disolitude said:
1080p = 1920x1080 = 2073600 pixels 720p = 1360x768 = 1044480 pixels To do 1080p 3D, a system has to render 1920x1080 lines X 2...and that is 2160 lines. The resolution of 2160p does not exist as far as I know, but I keep it simple so people get the point. Otherwise the resolution that PS3 would have to render (pixel wise) is 2560x1440 to do 1080p 3D Edit - Also, as far as the earlier statement that a gaming system needs to only render 720p @ 60 hz...hence show 1 720p image@ 30 hz to each eye is not correct. There are many types of 3D (side by side, over under, frame packing, checkerboard)...and for all of them the TV does the image flickering to the viewer, not the PS3/360. The consoles render both images and send it to the TV at the same time, while the TV syncs with the glasses and shows you one image followed by another...
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It just gets more and more confusing lol.
So let's say we have Killzone 2 or 3 and normally the PS3 outputs it at 30fps. In 3-D, will the PS3 output two frames at 15fps and the TV fixes the rest???