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KylieDog said:

Dual analogue is better than Wii-mote/PS Move style pointer, its all about the moving while shooting.  To accurately move while keeping a perfect aim on target as you move (example a circle strafe) you need the targeting reticle to stay in a fixed position in the center of the screen.

 

This is impossible with pointer controls since you need aim away from center screen to turn.

 

Pointer control only benefits games where you cannot move and shoot at the same time, RE5 as an example.


that's a design choice, they could have customized control to the point where the dead zone is at 0,0 and I'd love that, because that's how a lot of people play FPS on PCs with a Wiimote if they do local multiplayer and it works great. I really hope devs can give people that option.