On topic, I have never really liked Dual Analog for FPS games. I started with Halo, and ended with Halo 3(meaning a good amount of time spent in them,) which is supposed to be the bestest FPSzor on a console ever, played some MW with it too. It doesn't matter how good I am with it, it was never as good as a mouse or keyboard, and I saw massive potential with the Wiimote when the first Conduit came out and almost had it right. The dual analog control has always had 1 major problem, and that's precision vs speed. If a game is fast, they need to put in a lot of aim assist and that'd fuck up the entire balance of a FPS, so they've had no choice but to slow everything down in the recent years or people can't even play them right, and that's done nothing but piss me off since you are basically hand cuffed and can't tell the difference in skill level after awhile vs older FPS on PC where it's all about focus, reflex, speed, and accuracy. Console FPS has gone the way of the casual is basically what I'm trying to say, and I hate it for that.
Want a really good comparison? TF2 on consoles vs TF2 on PC, you'll feel like you are playing a completely different game, as TF2 was built for PC in mind.








