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Forums - Sony - Sony: If It Didn't Work On Wii, Don't Try It On Move

Rainbird said:
Good to hear, let's hope this means the lessons learned from the Wii will be applied here.


dito.



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im getting out of here before it's to late?



Gilgamesh said:

Wait, but the Wii has a different audience then the PS3. If the PS3 had games like The Conduit or Madworld it would more then likely sell much better then the Wii version.

The article is about not making games where motion control doesn't work.  I heard many things but I never anyone say that The Conduit or Madworld had broken controls.  You might be right though, they probably would sell better on the PS3, just like No More Heroes.



Does this mean that no FPS will be released on the PS3 then?



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joeorc said:
peachbuggy said:
Won't this attitude make the move peripheral be perceived even more like the Wii in that situation? Surely it will because, as already mentioned in this thread the games which specifically don't work/sell on the Wii are the hardcore type games. Surely Sony should be trying to differentiate their new control scheme from the Wii by it doing different(see, hardcore) types of games. By discouraging this type of thing on Move then surely 3rd parties will just bring out what they perceived to work on the Wii. Which means mini game compilations and so- called shovelware. It seems to me Sony are saying :- Don't bring games to our platform that won't sell. Not:- Don't bring bad games to our system. Unfortunately these are two different things.

and why would it be a bad thing if 3rd party developer's that already make game's for the Wii know that their game will work on the PS3. except for one key factor the PS3 has the EYETOY that can add abilities that the Wii does not get. so one it help's secure 3rd party developer's toward making multiplatform that would of been only on Wii to now that they could make the game also for the PS3.

with of course add function in the game not found on the Wii..Maybe some augmented reality function but still an added function that would not be on the Wii ver.

with DLC being done that way on game's anymore this would not be a suprise if this is going the same route.

 


First of all i don't necessarily think it would be a bad thing. I think it would be perceived as a bad thing though by quite a few of Sony's hardcore fan base if there was a bunch of me-too Wii type party games released for Move. Also, why do so many people seem to think Move will have functions the Wiimote doesn't have? As has been discussed to death in many threads here, they both offer 1.1 control and both work off cameras. Yet people who haven't even so much as played a Move game, insist it has all these functions the Wiimote doesn't.



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peachbuggy said:
joeorc said:
peachbuggy said:
Won't this attitude make the move peripheral be perceived even more like the Wii in that situation? Surely it will because, as already mentioned in this thread the games which specifically don't work/sell on the Wii are the hardcore type games. Surely Sony should be trying to differentiate their new control scheme from the Wii by it doing different(see, hardcore) types of games. By discouraging this type of thing on Move then surely 3rd parties will just bring out what they perceived to work on the Wii. Which means mini game compilations and so- called shovelware. It seems to me Sony are saying :- Don't bring games to our platform that won't sell. Not:- Don't bring bad games to our system. Unfortunately these are two different things.

and why would it be a bad thing if 3rd party developer's that already make game's for the Wii know that their game will work on the PS3. except for one key factor the PS3 has the EYETOY that can add abilities that the Wii does not get. so one it help's secure 3rd party developer's toward making multiplatform that would of been only on Wii to now that they could make the game also for the PS3.

with of course add function in the game not found on the Wii..Maybe some augmented reality function but still an added function that would not be on the Wii ver.

with DLC being done that way on game's anymore this would not be a suprise if this is going the same route.

 


First of all i don't necessarily think it would be a bad thing. I think it would be perceived as a bad thing though by quite a few of Sony's hardcore fan base if there was a bunch of me-too Wii type party games released for Move. Also, why do so many people seem to think Move will have functions the Wiimote doesn't have? As has been discussed to death in many threads here, they both offer 1.1 control and both work off cameras. Yet people who haven't even so much as played a Move game, insist it has all these functions the Wiimote doesn't.

look while i respect your outlook on it. I have to disagree with your take that the PS3's eyetoy will not provide extra function's to the experience that the Wii does not offer with it's software. Like for many that only see the software that Sony has shown so far as "just Wii clone's"

for one the software is not even finished.

and if anything EYEPET proves added function's inside software that sony is offering in Move that the Wii is not offering anyway.

yes it's only one case right now but , aswe know of sofar what less than 20 game's have been shown for Move.

even at that what they showed was very early build's and even than the software worked pretty d@mn good for such early build's.



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ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Maybe its just me, but when you have times like this, I prefered it when the Wii was ignored by the hd owners.




              

joeorc said:
peachbuggy said:
joeorc said:
peachbuggy said:
Won't this attitude make the move peripheral be perceived even more like the Wii in that situation? Surely it will because, as already mentioned in this thread the games which specifically don't work/sell on the Wii are the hardcore type games. Surely Sony should be trying to differentiate their new control scheme from the Wii by it doing different(see, hardcore) types of games. By discouraging this type of thing on Move then surely 3rd parties will just bring out what they perceived to work on the Wii. Which means mini game compilations and so- called shovelware. It seems to me Sony are saying :- Don't bring games to our platform that won't sell. Not:- Don't bring bad games to our system. Unfortunately these are two different things.

and why would it be a bad thing if 3rd party developer's that already make game's for the Wii know that their game will work on the PS3. except for one key factor the PS3 has the EYETOY that can add abilities that the Wii does not get. so one it help's secure 3rd party developer's toward making multiplatform that would of been only on Wii to now that they could make the game also for the PS3.

with of course add function in the game not found on the Wii..Maybe some augmented reality function but still an added function that would not be on the Wii ver.

with DLC being done that way on game's anymore this would not be a suprise if this is going the same route.

 


First of all i don't necessarily think it would be a bad thing. I think it would be perceived as a bad thing though by quite a few of Sony's hardcore fan base if there was a bunch of me-too Wii type party games released for Move. Also, why do so many people seem to think Move will have functions the Wiimote doesn't have? As has been discussed to death in many threads here, they both offer 1.1 control and both work off cameras. Yet people who haven't even so much as played a Move game, insist it has all these functions the Wiimote doesn't.

look while i respect your outlook on it. I have to disagree with your take that the PS3's eyetoy will not provide extra function's to the experience that the Wii does not offer with it's software. Like for many that only see the software that Sony has shown so far as "just Wii clone's"

for one the software is not even finished.

and if anything EYEPET proves added function's inside software that sony is offering in Move that the Wii is not offering anyway.

yes it's only one case right now but , aswe know of sofar what less than 20 game's have been shown for Move.

even at that what they showed was very early build's and even than the software worked pretty d@mn good for such early build's.

Yet again, you say yourself the SW isn't finished but you are saying Move has extra functions. How could you know that just by watching a trailer on the net? I would be very surprised if Move had any features/functions the Wiimote doesn't.



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

ANIMAL CROSSING NEW LEAF FRIEND CODE:- 5129 1175 1029. MESSAGE ME.
ANDY MURRAY:- GRAND SLAM WINNER!

In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

hsrob said:
Gilgamesh said:

Wait, but the Wii has a different audience then the PS3. If the PS3 had games like The Conduit or Madworld it would more then likely sell much better then the Wii version.

The article is about not making games where motion control doesn't work.  I heard many things but I never anyone say that The Conduit or Madworld had broken controls.  You might be right though, they probably would sell better on the PS3, just like No More Heroes.

I'm getting a different view from your based on the article.

Basically it's saying if the game didn't sell on Wii, don't bother bringing it on PS3 with Move. The quality/review of the game is not a factor here which means Just Dance, Carnival Games, Game Party, Deca Sports and Cooking Mama are all candidates but Trauma Team series, Madworld and Zack & Wiki are not.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

Metallicube said:
It's too bad the Wii had to be the guinea pig in this, but at least Sony recognizes that it is the GAME that causes low sales, NOT the consumer base.

Meh. I'm okay with the Wii being the proving ground for new ideas while Move gets derivative versions of successful ideas somewhere down the road. They wait longer, they pay more, and they miss out on all of the brilliant ideas that don't manage to transform into a commercial success.

Proud owner of the guinea pig console. I just wish more publishers were willing to experiment.



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