By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BBH said:
TWRoO said:
BBH said:

KZ2 was designed for the majority of shooting to be hip fired.

Therefore your problem is with the game mainly, and not controls.

 

And good analog stick player will beat a motion control player all day long on Killzone- because motion controls would be way too precise for the hip fire shooting and KZ2 requires a lot of good strafing, which I believe is better on a remote.

You are kidding right? unless by "too precise" you mean that pointer controls get far less aim assist.

And what do you mean by strafing? because as far as I know strafing is walking sideways rather than turning.... which for pointer controls uses the control stick exactly the same as for old controllers.

By precise I mean sensitivity really, how fast the crosshairs move across the screen.

Strafing in KZ2 consists of basically moving but shooting at a certain point, or points at the same time. Since motion controls are more sensitive and erratic, it's gona be harder to keep shooting at the target while moving.

That's what the lock on is for.... if you aim at a target, and lock onto it you can move where you want in circles around the subject... the middle of the screen stays focussed on the person (or other target). You can still freely aim anywhere you want on screen too, so for instance if lock on is the z-trigger button on the nunchuck you can hold it down and focus on one person, but point at someone else... indeed if you point at someone else and quickly let go and re-press the z-trigger you focus on the new person.