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Forums - Sony - FF Versus XIII CONFIRMED for TGS!! (New SCREENS in Famitsu..not online yet)

Hynad said:
Soonerman said:

Can't wait till they announce it for 360 at TGS and Kinect support! IT will blow people's mind away!

Yeah, let's imagine what a free-roam type world map gonna be like on the 360 version.

Dramatization:

- Walking in valley, you see forest in the distance.

- Enters forest.  Get message: Please insert Disc 2.

- After your trek in the forest and multiple story cut-scenes depicting a crapload of bromance, you get out of the forest, see that very huge town and enter it.

- Get the message: Please insert disc 3.

- Crapload of marvelous jumping off skyscrappers gameplay sequences and cut-scenes...

- Get message: please insert disc 1.

 

Etc..

 

"But Final Fantasy XIII did it without all that back and forth disc garbage!!!" 

 

Yeah, genius.  But Final Fantasy XIII had the players walking on a pre-determine frkin' straight line the whole time with no backtracking whatsoever outside of one single area called Pulse.

/Dramatization

You're totally right! I remember how many times I had to switch disc on Final Fantasy 7 once I got to disc 3 just cuz I wanted to go to an old town. Yup, you're definitely right. Towns cannot be made in a FF game for Xbox 360. Mmmhmmm. Thanks for opening my eyes. (btw I was being sarcastic in case you didn't notice Mr. I-know-it-all and the world rotates around me with my high school degree)



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Soonerman said:
Hynad said:
Soonerman said:

Can't wait till they announce it for 360 at TGS and Kinect support! IT will blow people's mind away!

Yeah, let's imagine what a free-roam type world map gonna be like on the 360 version.

Dramatization:

- Walking in valley, you see forest in the distance.

- Enters forest.  Get message: Please insert Disc 2.

- After your trek in the forest and multiple story cut-scenes depicting a crapload of bromance, you get out of the forest, see that very huge town and enter it.

- Get the message: Please insert disc 3.

- Crapload of marvelous jumping off skyscrappers gameplay sequences and cut-scenes...

- Get message: please insert disc 1.

 

Etc..

 

"But Final Fantasy XIII did it without all that back and forth disc garbage!!!" 

 

Yeah, genius.  But Final Fantasy XIII had the players walking on a pre-determine frkin' straight line the whole time with no backtracking whatsoever outside of one single area called Pulse.

/Dramatization

You're totally right! I remember how many times I had to switch disc on Final Fantasy 7 once I got to disc 3 just cuz I wanted to go to an old town. Yup, you're definitely right. Towns cannot be made in a FF game for Xbox 360. Mmmhmmm. Thanks for opening my eyes. (btw I was being sarcastic in case you didn't notice Mr. I-know-it-all and the world rotates around me with my high school degree)

That post of yours was totally uncalled for.  But it's okay. ^^,  I can understand your frustration.

Maybe if you put some thoughts into it and consider the difference of data required to make today's games and how a game like Star Ocean The Last Hope had that kind of issue on the 360, maybe you would try and take what I said without going bi-polar on me.  There are games like Lost Odyssey who managed to do it, but that was indeed wihout the use of a free roam type worl map. ^_-

All you achieved by responding to me in that matter is to validate a little "butthurt-ness" on your part for being shown the obvious issues such port would face if they were ever to consider doing one.  ^_-



Hynad said:
Soonerman said:
Hynad said:
Soonerman said:

Can't wait till they announce it for 360 at TGS and Kinect support! IT will blow people's mind away!

Yeah, let's imagine what a free-roam type world map gonna be like on the 360 version.

Dramatization:

- Walking in valley, you see forest in the distance.

- Enters forest.  Get message: Please insert Disc 2.

- After your trek in the forest and multiple story cut-scenes depicting a crapload of bromance, you get out of the forest, see that very huge town and enter it.

- Get the message: Please insert disc 3.

- Crapload of marvelous jumping off skyscrappers gameplay sequences and cut-scenes...

- Get message: please insert disc 1.

 

Etc..

 

"But Final Fantasy XIII did it without all that back and forth disc garbage!!!" 

 

Yeah, genius.  But Final Fantasy XIII had the players walking on a pre-determine frkin' straight line the whole time with no backtracking whatsoever outside of one single area called Pulse.

/Dramatization

You're totally right! I remember how many times I had to switch disc on Final Fantasy 7 once I got to disc 3 just cuz I wanted to go to an old town. Yup, you're definitely right. Towns cannot be made in a FF game for Xbox 360. Mmmhmmm. Thanks for opening my eyes. (btw I was being sarcastic in case you didn't notice Mr. I-know-it-all and the world rotates around me with my high school degree)

That post of yours was totally uncalled for.  But it's okay. ^^,  I can understand your frustration.

Maybe if you put some thoughts into it and consider the difference of data required to make today's games and how a game like Star Ocean The Last Hope had that kind of issue on the 360, maybe you would try and take what said without going bi-polar on me.  There are games like Lost Odyssey who managed to do it, but that was indeed wihout the use of a free roam type worl map. ^_-

Are you the one making the game? If so, I apologize, I didn't know you had first hand knowledge on how exactly they are making the game.



Oh, I'm not the one making the game.  But even someone with a "high school degree" should understand how they make that kind of game.  I've mentioned Star Ocean to clearly illustrate my point.  What is your counterpoint exactly? Hum.. none.  Trying to insult me over something you clearly don't know is definitely not going to counter what I've said.  Someone attending University like you should at the very least be better with words and smart enough to know how to debate with more than petty insult attempts. ^_-



Hynad said:

Oh, I'm not the one making the game.  But even someone with a "high school degree" should understand how they make that kind of game.  I've mentioned Star Ocean to clearly illustrate my point.  What is your counterpoint exactly? Hum.. none.  Trying to insult me over something you clearly don't know is definitely not going to counter what I've said.  Someone attending University like you should at the very least be better with words and smart enough to know how to debate with more than petty insults attempts. ^_-


That's what so amazing about you. You must be a genius. I mean, you're not working in the game, but yet you do know exactly what they're doing and know how SE would put the game on an Xbox 360 disc. Oh by the way, let me teach you something. You mention Star Ocean as your only example. You are making the assumption because it happened in that game, it will happen in other games, particularly this one. That's a fallacy my friend.



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But... but... but... How can you say it is a fallacy?  Are you working on the game?  How do you know it won't happen for Versus? 

The game uses the same engine as FF XIII. But unlike XIII, which is totally linear with no backtracking, Versus has free roaming.  Which makes it a game that is realistically going be more massive than XIII graphically as far as data in concerned.  Do you seriously think they are going to cram every locations on every discs, and have only the cut-scenes and some one-shot data be unique to each discs?  How could you explain it, if they didn't manage to do it with Star Ocean, which uses a less demanding engine?

 

EDIT: And you clearly didn't get a single word of that part you "bolded out". ^^,



man the web is just exploding from this new versus information! can't wait for TGS!

excuse me as I find a new pair of pants!



Hynad said:

But... but... but... How can you say it is a fallacy?  Are you working on the game?  How do you know it won't happen for Versus? 

The game uses the same engine as FF XIII. But unlike XIII, which is totally linear with no backtracking, Versus has free roaming.  Which makes it a game that is realistically going be more massive than XIII graphically as far as data in concerned.  Do you seriously think they are going to cram every locations on every discs, and have only the cut-scenes and some one-shot data be unique to each discs?  How could you explain it, if they didn't manage to do it with Star Ocean, which uses a less demanding engine?

 

EDIT: And you clearly didn't get a single word of that part you "bolded out". ^^,

But hey, here's the big question; how deeply are you involved in this project? You are not. Notice how you turned my question around in typical "I don't know what to say so I"ll just respond back rewording the same question he asked me." I said because you're not involved in the project you do not know what the programmers are doing to store the game. Then you said because I'm not working on the game, I do not know how exactly they are doing to store the game. Then in your second paragraph suddenly you tell us that because FFXIII is a certain way, FXIIIv MUST be a certain way, which by the way, cannot be fit on the 360s storage unit. Let me put it in even more simple terms:

DOGS ARE CARNIVOROUS THEREFORE HYNAD MUST BE A DOG

Notice it now? Probably not. But hey, that's ok because you're right cuz you said so and you know it all. I'm wrong because I don't work for SE or on this project. Hmm, interesting!

 



it really looks massive =)

the sky looks real. he said the graphics will improve? ah, it looks good enough already, dont delay it! i want to play =(

the sign in the city says West Insomnia, i wonder if the cities will be so big that you might get lost =P



@Soonerman: I illustrated my points clearly enough, with multiple examples that support my (let's call it:) theory.  Yet you stick to and repeat this childish, immature way to debate: "you don't know because you don't work on the project!".

If you're not able to put 2 and 2 together, that's your own failing, not mine.

Nomura stated that the graphics in FF XIII will push the hardware further than XIII does.  That it's gonna be even better visually than XIII is.  Now I have no reason not to believe this.  The game uses the same engine as XIII, but the team has more experience working with it.  Now, you're trying to believe that better graphics plus non linear exploration through free-roaming is going to end up differently than Star Ocean?

Tell me something.  How do you think it could be possible?  Do you have any argument to believe it could happen in a different manner than like Star Ocean?  Through some magical compression techniques that weren't available when they ported Final Fantasy XIII to the X-Box 360?  Oh, right.  You can't give a counter argument, other than this working on the project shit, since you don't know any better. 

 

And btw, that "I don't know what to say so I"ll just respond back rewording the same question he asked me" of yours...  You clearly don't get it, right?  I just made light on your own hypocrisy. 

 

 

...Seriously.  You're embarassing yourself.