Hynad said:
Soonerman said:
Hynad said:
Soonerman said:
Can't wait till they announce it for 360 at TGS and Kinect support! IT will blow people's mind away!
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Yeah, let's imagine what a free-roam type world map gonna be like on the 360 version.
Dramatization:
- Walking in valley, you see forest in the distance.
- Enters forest. Get message: Please insert Disc 2.
- After your trek in the forest and multiple story cut-scenes depicting a crapload of bromance, you get out of the forest, see that very huge town and enter it.
- Get the message: Please insert disc 3.
- Crapload of marvelous jumping off skyscrappers gameplay sequences and cut-scenes...
- Get message: please insert disc 1.
Etc..
"But Final Fantasy XIII did it without all that back and forth disc garbage!!!"
Yeah, genius. But Final Fantasy XIII had the players walking on a pre-determine frkin' straight line the whole time with no backtracking whatsoever outside of one single area called Pulse.
/Dramatization
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You're totally right! I remember how many times I had to switch disc on Final Fantasy 7 once I got to disc 3 just cuz I wanted to go to an old town. Yup, you're definitely right. Towns cannot be made in a FF game for Xbox 360. Mmmhmmm. Thanks for opening my eyes. (btw I was being sarcastic in case you didn't notice Mr. I-know-it-all and the world rotates around me with my high school degree)
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That post of yours was totally uncalled for. But it's okay. ^^, I can understand your frustration.
Maybe if you put some thoughts into it and consider the difference of data required to make today's games and how a game like Star Ocean The Last Hope had that kind of issue on the 360, maybe you would try and take what said without going bi-polar on me. There are games like Lost Odyssey who managed to do it, but that was indeed wihout the use of a free roam type worl map. ^_-
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Are you the one making the game? If so, I apologize, I didn't know you had first hand knowledge on how exactly they are making the game.