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Forums - Sony - More GT5 details: High/Low Beams, Dynamic Crowd, no BBQ smell.

Some of the new details about the cars they are including have made me a bit more excited about the game.  Some of the over the top visual details don't really interest me as much.  When stuff is wizzing past at 150 mph, I really don't know how much I'll pay attention to it.  I think I'll notice the details on the cars, but even that I think they they went past what people will really pay attention to after the initial "oooo aaah" when you first play the game.  It sounds like a lot of superfluous work that delayed the game 2 years longer than it needed to be.  My bitching about that aside though, it looks like they included some cool online features and this might be the first PS3 game that I'll pre-order.

I give this thread a 7.7.



Thank god for the disable signatures option.

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BBH said:

Yea 1.47 is quite suckish. My best was around the 1.40 mark, but still, consider Raikonnen set the record around the track at 1.31 :)

Loool yeah

Main issue in controlling the F1 is because of the lack of TCS. Even the slightest of accelerations can send you spinning

It also helps to have a racing wheel setup for it. DS3 only takes you so far. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
BBH said:

Yea 1.47 is quite suckish. My best was around the 1.40 mark, but still, consider Raikonnen set the record around the track at 1.31 :)

Loool yeah

Main issue in controlling the F1 is because of the lack of TCS. Even the slightest of accelerations can send you spinning

It also helps to have a racing wheel setup for it. DS3 only takes you so far. 


Yup, I bought that GT wheel. Wanted the G25 but didn't think it was worth the price.

It was the last corner at Suzuka that always got me!



I'm tired of details! I just want the game. I can't wait till November 2.



BBH said:
lestatdark said:
BBH said:

Yea 1.47 is quite suckish. My best was around the 1.40 mark, but still, consider Raikonnen set the record around the track at 1.31 :)

Loool yeah

Main issue in controlling the F1 is because of the lack of TCS. Even the slightest of accelerations can send you spinning

It also helps to have a racing wheel setup for it. DS3 only takes you so far. 


Yup, I bought that GT wheel. Wanted the G25 but didn't think it was worth the price.

It was the last corner at Suzuka that always got me!

Ahhh, the Casio Triangle chicane

When you come off the 130R curve at 270 km/h and get into that upwards straight before the chicane, the breaking spot is extremely tight. 

I had quite some troubles in there as well, but personally, I hate the upwards Hairpin >_<



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

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lestatdark said:

More GT5 Details: High/Low Beams, Dynamic Crowds, No BBQ Smell
Gran Turismo 5 June 17th, 2010 by Jordan

EuroGamer was first to share new details that emerged from the private GT5 presentation Yamauchi hosted at E3 on Wednesday, and now we’ve got even more information fromMotorTrendKotakuIGN, and GameSpot. Now, in addition to the new details I’ve already covered, here’s what we know:

  • Polyphony Digital is working on reducing load times and is still tweaking graphics ahead of the November release date.
  • The game has nearly filled all of the space available on Blu-Ray disc.
  • You’ll have the option to synchronize the game’s time of day with the track’s current local time.
  • The crowds will be dynamic, so there will be more tents, cars, and motorhomes at longer races.
  • Yamauchi admits his team may have “actually gone too far in modeling some of this detail” and suggested it might be “more suited to the next generation of PlayStation.”
  • Both high and low-beam headlights will be included, so you can flash slower cars as you’re about to pass them (how awesome will this be during the 24 hour races!?!). All lights will illuminate dirt, smoke, or other debris in the air.
  • NASCAR insisted that all of their series’ cars be playable on all circuits in the game.
  • It was previously mentioned that only 9 NASCAR cars will be included, but this was incorrect. There are simply 9 cars in the E3 2010 demo, but “many more” are coming.
  • With the exception of profanity, all of the Nurburgring’s graffiti has been re-created, just as it is in real life. According to Kotaku, they will attempt to keep the graffiti up-to-date before the game is shipped.
  • Players will be able to maintain an online profile to share and watch friend’s progress and statistics.
  • All cars (including standard models) will accumulate dirt and will have functional horns.
  • All cars will have functioning reverse lights.
  • More information will be revealed at Gamescom in Germany on August 18-22.
  • More Formula 1 teams will bring their cars to the game, in addition to Ferrari.
  • “While racing the 24 hours of Nurburgring, you can smell people’s barbecues — we couldn’t recreate that.” — Kazunori Yamauchi

Unfortunately, despite all of these details, there is still much confusion regarding the status of interior views on the 800 “standard” car models in the game. Kotaku provides the most optimistic description:

The developers have created fully modeled interiors for the Premium cars, as well as doing detailed modeling for the car’s undercarriage and even the exhaust pipes! The Standard cars apparently won’t have the exact interior modeling. For example, an Enzo’s interior will look like the real deal, but your typical Mustang’s will look like exactly like Mustang’s.

http://www.gtplanet.net/more-gt5-details-highlow-beams-dynamic-crowds-no-bbq-smell/

 

 

WTF IS THIS? Don't they know that licensing demands are supposed to make a game worse?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Yeah I tried the F1 car in GT 5 Prologue, I don't really think I managed to register a decent time, I just kept on spining, DS3 wasn't quite up to it



Munkeh111 said:

Yeah I tried the F1 car in GT 5 Prologue, I don't really think I managed to register a decent time, I just kept on spining, DS3 wasn't quite up to it

I found it better to control the throttle and the brakes using the Right Analog for the F1. Buttons are way too rough for the sensitive acceleration needed to control the F1. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

can't wait to play it



lestatdark said:
BBH said:
lestatdark said:
BBH said:

Yea 1.47 is quite suckish. My best was around the 1.40 mark, but still, consider Raikonnen set the record around the track at 1.31 :)

Loool yeah

Main issue in controlling the F1 is because of the lack of TCS. Even the slightest of accelerations can send you spinning

It also helps to have a racing wheel setup for it. DS3 only takes you so far. 


Yup, I bought that GT wheel. Wanted the G25 but didn't think it was worth the price.

It was the last corner at Suzuka that always got me!

Ahhh, the Casio Triangle chicane

When you come off the 130R curve at 270 km/h and get into that upwards straight before the chicane, the breaking spot is extremely tight. 

I had quite some troubles in there as well, but personally, I hate the upwards Hairpin >_<

Yeah, the hairpin sucks.

The online record is 1:28.062! I can manage 1:43s but I don't think I've ever completed a lap without flying off at some point!