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Hynad said:
Soonerman said:
Hynad said:
Soonerman said:

Can't wait till they announce it for 360 at TGS and Kinect support! IT will blow people's mind away!

Yeah, let's imagine what a free-roam type world map gonna be like on the 360 version.

Dramatization:

- Walking in valley, you see forest in the distance.

- Enters forest.  Get message: Please insert Disc 2.

- After your trek in the forest and multiple story cut-scenes depicting a crapload of bromance, you get out of the forest, see that very huge town and enter it.

- Get the message: Please insert disc 3.

- Crapload of marvelous jumping off skyscrappers gameplay sequences and cut-scenes...

- Get message: please insert disc 1.

 

Etc..

 

"But Final Fantasy XIII did it without all that back and forth disc garbage!!!" 

 

Yeah, genius.  But Final Fantasy XIII had the players walking on a pre-determine frkin' straight line the whole time with no backtracking whatsoever outside of one single area called Pulse.

/Dramatization

You're totally right! I remember how many times I had to switch disc on Final Fantasy 7 once I got to disc 3 just cuz I wanted to go to an old town. Yup, you're definitely right. Towns cannot be made in a FF game for Xbox 360. Mmmhmmm. Thanks for opening my eyes. (btw I was being sarcastic in case you didn't notice Mr. I-know-it-all and the world rotates around me with my high school degree)

That post of yours was totally uncalled for.  But it's okay. ^^,  I can understand your frustration.

Maybe if you put some thoughts into it and consider the difference of data required to make today's games and how a game like Star Ocean The Last Hope had that kind of issue on the 360, maybe you would try and take what said without going bi-polar on me.  There are games like Lost Odyssey who managed to do it, but that was indeed wihout the use of a free roam type worl map. ^_-

Are you the one making the game? If so, I apologize, I didn't know you had first hand knowledge on how exactly they are making the game.