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Forums - Nintendo - Nintendo Developer Roundtable New info on Zelda

Here:

http://au.wii.ign.com/articles/109/1098500p1.html

Some quick toughts.

3DS

6:08: Another game: Steel Diver is on the show floor. The development on the game is very far along...it's almost complete. Reason? We've been making it for the past six years. (laughs). We showed the game as a tech demo on the original Nintendo DS. It's well suited for the touch screen. It has a very unique feel. We really liked it. We took our time making it. It was far along on DS, but when we got the 3D screens, we thought it would work very well with it. It's almost like you have your own submarine pet in an aquarium.

Nintendogs + Cats

6:19: Miyamoto says "Cats are interesting, they're like girls…if they come and talk to you, it's great! But if you go and talk to them, it might not go so well. (laughs). We had Nintendogs, and we put cats in the place of dogs and it was weird. It was cute but it was weird, wagging tails and them looking happy. But it gave us ideas."

Zelda

6:35: Miyamoto's clearly not happy about the embarassing demo this morning. It was wireless interference, he swears!

6:45: How many people remember the scene where Link dives off the cliff in the trailer? That's a very important point for the storyline. This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword…but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs).

6:46: Miyamoto comments on the art style: I'm a fan of the visuals. It only went through one round to get my approval.

6:47: There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn't work. If we used the same graphics from Twilight Princess, the game would already be done.



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alfredofroylan said:

Here:

http://au.wii.ign.com/articles/109/1098500p1.html

Some quick toughts.

3DS

6:08: Another game: Steel Diver is on the show floor. The development on the game is very far along...it's almost complete. Reason? We've been making it for the past six years. (laughs). We showed the game as a tech demo on the original Nintendo DS. It's well suited for the touch screen. It has a very unique feel. We really liked it. We took our time making it. It was far along on DS, but when we got the 3D screens, we thought it would work very well with it. It's almost like you have your own submarine pet in an aquarium.

Nintendogs Cats

6:19: Miyamoto says "Cats are interesting, they're like girls…if they come and talk to you, it's great! But if you go and talk to them, it might not go so well. (laughs). We had Nintendogs, and we put cats in the place of dogs and it was weird. It was cute but it was weird, wagging tails and them looking happy. But it gave us ideas."

Zelda

6:35: Miyamoto's clearly not happy about the embarassing demo this morning. It was wireless interference, he swears!

6:45: How many people remember the scene where Link dives off the cliff in the trailer? That's a very important point for the storyline. This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword…but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs).

6:46: Miyamoto comments on the art style: I'm a fan of the visuals. It only went through one round to get my approval.

6:47: There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn't work. If we used the same graphics from Twilight Princess, the game would already be done.

Shoulda done that.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Pikmin 3
# Posted 7:18 PST

"Once that's done, we'll finish Pikmin," jokes Miyamoto.
(He's talking about Zelda SS)


Pikmin 3........... Damn it.



 

 

 

Guitar Hero 3/ Smash Hits

6:51: Mr. Aonuma was a victim of Ocarina of Time, where I kidnapped him for a project. He has something to share. You know the Water Temple? Who thought it was tough or even horrible? I've lived with that for the last ten odd years. But with the 3DS we have a touch screen. You had to take off and on the iron boots constantly, right? So I'd like to lay the evil shame to rest, and add a feature to make the iron boots control much easier.

7:06: Will Zelda have orchestral music and/or voice acting? We can't do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda. We have people on staff looking forward to getting to work on that.

7:08: What's up with Pikmin? Weren't you supposed to keep the questions to these projects we just talked about? Kit, you're supposed to stop these questions from happening! We showed a lot of great games and I was afraid Pikmin would get lost in the mess. Rest assured, we're working on Pikmin, but please don't make that the number one story of the evening.

_________________________________________________________________________________________________

And then they stopped liveblogging.



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O.o OoT remake confirmed? Pikmin ? nice



interesting.....glad Pikmin is still in the mix. i knew that girl had something to do with a sword. some good things to hear.



                                                                                                  

i got my hopes up, then he said that yes, there will be tons of puzzles in the game >.<

 

and i was expecting arcadey action like in a link to the past :(



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=76669&page=1

you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312

yes, this is vonboy's alt account. i can't log into my original account, and i'm not sure if i will ever be able to.

Proud Member of the Official Yoshi Fan Club!.

vonboysp said:

i got my hopes up, then he said that yes, there will be tons of puzzles in the game >.<

 

and i was expecting arcadey action like in a link to the past :(


Relax, the fighting still sounds like it will be fun.  Admittedly, I'm holding out for something a bit more fast-paced, but time will tell.