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Forums - Nintendo - Zelda: Skyward Sword E3 Impressions Thread

ArnoldRimmer said:

I'm still very sceptic at the "wireless interferences" explanation.

I'm absolutely sure it's not a real issue and that it wouldn't have happened under normal circumstances.

But wireless interferences? If that was true, the bluetooth connection as a whole and therefor all controls should have suffered. But if I remember correctly the problem was with aiming, so there was probably simply some infrared light source that confused the infrared tracking sensor.

It's possible that the WM wasn't callibrated at that time, causing the so called "interference".



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Some more impressions/youtube videos. They show the scorpion fight.  

http://www.destructoid.com/e3-10-new-legend-of-zelda-skyward-sword-videos-176642.phtml#ext



Here's an intereting take on what happened at E3 with Zelda:

"Nintendo made the same goof in E3 2009 with NSMB Wii. What was showed off was 1-1 and 1-3. By not showing off the different environments, the scope of the game, the audience reaction was ‘meh’. It was only until later footage came out that showed NSMB Wii underground, in ghost houses, in castles, that people began to be excited.It is hard to get excited about an adventure if you only show off the tutorial area in your trailer."

Malstrom.



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I actually think it looks pretty damn awesome. It probably just went into my top 3 anticapated games.



SaviorX said:

Here's an intereting take on what happened at E3 with Zelda:

"Nintendo made the same goof in E3 2009 with NSMB Wii. What was showed off was 1-1 and 1-3. By not showing off the different environments, the scope of the game, the audience reaction was ‘meh’. It was only until later footage came out that showed NSMB Wii underground, in ghost houses, in castles, that people began to be excited.It is hard to get excited about an adventure if you only show off the tutorial area in your trailer."

Malstrom.

Very true. The best we've seen of variety was the lava area, and that was only a few seconds. If there is one, I want to see what hyrule field looks like, or the mountains, or lake hylia, plus many of the new areas there surely will be. I'd like to see some buildings, people, etc. Hopefully they will keep us up to date and not end up starting to inform us about the game a month or two before release. So far the environments at least, look much more interesting than those found in Twilight Princess. That gives me a lot of hope for the exploration elements as a whole. 



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Soriku said:

It also seems like the Nintendo team is taking a new approach with the visuals of The Legend of Zelda: Skyward Sword. The visual style is one that's hard to describe, but hopefully the trailer you've seen helps to give you an idea. Miyamoto's talk of being influenced by impressionist artwork really shines through, as this appears to be one of the most artistically inspired Zelda games since Wind Waker. To see a visual style of Twilight Princess tied in with a vibrant, colorful and impressionistic approach to your surroundings was really quite invigorating.

Thank you! I'm glad I'm not the only gamer that knows what impressionist art is. The original poster was not realistic looking, it was impressionist. I was especially reminded of this painting:

And the first thing I thought when I saw the game in motion was that they stuck to the expressionist style of the original poster. It's a beatiful style and I'm glad they are going with it instead of pandering to the parent's basement crowd with either realism or the ultra bloodiness of most unrealistic games, they instead created something unique in video games; and the sense of heightened subjective reality of impressionism is perfect for describing a mythos.

I also like the visuals for another reason, every 3D Zelda has used a different art style, so why stop now.



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Fucking awesome. For those who are still worried about the controls. 

http://www.gametrailers.com/video/e3-2010-zelda-skyward/700266#comments_top

 

Edit: Btw the art style definitely reminds me of some kind of 3d The Minish Cap



I honestly don't get a lot of the comments about the graphics... I think it looks freaking awesome and I love the style being celshaded but with the adult Link look.  I think people are too critical I saw a lot of comments like these when TWW was shown off and that's become a fan favorite.  

I like a lot of the things going on too, like when you cut into a shroom it shakes and has a hole cut in it, or you can cut through a tree and it cuts through it at the same angle you cut it and place instead of being a generic "hit object breaks here, here, and here then disappears" and you can keep cutting it up into smaller pieces.

Like the cutting mechanic seems a lot like Metal Gear Solid Rising but it's real time 1:1 with cutting trees with your own motion and no need for slow down effect lol



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Really cool video here as well



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What would be really cool is if they implemented  a system based on how much force your attacks have. I assume it is possible with Motion Plus  ?