Forums - Sony Discussion - Rumour: Team Ico Collection: Q1 2011?

GodOfWar_3ever said:
naznatips said:
Reasonable said:
naznatips said:
Reasonable said:
If true and the conversion is as good as GoW1/2 then I'll have to buy it. I still play both ICO and SOTC from time to time upscaled on my PS3, and I'd love to see them in proper HD.

The upscaling better be better than GoW 1 and 2. They were extremely half-assed, with the cutscenes not recieving any upscaling at all.

The HD game improvement was very good I thought - but the cutscenes were disappointing.  In ICO/SOTC cutscenes were all in-game engine vs actual pre-rendered though, correct?  So unless I'm wrong I'm assuming that the cutscenes would be generated in-engine again using HD assets.

With GoW1 and 2 I thought the cutscenes were actually pre-rendered using assets and they had been lazy in simply using them again without upgrading them.

You are wrong. In GoW1 and 2 neither the pre-rendered nor the in-game cutscenes were upscaled, which led to some extremely hideous in-game cutscenes.

You're a bit confused (please don't ban me).

Almost ALL cutscenes in GoW 1 & 2 are pre-rendered using in-game assets...You know, kinda like UC2. This is proved by the use of special costumes. If you use the Cow costume in GoW and Doughnut Drake in UC2, they will switch back to the normal versions in almost all cutscenes.

They made these cutscenes using in-game assets. All they could do is increase the resolution of those cutscenes to HD and this meant they didn't have the Anti-aliasing or the superior lighting which they added with the PS3 port. 

Remaking those cutscenes using the new AA'd assets would have taken much more time and it would have been almost impossible to re-create the exact same thing.

Thats why the CGI cutscenes look amazing in HD in GoW 1 & 2. They didn't add anything to those (obviously).

No, I understand how the cutscenes were made, and the CGI cutscenes look like ass in GoW Collection too. For one thing GoW's CGI was horrible in the first place. There are numerous PS1 games that did it better, but they weren't upscaled and you still see a sharp contrast between them and the smoothness of the actual game with anti-aliasing applied.



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2011 year of the ps3 confirmed



Loud_Hot_White_Box said:

Would be awesome, though I hope the date is wrong b/c I want The Last Guardian this year and it seems like they'd put the Collection out before the new game released, right?  Though I guess that's not as clear as with the GoW collection where you'd really want to play I and II before III.

Honestly i dont think the Last Guardian will be out this year. theres so many PS3 exclusives this year, and this coming xmas theres so many huge titles to compete with, something like the Last Guardian is a niche title so even if it was finished it would be very difficult to compete with the likes of Halo Reach or Little Big Planet 2.

I think this double pack is great, i reckon it will coinside with the release of the third game. i only managed to get Shadow of the Collosus and the biggest problem i had with it was that the graphics were a bit ambigious, even though the details were good it was hard to see the definition sometimes; so a HD release is exactly what this game needs.



naznatips said:
GodOfWar_3ever said:
naznatips said:
Reasonable said:
naznatips said:
Reasonable said:
If true and the conversion is as good as GoW1/2 then I'll have to buy it. I still play both ICO and SOTC from time to time upscaled on my PS3, and I'd love to see them in proper HD.

The upscaling better be better than GoW 1 and 2. They were extremely half-assed, with the cutscenes not recieving any upscaling at all.

The HD game improvement was very good I thought - but the cutscenes were disappointing.  In ICO/SOTC cutscenes were all in-game engine vs actual pre-rendered though, correct?  So unless I'm wrong I'm assuming that the cutscenes would be generated in-engine again using HD assets.

With GoW1 and 2 I thought the cutscenes were actually pre-rendered using assets and they had been lazy in simply using them again without upgrading them.

You are wrong. In GoW1 and 2 neither the pre-rendered nor the in-game cutscenes were upscaled, which led to some extremely hideous in-game cutscenes.

You're a bit confused (please don't ban me).

Almost ALL cutscenes in GoW 1 & 2 are pre-rendered using in-game assets...You know, kinda like UC2. This is proved by the use of special costumes. If you use the Cow costume in GoW and Doughnut Drake in UC2, they will switch back to the normal versions in almost all cutscenes.

They made these cutscenes using in-game assets. All they could do is increase the resolution of those cutscenes to HD and this meant they didn't have the Anti-aliasing or the superior lighting which they added with the PS3 port. 

Remaking those cutscenes using the new AA'd assets would have taken much more time and it would have been almost impossible to re-create the exact same thing.

Thats why the CGI cutscenes look amazing in HD in GoW 1 & 2. They didn't add anything to those (obviously).

No, I understand how the cutscenes were made, and the CGI cutscenes look like ass in GoW Collection too. For one thing GoW's CGI was horrible in the first place. There are numerous PS1 games that did it better, but they weren't upscaled and you still see a sharp contrast between them and the smoothness of the actual game with anti-aliasing applied.

Just to clarify (because I think people might get the wrong idea from reading these comments), I hope people realize two things.

First off, almost all the cutscenes in God of War 1/2 were prerendered.  So for the port, instead of making all those cutscenes again, they just stuck the same movie file into the remake, resulting in a startling difference between in-game quality, and cutscene quality.

Secondly, this won't be a problem with Ico and Shadow of the Colossus.  Those games did not use prerendered cutscenes, so any cutscene will be rendered on the fly with the new rendering engine, and will be in HD.

I really hope the remake is true, but the release date is wrong.  I don't want to wait that long to play the remakes and The Last Guardian.



this will give hype to the THE LAST GUARDIAN release.



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I just hope there will be a Shadow of Colossus III.



TO GOD BE THE GLORY

cura said:
2011 year of the ps3 confirmed


people have been saying that for years. lets just hope for the best at e3.



TO GOD BE THE GLORY

bobobologna said:
naznatips said:
GodOfWar_3ever said:
naznatips said:
Reasonable said:
naznatips said:
Reasonable said:
If true and the conversion is as good as GoW1/2 then I'll have to buy it. I still play both ICO and SOTC from time to time upscaled on my PS3, and I'd love to see them in proper HD.

The upscaling better be better than GoW 1 and 2. They were extremely half-assed, with the cutscenes not recieving any upscaling at all.

The HD game improvement was very good I thought - but the cutscenes were disappointing.  In ICO/SOTC cutscenes were all in-game engine vs actual pre-rendered though, correct?  So unless I'm wrong I'm assuming that the cutscenes would be generated in-engine again using HD assets.

With GoW1 and 2 I thought the cutscenes were actually pre-rendered using assets and they had been lazy in simply using them again without upgrading them.

You are wrong. In GoW1 and 2 neither the pre-rendered nor the in-game cutscenes were upscaled, which led to some extremely hideous in-game cutscenes.

You're a bit confused (please don't ban me).

Almost ALL cutscenes in GoW 1 & 2 are pre-rendered using in-game assets...You know, kinda like UC2. This is proved by the use of special costumes. If you use the Cow costume in GoW and Doughnut Drake in UC2, they will switch back to the normal versions in almost all cutscenes.

They made these cutscenes using in-game assets. All they could do is increase the resolution of those cutscenes to HD and this meant they didn't have the Anti-aliasing or the superior lighting which they added with the PS3 port. 

Remaking those cutscenes using the new AA'd assets would have taken much more time and it would have been almost impossible to re-create the exact same thing.

Thats why the CGI cutscenes look amazing in HD in GoW 1 & 2. They didn't add anything to those (obviously).

No, I understand how the cutscenes were made, and the CGI cutscenes look like ass in GoW Collection too. For one thing GoW's CGI was horrible in the first place. There are numerous PS1 games that did it better, but they weren't upscaled and you still see a sharp contrast between them and the smoothness of the actual game with anti-aliasing applied.

Just to clarify (because I think people might get the wrong idea from reading these comments), I hope people realize two things.

First off, almost all the cutscenes in God of War 1/2 were prerendered.  So for the port, instead of making all those cutscenes again, they just stuck the same movie file into the remake, resulting in a startling difference between in-game quality, and cutscene quality.

Secondly, this won't be a problem with Ico and Shadow of the Colossus.  Those games did not use prerendered cutscenes, so any cutscene will be rendered on the fly with the new rendering engine, and will be in HD.

I really hope the remake is true, but the release date is wrong.  I don't want to wait that long to play the remakes and The Last Guardian.

No, reading these comments they'll get the right idea. Reading your comment they'll get the wrong idea. A large portion of GoW 1&2's cutscenes were in-game (about 50% in-engine and 50% CGI) and these were not upscaled at all either. This means that Ico Collection, ported the same was as GoW Collection, would look awful, especially considering the amount of in-game cutscenes in these games.

In summary, you had better hope this isn't done the same way God of War Collection was, or it will be a jarring and unappealing version of the two great games.



naznatips said:
bobobologna said:
naznatips said:
GodOfWar_3ever said:
naznatips said:
Reasonable said:
naznatips said:
Reasonable said:
If true and the conversion is as good as GoW1/2 then I'll have to buy it. I still play both ICO and SOTC from time to time upscaled on my PS3, and I'd love to see them in proper HD.

The upscaling better be better than GoW 1 and 2. They were extremely half-assed, with the cutscenes not recieving any upscaling at all.

The HD game improvement was very good I thought - but the cutscenes were disappointing.  In ICO/SOTC cutscenes were all in-game engine vs actual pre-rendered though, correct?  So unless I'm wrong I'm assuming that the cutscenes would be generated in-engine again using HD assets.

With GoW1 and 2 I thought the cutscenes were actually pre-rendered using assets and they had been lazy in simply using them again without upgrading them.

You are wrong. In GoW1 and 2 neither the pre-rendered nor the in-game cutscenes were upscaled, which led to some extremely hideous in-game cutscenes.

You're a bit confused (please don't ban me).

Almost ALL cutscenes in GoW 1 & 2 are pre-rendered using in-game assets...You know, kinda like UC2. This is proved by the use of special costumes. If you use the Cow costume in GoW and Doughnut Drake in UC2, they will switch back to the normal versions in almost all cutscenes.

They made these cutscenes using in-game assets. All they could do is increase the resolution of those cutscenes to HD and this meant they didn't have the Anti-aliasing or the superior lighting which they added with the PS3 port. 

Remaking those cutscenes using the new AA'd assets would have taken much more time and it would have been almost impossible to re-create the exact same thing.

Thats why the CGI cutscenes look amazing in HD in GoW 1 & 2. They didn't add anything to those (obviously).

No, I understand how the cutscenes were made, and the CGI cutscenes look like ass in GoW Collection too. For one thing GoW's CGI was horrible in the first place. There are numerous PS1 games that did it better, but they weren't upscaled and you still see a sharp contrast between them and the smoothness of the actual game with anti-aliasing applied.

Just to clarify (because I think people might get the wrong idea from reading these comments), I hope people realize two things.

First off, almost all the cutscenes in God of War 1/2 were prerendered.  So for the port, instead of making all those cutscenes again, they just stuck the same movie file into the remake, resulting in a startling difference between in-game quality, and cutscene quality.

Secondly, this won't be a problem with Ico and Shadow of the Colossus.  Those games did not use prerendered cutscenes, so any cutscene will be rendered on the fly with the new rendering engine, and will be in HD.

I really hope the remake is true, but the release date is wrong.  I don't want to wait that long to play the remakes and The Last Guardian.

No, reading these comments they'll get the right idea. Reading your comment they'll get the wrong idea. A large portion of GoW 1&2's cutscenes were in-game (about 50% in-engine and 50% CGI) and these were not upscaled at all either. This means that Ico Collection, ported the same was as GoW Collection, would look awful, especially considering the amount of in-game cutscenes in these games.

In summary, you had better hope this isn't done the same way God of War Collection was, or it will be a jarring and unappealing version of the two great games.

No, then I guess I wasn't clarifying, I was correcting you.

The in-engine cutscenes in God of War 1 and 2 were still prerendered.  The ones in ICO are rendered on the fly.

http://www.neogaf.com/forum/showpost.php?p=21486772&postcount=453

That is ICO running in PCSX2, a PS2 emulator.  The first screenshot is from the intro cutscene.  Notice how it's in high resolution?  That's because the cutscene is running in real time, by the game engine.

In-engine != real-time rendering.  You are wrong, and I think you are confused.



Ohhhh yesssssssssssssss, please let this be true!!
*await patiently for E3*