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KylieDog said:
dahuman said:
KylieDog said:
dahuman said:
KylieDog said:

Dual analogue is better than Wii-mote/PS Move style pointer, its all about the moving while shooting.  To accurately move while keeping a perfect aim on target as you move (example a circle strafe) you need the targeting reticle to stay in a fixed position in the center of the screen.

 

This is impossible with pointer controls since you need aim away from center screen to turn.

 

Pointer control only benefits games where you cannot move and shoot at the same time, RE5 as an example.


that's a design choice, they could have customized control to the point where the dead zone is at 0,0 and I'd love that, because that's how a lot of people play FPS on PCs with a Wiimote if they do local multiplayer and it works great. I really hope devs can give people that option.


A  0,0 deadzone cannot work, what happens if you aim away from center screen?  You go into a turn, but to stop the turn you need aim back at center screen, instead of a circle strafe imagine the circle being a hexagon or something due to the stopping and correction of the turn.  In close combat this is a terrible thing.

 

PC/Dual analogue don't suffer the problem because the pointer is always fixed in place.

Sounds like a personal skill problem to me, people shouldn't hold that shit in the air, it's fine if you anchor it. They could always do that annoying ass thing like they did in BC2 I guess, auto aim melee lol.


If the bolded is true you completely fail to understand the issue, it has nothing to do with skill.  It is basic game mechanics.

I haven't had issues zero in with a wiimote on PC FPS, so it definitely sounds like a personal skill issue you are refering to is all I'm saying.