TheNoobHolocaust said:
Face palm, you guys still don't get me do you... Not once did I say that either console has been maxed out. I said a Dual-Layered Blu-Ray disc gives a game 50gb to mess around with, and with that they can add more light effects, scenery, and visually appealing things, not to mention they can extend the length of the game, as opposed to DVD where you only have 9gb to work with on one Dual-Layered disc. And why bring PC into this if everybody knows PC graphics > Consoles graphics. Again this is IMO, in terms of potential in Graphics PC > PS3 = 360 > Wii. Notice I said POTENTIAL, I say that because of hardware specs. And for future reference please ask if you don't understand what I am saying, don't flame, this site doesn't need to turn into a flamebait in every thread. |
There's no misunderstanding, it's just the reason people aren't 'getting' your point is because it's wrong.
Space is not the limiting factor to graphics quality at this time. Sure, you could fill a Blu Ray disc with huge uncompressed textures etc. that simply wouldn't fit on a DVD but it does you no good if the system in question does not have the processing to display said textures/objects at a reasonable frame rate.
The PC is relevant because it is still 'constrained' by the same media that the 360 uses, yet still manages to have much better graphics than is seen in most console games. Space just isn't much of a factor at this point, processing is. PS3 games are looking better because of investments of time and money, and developers getting a better handle on how to utilise the Cell's SPUs.
Your point about Alan Wake potentially being 720p except for space is just incorrect. A game can simply be run in a higher resolution with the same resolution textures etc, this doesn't mean the game occupies more space on a disc. Certainly with a bump in resolution you have the opportunity to increase your texture resolution and have a greater amount of detail on display but the higher resolution can be implemented alone and will still make for a better looking game. Alan Wake is a 7.3 gigabyte file. According to your reasoning, even if they couldn't 'fit' 720p on the disc surely they could at least have bumped the game to 600p (COD4) or 640p (Halo3) in order to utilise that last 1.7 gigs of space. Why didn't they?
All other things being equal Blu Ray could theoretically allow developers to make longer games or at least games with more varied scenery and textures but then you start hitting budget constraints, the reason games are/seem to be much shorter this generation than last.
I never once debated your hierarchy of processing just your assertion that games are being run in lower resolutions because of storage contraints.







