Bodhesatva said: I think Windbane is largely correct here; the graphical requirements and controller style will vary from genre to genre, game to game. For example, I think most RPGs can be played with fewer buttons, as can Grand Theft Auto style games, but MMOs, RTS and fighting games all require more. Some genres use motion sensitivity well (sports, FPS) some don't (fighting games). Some genres really benefit from improved graphics (FPS, Racing sim) some don't benefit much at all (outside of FF XIII, most RPGs are sticking with an anime style, for example).
It just depends on the genre and the style of game. The Wii was clearly intended to make games simpler to understand and easier to play -- crying "it doesn't have enough buttons!" is equivalent to saying "The Wii design philosophy is wrong!" Perhaps it's not right for you, but clearly lots of other people prefer the Wii's control scheme and gaming philosophy. Personally, I like the Wii Remote for simpler, casual stuff, and I like the Keyboard/Mouse for more complex fare. I could easily turn this "Wiimote doesn't have enough buttons" argument right back at the PS3/360 controller; I absolutely laugh at the notion of playing an MMORPG on any of the three controllers, because all of them don't have enough buttons. 15-20 buttons just isn't coming close to cutting it in modern MMO design. So how many buttons is enough buttons? Is there a point where we say "this is too much, we should have less?" Obviously, for many people, the answer is "yes there are too many buttons, not just on the keyboard, but even on the traditional controller," and it is those people for whom the Wii Remote was designed. |
I definitely agree that it depends on the game type. I do wonder how FFXI controls with a gamepad, though. I don't think it would be that bad, since Oblivion is basically an MMO-type game with 1 person. Keyboard/mouse is definitely better for that as you said.
Back to my main point, and I'm sorry if others have responded as I'm going down the list in order: the controls are certainly unique if not really revolutionary on the Wii, and it will certainly help when compared to gamepads with lots of game types. I have no doubt about that. However, I feel like the controls are about equal overall and that the Wii is stuck with the CPU and GPU it has. That's all. I feel like that's only part of the reason that people are overestimating the Wii's sales, but obviously others are still of the opinion that the Wii will dominate.
I know about a lot of games that the 360 and PS3 will have early next year and on, but I've not heard many big announcements for the Wii. Perhaps Kingdom Hearts 3 will be one of those. The guy working on FFXII: Versus is the lead Kingdom Hearts guy, though, so I'm not sure why he would step back down to the Wii. I guess we'll see, though.
As a Wii owner, I look forward to this stream of games that people keep saying will take a few more years. I guess we won't know until then. You'd think some of those games would be announced, though, considering all of the others that have been in the last several months for the PS3 and 360.