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Forums - Gaming - Alan Wake: Worst case of product placement in history of videogames?

kowenicki said:
how can someone compare tv ads and billboard ads... as we see in real life... with full and fresh packets of doritos randomly placed in the jungle?

I think the difference is that Alan Wake is an extremely compelling, atmospheric game which keep's you immersed for long period's of time. When something out of place happen's, it break's that whole mood (even if it's for a second), it's not a big deal, but it can be annoying. Metal Gear: Peace Walker isn't the same type of game, either is GTA, Bionic Commando etc, they aren't as serious in their storey telling and atmosphere as Alan Wake is.

Despite what you may think, the Verizon billboard was annoying because it was big and noticeable. I didn't pay to much to the TV advert's. 



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

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Doobie_wop said:
kowenicki said:
how can someone compare tv ads and billboard ads... as we see in real life... with full and fresh packets of doritos randomly placed in the jungle?

I think the difference is that Alan Wake is an extremely compelling, atmospheric game which keep's you immersed for long period's of time. When something out of place happen's, it break's that whole mood (even if it's for a second), it's not a big deal, but it can be annoying. Metal Gear: Peace Walker isn't the same type of game, either is GTA, Bionic Commando etc, they aren't as serious in their storey telling and atmosphere as Alan Wake is.

Despite what you may think, the Verizon billboard was annoying because it was big and noticeable. I didn't pay to much to the TV advert's. 


an ad on a billboard that could actually be there or a tv ad that could actually play take away from the game?



kowenicki said:
how can someone compare tv ads and billboard ads... as we see in real life... with full and fresh packets of doritos randomly placed in the jungle?


Yea. Because that is the most unrealistic thing about the MGS series. Not snake's infinately deep pockets, magically healing rations, physic and super powered bad guys, dead ninjas, and infinate ammo bandannas. No your right, the MGS series is just too realistic to have a bag of doritos in the jungle. It's a good thing MGS3 didn't have rations, ammo and naughty magazines just randomly laying in the jungle as well. This totally realistic series is now doomed.




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Cueil said:
Doobie_wop said:
kowenicki said:
how can someone compare tv ads and billboard ads... as we see in real life... with full and fresh packets of doritos randomly placed in the jungle?

I think the difference is that Alan Wake is an extremely compelling, atmospheric game which keep's you immersed for long period's of time. When something out of place happen's, it break's that whole mood (even if it's for a second), it's not a big deal, but it can be annoying. Metal Gear: Peace Walker isn't the same type of game, either is GTA, Bionic Commando etc, they aren't as serious in their storey telling and atmosphere as Alan Wake is.

Despite what you may think, the Verizon billboard was annoying because it was big and noticeable. I didn't pay to much to the TV advert's. 


an ad on a billboard that could actually be there or a tv ad that could actually play take away from the game?

I'll put it this way, the point of a billboard is to distract you from what your doing so you can pay attention to what is being advertised, otherwise the billboard would be a failure if it didn't catch your attention randomly. In a game like Alan Wake were the main selling point is it's storey, atmosphere and beautiful presentation, I don't want to be disturbed, I don't want to be distracted and the billboard's do just that. The ad's aren't the problem though, it's just that in some scenes it's so obvious that their trying to push it on you that make's it annoying.

 



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

kowenicki said:
Solid_Raiden said:
kowenicki said:
how can someone compare tv ads and billboard ads... as we see in real life... with full and fresh packets of doritos randomly placed in the jungle?


Yea. Because that is the most unrealistic thing about the MGS series. Not snake's infinately deep pockets, magically healing rations, physic and super powered bad guys, dead ninjas, and infinate ammo bandannas. No your right, the MGS series is just too realistic to have a bag of doritos in the jungle. It's a good thing MGS3 didn't have rations, ammo and naughty magazines just randomly laying in the jungle as well. This totally realistic series is now doomed.


now you are being silly and going off topic. 

You could use the exact same argument for alan wake then... those verizon ads really ruin the realistic nature of this game... I mean I was on board with the bit where i can stop posessed objects with a torch, and those killer ravens too can be stopped in their tracks with a 1.5watt bulb with some ever ready's packed in.. but a tv ad!!? and a billboard ad!!!? come on!! thats so unrealistic!!!


I already stated that the product placement didn't bother me in alan wake. Only the hypocricy of some people. Now your just showing your bias. In MGS the bag of doritos makes just as much sense as the energizer batteries in alan wake laying in the woods every 15 feet.




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kowenicki said:

http://blogs.ocweekly.com/heardmentality/video-games---humor/product-placement-in-video-games-is-getting-ridiculous/

 

2. Metal Gear Solid Series (PS2/PS3)


Product Placement Includes:

  • Playboy Magazine
  • CalorieMate cheese block
  • Sony Ericsson W62S cellular phone
  • iPod
  • Six Axis Controller
  • Mountain Dew
  • Pepsi
  • Doritos
  • Axe Deodorant (again, seriously?)

The Metal Gear Solid Series is infamous for having a ridiculous amount of product placement, often in very humorous situations. In Metal Gear Solid 4, for example, Snake can equip an iPod to listen to music in order to regain health. Playboy Magazines can be used to distract guards. Whenever Snake is wandering around in the jungle during the 1970s, he can even find a bag of Doritos lying around for nourishment.

I think your missing the point some people are trying to make, Metal Gear isn't really a serious game, sure it has serious cutscenes and the storey overall is serious, but the game has always been kinda wacky on purpose. Alan Wake is different because it's a different style of game, if Bioshock, Dead Space or Siren did the same thing I'd also be a little annoyed. It's not a game breaking thing and Alan Wake isn't the only game that does it, it's a small con among a huge list of pro's.

 



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

kowenicki said:
Solid_Raiden said:
kowenicki said:
Solid_Raiden said:
kowenicki said:
how can someone compare tv ads and billboard ads... as we see in real life... with full and fresh packets of doritos randomly placed in the jungle?


Yea. Because that is the most unrealistic thing about the MGS series. Not snake's infinately deep pockets, magically healing rations, physic and super powered bad guys, dead ninjas, and infinate ammo bandannas. No your right, the MGS series is just too realistic to have a bag of doritos in the jungle. It's a good thing MGS3 didn't have rations, ammo and naughty magazines just randomly laying in the jungle as well. This totally realistic series is now doomed.


now you are being silly and going off topic. 

You could use the exact same argument for alan wake then... those verizon ads really ruin the realistic nature of this game... I mean I was on board with the bit where i can stop posessed objects with a torch, and those killer ravens too can be stopped in their tracks with a 1.5watt bulb with some ever ready's packed in.. but a tv ad!!? and a billboard ad!!!? come on!! thats so unrealistic!!!


I already stated that the product placement didn't bother me in alan wake. Only the hypocricy of some people. Now your just showing your bias. In MGS the bag of doritos makes just as much sense as the energizer batteries in alan wake laying in the woods every 15 feet.

Hey I agree... product placement doesnt bother me either.  but if people are going down this path then there are plenty of more wtf moments than some relaistic billboards and tv ads.


You might want to go to the link and read the article to see where the author is coming from though. Alan Wake has supernatural events but is trying to sell the world as real, the only unrealistic part of the game should be the darkness and what it effects. The author states that the billboards and energizer batteries etc had no negative impact on his experiance. But the tv ads, and more importantly when and where they were placed brought him completely out of a very important and intense sequence. I don't quite feel the same way but I can see where the author is coming from for that particular sequence.




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Doobie_wop said:
kowenicki said:

http://blogs.ocweekly.com/heardmentality/video-games---humor/product-placement-in-video-games-is-getting-ridiculous/

 

2. Metal Gear Solid Series (PS2/PS3)


Product Placement Includes:

  • Playboy Magazine
  • CalorieMate cheese block
  • Sony Ericsson W62S cellular phone
  • iPod
  • Six Axis Controller
  • Mountain Dew
  • Pepsi
  • Doritos
  • Axe Deodorant (again, seriously?)

The Metal Gear Solid Series is infamous for having a ridiculous amount of product placement, often in very humorous situations. In Metal Gear Solid 4, for example, Snake can equip an iPod to listen to music in order to regain health. Playboy Magazines can be used to distract guards. Whenever Snake is wandering around in the jungle during the 1970s, he can even find a bag of Doritos lying around for nourishment.

I think your missing the point some people are trying to make, Metal Gear isn't really a serious game, sure it has serious cutscenes and the storey overall is serious, but the game has always been kinda wacky on purpose. Alan Wake is different because it's a different style of game, if Bioshock, Dead Space or Siren did the same thing I'd also be a little annoyed. It's not a game breaking thing and Alan Wake isn't the only game that does it, it's a small con among a huge list of pro's.

 

If Metal Gear isn't meant to be a serious game, then why does the series get praised as being "the bestest storytelling eva".  Is it meant to be a spoof of big action movies and not to be taken series?  That would then explain a lot, and it should be treated as being campy, and explain how transferring the arm of a character another one creates a new character.  It would also explain why the game is as long as convoluted as it is.  However, have individuals who end up saying how it is an awesome drama, and how Kojima is brilliant at making commentary on the nature of war, and we need to take his work serious.  People have, on here, even said his games were better than the best of movies.  Ok, if we go down the Metal Gear route, then we stop discussing Alan Wake or how product placement works.

I do believe that it is VERY important to have the product placement fit the context and the mood of the game.  If you are saying it is dark in the game, the mood is dark.  Don't throw in sudden peppy ads anywhere, as they don't fit the mood of the game.



I think it's ridiculous. Product placement mus be used creatively, like the Monkey Island LOOM thing.



richardhutnik said:
Doobie_wop said:
kowenicki said:

http://blogs.ocweekly.com/heardmentality/video-games---humor/product-placement-in-video-games-is-getting-ridiculous/

 

2. Metal Gear Solid Series (PS2/PS3)


Product Placement Includes:

  • Playboy Magazine
  • CalorieMate cheese block
  • Sony Ericsson W62S cellular phone
  • iPod
  • Six Axis Controller
  • Mountain Dew
  • Pepsi
  • Doritos
  • Axe Deodorant (again, seriously?)

The Metal Gear Solid Series is infamous for having a ridiculous amount of product placement, often in very humorous situations. In Metal Gear Solid 4, for example, Snake can equip an iPod to listen to music in order to regain health. Playboy Magazines can be used to distract guards. Whenever Snake is wandering around in the jungle during the 1970s, he can even find a bag of Doritos lying around for nourishment.

I think your missing the point some people are trying to make, Metal Gear isn't really a serious game, sure it has serious cutscenes and the storey overall is serious, but the game has always been kinda wacky on purpose. Alan Wake is different because it's a different style of game, if Bioshock, Dead Space or Siren did the same thing I'd also be a little annoyed. It's not a game breaking thing and Alan Wake isn't the only game that does it, it's a small con among a huge list of pro's.

 

If Metal Gear isn't meant to be a serious game, then why does the series get praised as being "the bestest storytelling eva".  Is it meant to be a spoof of big action movies and not to be taken series?  That would then explain a lot, and it should be treated as being campy, and explain how transferring the arm of a character another one creates a new character.  It would also explain why the game is as long as convoluted as it is.  However, have individuals who end up saying how it is an awesome drama, and how Kojima is brilliant at making commentary on the nature of war, and we need to take his work serious.  People have, on here, even said his games were better than the best of movies.  Ok, if we go down the Metal Gear route, then we stop discussing Alan Wake or how product placement works.

I do believe that it is VERY important to have the product placement fit the context and the mood of the game.  If you are saying it is dark in the game, the mood is dark.  Don't throw in sudden peppy ads anywhere, as they don't fit the mood of the game.


I wasn't saying that the product placement directly impacted the story though, it doesn't impact the story in Alan Wake either. The point I was making was that Metal Gear has always opened up and taken jabs at itself for it's wackiness and inside jokes. The playboy, the doritos, the Ipod are used as optional element's of the gameplay. What Alan Wake does differently is creating this serious, complex storey, with a dark and moody environment and as your getting into the game, the camera pan's back and you notice this huge Verizon billboard and it's annoying

Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752