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Forums - Microsoft - Kinect Can't Detect Wrist Movement

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Man Kinect is sounding less and less apatising the more I hear about it. I'm definatly not pre-ordering Kinect I'll wait until I get some hands on time with it to see for myself. Then again no sitting, no wrist movements, geez those were the biggest points of the Natal demo's showed at last E3.

A lady sitting on her couch selecting a movie with the flick of her wrist, or browsing through the menu with her hand movements. How about the girl sitting on the couch playing a racing game. The coolest parts of the tech demo's aren't working.

I even read on Kotaku that the voice commands in games like Kinectimals are horrible. Nothing promised seems to be working.



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"In God We Trust - In Games We Play " - Joel Reimer

 

Solid_Snake4RD said:

its how the KINECT detects your skeleton

and what it about the poster having no scredibility with under 10,000 posts?


What does this have to do with anything?

I don't trust anything posters with less then that say. Unless I talk to them often.

Homeroids said:

@slowmo

 

Quotting from the twitter article in regards to wrist movements.

 

"And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing—the flexibility keeps me immersed. I granny-roll the ball between my legs. I throw the ball, side-arm style, down the lane. I'm a horrible bowler but Kinect doesn't mind.

Here's my take - if the game is fun to play, I wouldn't give a rats about the subtle wrist movement limitation. All I am saying, just don't expect Kinect to do magic. Like any tech, it has limitations. As I was trying to point out earlier, and not invoke a protectionist reaction, is that to do true 3D space tracking, you probably need more than a front position parralax tracking camera system. You would need a body suit OR additionally placed sensors. The promo released by MS last year is idealistic. That is where my skepticism is at. My skepticism has nothing to do on whether Kinect Sports will be a vastly enjoyable game. Kinect will achieve it's purpose with this game - a highly enjoyable, immersive game aimed at an untapped casual market. And for that reason, you have to give credit where credit is due.

He says "...the game can't track..."  He doesn't state the limitations of Kinect in anyway

Joelcool7 said:

Man Kinect is sounding less and less apatising the more I hear about it. I'm definatly not pre-ordering Kinect I'll wait until I get some hands on time with it to see for myself. Then again no sitting, no wrist movements, geez those were the biggest points of the Natal demo's showed at last E3.

A lady sitting on her couch selecting a movie with the flick of her wrist, or browsing through the menu with her hand movements. How about the girl sitting on the couch playing a racing game. The coolest parts of the tech demo's aren't working.

I even read on Kotaku that the voice commands in games like Kinectimals are horrible. Nothing promised seems to be working.

So because one game can't track wrist motions you aren't going to pre-order it? The "biggest points" were being able to use it as a navigational tool for movies and menus?

Yeah, umm...



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dsister said:
Solid_Snake4RD said:

its how the KINECT detects your skeleton

and what it about the poster having no scredibility with under 10,000 posts?


What does this have to do with anything?

I don't trust anything posters with less then that say. Unless I talk to them often.

Homeroids said:

@slowmo

 

Quotting from the twitter article in regards to wrist movements.

 

"And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing—the flexibility keeps me immersed. I granny-roll the ball between my legs. I throw the ball, side-arm style, down the lane. I'm a horrible bowler but Kinect doesn't mind.

Here's my take - if the game is fun to play, I wouldn't give a rats about the subtle wrist movement limitation. All I am saying, just don't expect Kinect to do magic. Like any tech, it has limitations. As I was trying to point out earlier, and not invoke a protectionist reaction, is that to do true 3D space tracking, you probably need more than a front position parralax tracking camera system. You would need a body suit OR additionally placed sensors. The promo released by MS last year is idealistic. That is where my skepticism is at. My skepticism has nothing to do on whether Kinect Sports will be a vastly enjoyable game. Kinect will achieve it's purpose with this game - a highly enjoyable, immersive game aimed at an untapped casual market. And for that reason, you have to give credit where credit is due.

He says "...the game can't track..."  He doesn't state the limitations of Kinect in anyway

Yes, I used the word limitation because again, the reviewer of the bowling game said this:

"And while designers admit that, unlike Wii MotionPlus bowling, the game can't track spin based upon a twist of my wrist—instead you exaggerate the motion within the entire scope of your swing—the flexibility keeps me immersed."

It is, by defnition, a limitation of the Kinect hardware/software. We are getting mixed up in semantics. I could use a different word such as "can't" or "inability. As I said before, every tech has it's limitations. I was being graceful to Kinect and it seems I must repeat myself so here goes:

Quoting myself, " Like any tech, it has limitations. As I was trying to point out earlier, and not invoke a protectionist reaction (which it seems I did yet again), is that to do true 3D space tracking, you probably need more than a front position parralax tracking camera system. You would need a body suit OR additionally placed sensors. The promo released by MS last year is idealistic. That is where my skepticism is at. My skepticism has nothing to do on whether Kinect Sports will be a vastly enjoyable game. Kinect will achieve it's purpose with this game - a highly enjoyable, immersive game aimed at an untapped casual market. And for that reason, you have to give credit where credit is due."



Joelcool7 said:

Man Kinect is sounding less and less apatising the more I hear about it. I'm definatly not pre-ordering Kinect I'll wait until I get some hands on time with it to see for myself. Then again no sitting, no wrist movements, geez those were the biggest points of the Natal demo's showed at last E3.

A lady sitting on her couch selecting a movie with the flick of her wrist, or browsing through the menu with her hand movements. How about the girl sitting on the couch playing a racing game. The coolest parts of the tech demo's aren't working.

I even read on Kotaku that the voice commands in games like Kinectimals are horrible. Nothing promised seems to be working.

What's crap is that racing game now basically plays itself.  You really only control the game in the straightaways, sans acceleration and braking.



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Squilliam said:

Noone sits down during bowling at least!


Why don't you want Jeff Gerstmann to play Kinect? 



dsister said:
Solid_Snake4RD said:

its how the KINECT detects your skeleton

and what it about the poster having no scredibility with under 10,000 posts?


What does this have to do with anything?

I don't trust anything posters with less then that say. Unless I talk to them often.


then why are you even on this forum if you don't wanna discuss and why quote others?



Don't have time to read the thread, but even if kinect can't detect the wrist, it can detect the hand right? If so it should be able to determine what the wrist is doing as any wrist movement will move the hand also. Am I right in this? So programmers would actuall have to look at the position of the hand to determine what the wrist is doing.