Definitely a fighter... though it sure has some platforming elements... such as the need to knock your opponent off rather than out.
Definitely a fighter... though it sure has some platforming elements... such as the need to knock your opponent off rather than out.
dtewi said:
*coughs* Yeah, it's a fighter with platforming elements. |
How so?
SmoothCriminal said:
How so? |
I have no clue, I just wanted an excuse to use the pic.
Kimi wa ne tashika ni ano toki watashi no soba ni ita
Itsudatte itsudatte itsudatte
Sugu yoko de waratteita
Nakushitemo torimodosu kimi wo
I will never leave you
Fighter.
No question in my mind.
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If the multiplayer of Smash Bros is fighting and the single player is anything else, then the game as a whole is fighting. Smash Bros = multiplayer.
And the majority of the single player is fighter too btw - Subspace emissary is just one part of the single player, and even that has a lot of fighter part to it interspersed amongst the 'platformer' bits
It's a fighting game. It uses ring-out rules, like sumo wrestling. And if that bothers you for some reason, you can change it to use regular hit points like Street Fighter or whatever. So it can be a regular fighter if it wants to be, but its default setting is to be far superior.
| The Ghost of RubangB said: It's a fighting game. It uses ring-out rules, like sumo wrestling. And if that bothers you for some reason, you can change it to use regular hit points like Street Fighter or whatever. So it can be a regular fighter if it wants to be, but its default setting is to be far superior. |
I think either you misintrepreted the OP or I did.
I think he is saying that the Subspace Emissary mode has more in common with a platformer than a fighter, and thus we could possibly consider SSB:B to be a platformer
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