My lord the Nintendo crowd is a touchy one indeed. Just to re-iterate. He specifically stated that in Sony's research (In the way they technologically do 3D portable games) that it was not accurate enough for them. It was not precise enough for Sony.
He mentioned he had not played the Nintendo 3DS and could not comment on whether it suffered from the same symptoms the products in their tests did.
So how is he bashing Nintendo again? He isn't. As for the 3DS being the coolest thing in the world? Why don't we wait until we see it in action on the market before we proclaim it the biggest thing ever? It very well might not be as perfect as people have proclaimed. We will have to see how it is received before we can truly say it's the best thing in portable gaming EVAR!!
http://www.pcworld.com/article/199221/nintendo_3ds_impressions_cool_with_caveat.html
"Before the show, I was concerned that seeing a crisp 3D image on the Nintendo 3DS would require a very specific viewing angle and little fidgeting. There’s some wiggle room, but some obvious flaws as well. The image gets fuzzy when viewed from too high an angle, but the most noticeable issue arises when you tilt the screen horizontally. Even the smallest shift produces a momentary flicker across the screen, enough to be distracting if you move around a lot while playing. There’s also a sweet spot in distance, and it’s a bit more than a foot away from your face. Hold the 3DS up to the nose, or at arms length, and the 3D effect won’t be as easy to see
Once inside the demonstration area, I had about 10 minutes to look around at various games, non-interactive demos and movies. The one that stood out was Dinosaur Strike, a simple head-to-head brawling game with Jurassic beasts. The 3D doesn’t change the way you play the game, of course, but I couldn’t help cracking a smile after winning the match, my T-Rex nearly popping out of the screen during his victory roar. That’s funny because the 3DS’glasses-free display gives images the appearance of receding into the screen, rather emerging from it. My Dinosaur Strike moment had more to do with the shock of a T-Rex jolting towards the camera.
Not all the demos fared as well. A non-interactive demo of Resident Evil was particularly awful, always displaying a ghost image rather than the intended 3D effect. And I viewed this 3DS demo on two units just to make sure it was that bad.
Fortunately, Nintendo was clever enough to include a slider on the side of the 3DS to control the 3D effect. In some of the demos I played, full throttle 3D produced some flicker around main images. Pulling the slider down to about the halfway point was perfect, preserving the 3D effect without getting in the way.
"