert disc 1.
Etc..
"But Final Fantasy XIII did it without all that back and forth disc garbage!!!"
Yeah, genius. But Final Fantasy XIII had the players walking on a pre-determine frkin' straight line the whole time with no backtracking whatsoever outside of one single area called Pulse. /Dramatization |
You're totally right! I remember how many times I had to switch disc on Final Fantasy 7 once I got to disc 3 just cuz I wanted to go to an old town. Yup, you're definitely right. Towns cannot be made in a FF game for Xbox 360. Mmmhmmm. Thanks for opening my eyes. (btw I was being sarcastic in case you didn't notice Mr. I-know-it-all and the world rotates around me with my high school degree)










