selnor said:
Of course there are glitches. Every game has some. Pathetic. |
Those are not glitches, that's just the resolution of the dynamic shadows in AW. The fact that you can't tell a pre-baked shadow from a dynamic shadow doesn't mean that shadows in AW are high res, in fact they are not. Such low res stuff works well in poorly lit, open areas, like the woods, in fact 90% of the reviews i read agree on the fact that daylight scenes are quite average, visually speaking. I'm ok with hyperbolic statements, but saying "There is no game out that shows this many individual different dahdows ( And all shadows are of a massively high res )" is too similar to bad advertising to be just a rhetoric expression: "there is no game out", out where? on all gaming platform? on consoles? just on xbox?, "all shadows are of a massively high res", the game itself is 540p and effects are usually at lower (like in this case btw) res than the geomerty resolution, so sub-540p.
I'm sorry if I sound pathetic to you, but I don't think that pointing out what's obvious (that is, those shadows are not high res by miles) is a mischievous act. For sure it's not misleading.