Doobie_wop said:
I think your missing the point some people are trying to make, Metal Gear isn't really a serious game, sure it has serious cutscenes and the storey overall is serious, but the game has always been kinda wacky on purpose. Alan Wake is different because it's a different style of game, if Bioshock, Dead Space or Siren did the same thing I'd also be a little annoyed. It's not a game breaking thing and Alan Wake isn't the only game that does it, it's a small con among a huge list of pro's.
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If Metal Gear isn't meant to be a serious game, then why does the series get praised as being "the bestest storytelling eva". Is it meant to be a spoof of big action movies and not to be taken series? That would then explain a lot, and it should be treated as being campy, and explain how transferring the arm of a character another one creates a new character. It would also explain why the game is as long as convoluted as it is. However, have individuals who end up saying how it is an awesome drama, and how Kojima is brilliant at making commentary on the nature of war, and we need to take his work serious. People have, on here, even said his games were better than the best of movies. Ok, if we go down the Metal Gear route, then we stop discussing Alan Wake or how product placement works.
I do believe that it is VERY important to have the product placement fit the context and the mood of the game. If you are saying it is dark in the game, the mood is dark. Don't throw in sudden peppy ads anywhere, as they don't fit the mood of the game.








