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Forums - Sony - Will you be staying with dual analog for FPS games?

I'm sticking with Dual Analogues for everything game.



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On topic, I have never really liked Dual Analog for FPS games. I started with Halo, and ended with Halo 3(meaning a good amount of time spent in them,) which is supposed to be the bestest FPSzor on a console ever, played some MW with it too. It doesn't matter how good I am with it, it was never as good as a mouse or keyboard, and I saw massive potential with the Wiimote when the first Conduit came out and almost had it right. The dual analog control has always had 1 major problem, and that's precision vs speed. If a game is fast, they need to put in a lot of aim assist and that'd fuck up the entire balance of a FPS, so they've had no choice but to slow everything down in the recent years or people can't even play them right, and that's done nothing but piss me off since you are basically hand cuffed and can't tell the difference in skill level after awhile vs older FPS on PC where it's all about focus, reflex, speed, and accuracy. Console FPS has gone the way of the casual is basically what I'm trying to say, and I hate it for that.

Want a really good comparison? TF2 on consoles vs TF2 on PC, you'll feel like you are playing a completely different game, as TF2 was built for PC in mind.



KylieDog said:

Dual analogue is better than Wii-mote/PS Move style pointer, its all about the moving while shooting.  To accurately move while keeping a perfect aim on target as you move (example a circle strafe) you need the targeting reticle to stay in a fixed position in the center of the screen.

 

This is impossible with pointer controls since you need aim away from center screen to turn.

 

Pointer control only benefits games where you cannot move and shoot at the same time, RE5 as an example.


that's a design choice, they could have customized control to the point where the dead zone is at 0,0 and I'd love that, because that's how a lot of people play FPS on PCs with a Wiimote if they do local multiplayer and it works great. I really hope devs can give people that option.



KylieDog said:

Dual analogue is better than Wii-mote/PS Move style pointer, its all about the moving while shooting.  To accurately move while keeping a perfect aim on target as you move (example a circle strafe) you need the targeting reticle to stay in a fixed position in the center of the screen.

 

This is impossible with pointer controls since you need aim away from center screen to turn.

 

Pointer control only benefits games where you cannot move and shoot at the same time, RE5 as an example.

Set dead zone to 0 and it controls just like Mouse Keyboard.  Sure, it's a bit more difficult to control, but I find it MUCH MUCH better than dual analog and is way more immersive than either dual analog or mouse keyboard.



Of course. Dual analog is just fine with me. Motion controls can suck it.



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KylieDog said:
dahuman said:
KylieDog said:

Dual analogue is better than Wii-mote/PS Move style pointer, its all about the moving while shooting.  To accurately move while keeping a perfect aim on target as you move (example a circle strafe) you need the targeting reticle to stay in a fixed position in the center of the screen.

 

This is impossible with pointer controls since you need aim away from center screen to turn.

 

Pointer control only benefits games where you cannot move and shoot at the same time, RE5 as an example.


that's a design choice, they could have customized control to the point where the dead zone is at 0,0 and I'd love that, because that's how a lot of people play FPS on PCs with a Wiimote if they do local multiplayer and it works great. I really hope devs can give people that option.


A  0,0 deadzone cannot work, what happens if you aim away from center screen?  You go into a turn, but to stop the turn you need aim back at center screen, instead of a circle strafe imagine the circle being a hexagon or something due to the stopping and correction of the turn.  In close combat this is a terrible thing.

 

PC/Dual analogue don't suffer the problem because the pointer is always fixed in place.

Sounds like a personal skill problem to me, people shouldn't hold that shit in the air, it's fine if you anchor it. They could always do that annoying ass thing like they did in BC2 I guess, auto aim melee lol.



I might give the Move a go for some FPS game's, just to see how it work's. I've got everything else, I just need the wand and I'll be buying that new Time Crisis bundle as well.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

KylieDog said:
dahuman said:
KylieDog said:
dahuman said:
KylieDog said:

Dual analogue is better than Wii-mote/PS Move style pointer, its all about the moving while shooting.  To accurately move while keeping a perfect aim on target as you move (example a circle strafe) you need the targeting reticle to stay in a fixed position in the center of the screen.

 

This is impossible with pointer controls since you need aim away from center screen to turn.

 

Pointer control only benefits games where you cannot move and shoot at the same time, RE5 as an example.


that's a design choice, they could have customized control to the point where the dead zone is at 0,0 and I'd love that, because that's how a lot of people play FPS on PCs with a Wiimote if they do local multiplayer and it works great. I really hope devs can give people that option.


A  0,0 deadzone cannot work, what happens if you aim away from center screen?  You go into a turn, but to stop the turn you need aim back at center screen, instead of a circle strafe imagine the circle being a hexagon or something due to the stopping and correction of the turn.  In close combat this is a terrible thing.

 

PC/Dual analogue don't suffer the problem because the pointer is always fixed in place.

Sounds like a personal skill problem to me, people shouldn't hold that shit in the air, it's fine if you anchor it. They could always do that annoying ass thing like they did in BC2 I guess, auto aim melee lol.


If the bolded is true you completely fail to understand the issue, it has nothing to do with skill.  It is basic game mechanics.

I haven't had issues zero in with a wiimote on PC FPS, so it definitely sounds like a personal skill issue you are refering to is all I'm saying.



BBH said:
TWRoO said:
BBH said:

KZ2 was designed for the majority of shooting to be hip fired.

Therefore your problem is with the game mainly, and not controls.

 

And good analog stick player will beat a motion control player all day long on Killzone- because motion controls would be way too precise for the hip fire shooting and KZ2 requires a lot of good strafing, which I believe is better on a remote.

You are kidding right? unless by "too precise" you mean that pointer controls get far less aim assist.

And what do you mean by strafing? because as far as I know strafing is walking sideways rather than turning.... which for pointer controls uses the control stick exactly the same as for old controllers.

By precise I mean sensitivity really, how fast the crosshairs move across the screen.

Strafing in KZ2 consists of basically moving but shooting at a certain point, or points at the same time. Since motion controls are more sensitive and erratic, it's gona be harder to keep shooting at the target while moving.

That's what the lock on is for.... if you aim at a target, and lock onto it you can move where you want in circles around the subject... the middle of the screen stays focussed on the person (or other target). You can still freely aim anywhere you want on screen too, so for instance if lock on is the z-trigger button on the nunchuck you can hold it down and focus on one person, but point at someone else... indeed if you point at someone else and quickly let go and re-press the z-trigger you focus on the new person.



LOL. 

 

personally I rather the N64 controller. I liked the idea of the stick being in the middle. I know I am crazy but hey it worked for me haha.