TheNoobHolocaust said:
Face palm, you guys still don't get me do you... Not once did I say that either console has been maxed out. I said a Dual-Layered Blu-Ray disc gives a game 50gb to mess around with, and with that they can add more light effects, scenery, and visually appealing things, not to mention they can extend the length of the game, as opposed to DVD where you only have 9gb to work with on one Dual-Layered disc.
And why bring PC into this if everybody knows PC graphics > Consoles graphics.
Again this is IMO, in terms of potential in Graphics PC > PS3 = 360 > Wii. Notice I said POTENTIAL, I say that because of hardware specs. And for future reference please ask if you don't understand what I am saying, don't flame, this site doesn't need to turn into a flamebait in every thread.
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@red part: Actually, not really. The hardware itself is still the bottleneck. Especially the memory. Light effects and most of the visual appealing things are nothing more than code calculating pixel colors. It's not like the light is put on the disc and uses 1GB or whatever. They barely take any disc space at all. I can't believe how many times I said the following in these forums already, but what takes most disc space is textures, sound, and if you have them, the pre-rendered videos. The rest is negligible compared to those three. Having lots of ultra high res textures is not really useful. It only uses more processing power and process time, and if your texture filtering sucks, you might as well use less quality textures to free up some resources and use them somewhere else.
Having ultra high quality sound is nice for the few people that have the equipment, but most people can't even tell the difference between an mp3 and an actual cd. If you have disc space available, go ahead and do it, but it should not be a priority. Pre-rendered videos are nice, but it's the same story as sound. If real-time cut scenes work just as well, or if you need to lower the quality a bit, why not? Sure, it'll look less, but again, everything is based on priorities and there's only so much you can do. Also, filling up a 50GB disc is far from optimal for games, unless you put data multiple times on it to reduce seek times. Also, scenery is usually nothing more than an illusion. Things that are "close" are high poly, and things that are far away are usually really low quality, but your brain basically makes you think that everything far away is still as detailed as up close, since our real world is that way... And developers exploit that a lot. So that's all based on the priorities of the developer and the limit of the hardware.
The biggest problem of the X360 is not having a stock hard drive that developers can rely on. They need to program the games to run without it, and that's what hurts it a lot. If you really thought that the light effects and visually appealing things all take a big size on the disc, how would you explain Crysis fitting on a DVD and looking better than anything out there on max settings? So yes, the DVD is kind of a limit, but not really on the graphics. More on length of games, and the games that will suffer the most are RPG games.