Here:
http://au.wii.ign.com/articles/109/1098500p1.html
Some quick toughts.
3DS
6:08: Another game: Steel Diver is on the show floor. The development on the game is very far along...it's almost complete. Reason? We've been making it for the past six years. (laughs). We showed the game as a tech demo on the original Nintendo DS. It's well suited for the touch screen. It has a very unique feel. We really liked it. We took our time making it. It was far along on DS, but when we got the 3D screens, we thought it would work very well with it. It's almost like you have your own submarine pet in an aquarium.
Nintendogs + Cats
6:19: Miyamoto says "Cats are interesting, they're like girls…if they come and talk to you, it's great! But if you go and talk to them, it might not go so well. (laughs). We had Nintendogs, and we put cats in the place of dogs and it was weird. It was cute but it was weird, wagging tails and them looking happy. But it gave us ideas."
Zelda
6:35: Miyamoto's clearly not happy about the embarassing demo this morning. It was wireless interference, he swears!
6:45: How many people remember the scene where Link dives off the cliff in the trailer? That's a very important point for the storyline. This time around, Link is born and raised in a land called Sky Loft, a land floating above the clouds. It may sound unique for someone to live on a floating land, but Link finds it ordinary. A land beneath the clouds is discovered, it's ruled by evil forces, but Link is forced to go there. Link has to travel between the two lands in this adventure. The Skyward Sword is his driving force behind his traveling between lands. That mysterious figure in last year's art is the Skyward Sword. People suspected this to be the Master Sword…but spoiler alert, the Skyward Sword becomes the Master Sword. (laughs).
6:46: Miyamoto comments on the art style: I'm a fan of the visuals. It only went through one round to get my approval.
6:47: There will be lots of visual cues to identify enemy attacks and weaknesses, and the best way of relaying this to the player is through overexaggerating character designs, so full realism just wouldn't work. If we used the same graphics from Twilight Princess, the game would already be done.









