By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Dual GPU processing...for future consoles?

What do you guys thing? Will this ever become a reality down the road?

Most PC users are familiar with this... Buy a video card and when its time to upgrade, add another of the same type which gives a GPU processing boost of up to 80%. Here is an example of some video cards and their performance with Crysis. Nvidia GTX 260 for example went from 25 fps with 1 card, to 36 fps with 3 cards...to whooping 57 fps with 3 video GPUs in one machine.

I am frankly surprised that neither Microsoft or Sony has provided us with an ability to connect 2 360s/PS3s together and have them scale the visuals workload for a game.

Obviously each game would still have to run fine with a single console but by doing this they could enable the gamer ethnusiasts with native 1080p resolution, 3D gaming, 60 frames per second frame rate...etc

So what do you guys think? Will conosoles ever go down this road? It sure would be nice to see...



Around the Network

I'm guessing they don't do it because it costs too much to implement. It effectively means they need to produce twice as many GPUs for a single console. The other side is that some PC games don't have that much improvement when running SLI or X-Fire depending on the amount of effort the devs have put into the feature. Crytek push anything that gives a graphical edge, other devs don't bother. The improvement is down to the game and giving the devs extra work can be detrimental in getting games on your system as Sony have discovered earlier in the gen.



Scoobes said:
I'm guessing they don't do it because it costs too much to implement. It effectively means they need to produce twice as many GPUs for a single console. The other side is that some PC games don't have that much improvement when running SLI or X-Fire depending on the amount of effort the devs have put into the feature. Crytek push anything that gives a graphical edge, other devs don't bother. The improvement is down to the game and giving the devs extra work can be detrimental in getting games on your system as Sony have discovered earlier in the gen.


Well I assume this would involve connecting 2 360s/PS3s together with somesort high badwith data cable...maybe even buying 2 copies of the game to run in each console. that way there would be no need to manufacture more GPU's...and it could actually contribute to console sales.

Last year, Polyphony digital did it with GT5 when they ran the game at some redisulous 3000x1500 resolution using 4 PS3s.

Obviously not every game needs to push this...but your future Gears of Wars, Uncharteds, Killzones and Alan Wakes could have some awesome perks for peopel deciding to do this.



It won't happen, not soon anyway, consoles are about getting as much as possible out of as little as possible. I don't think having multiple GPU's is terribly efficient.. Although I'm no expert, correct me if I'm wrong here.



 

puffy said:
It won't happen, not soon anyway, consoles are about getting as much as possible out of as little as possible. I don't think having multiple GPU's is terribly efficient.. Although I'm no expert, correct me if I'm wrong here.

Back in the day they weren't great...but these days the SLI and crossfire drivers from Nvidia and ATI are actually pretty efficient.


http://playstation.joystiq.com/2008/11/19/pfft-1080p-gran-turismo-5-prologue-in-2160p/

Poluphony digital did this with 4 PS3s over a year ago.

GT5 running in:

Resolution: 3840x2160

Frame rate: 240 fps

Obviously that is overkill...lol. But 2 PS3s could give the game some nice 3d benefits not to mention true 1080p resolution. I think there is potential in this.



Around the Network

Having to use 2 or 3 gpu's for computer games usually shows the developer of the game did a poor job when optimizing it. enthusiast are the only ones who will waste money on such a poorly developed game like crysis. Sony nor Microsoft wouldn't waste money on things like that or allow crytek to develop a game that would run crappy on their consoles.



No point. Multi-GPU scaling is poor compared to just using a GPU of twice the size/power/cost, and consoles don't use high-end graphics that would require a dual GPU option.

Dual GPUs are only used because the design costs for a single GPU of the same performance are too high, or that the die is too big to manufacture. Neither will ever apply to consoles because they don't use high-end GPUs.



disolitude said:
Scoobes said:
I'm guessing they don't do it because it costs too much to implement. It effectively means they need to produce twice as many GPUs for a single console. The other side is that some PC games don't have that much improvement when running SLI or X-Fire depending on the amount of effort the devs have put into the feature. Crytek push anything that gives a graphical edge, other devs don't bother. The improvement is down to the game and giving the devs extra work can be detrimental in getting games on your system as Sony have discovered earlier in the gen.


Well I assume this would involve connecting 2 360s/PS3s together with somesort high badwith data cable...maybe even buying 2 copies of the game to run in each console. that way there would be no need to manufacture more GPU's...and it could actually contribute to console sales.

Last year, Polyphony digital did it with GT5 when they ran the game at some redisulous 3000x1500 resolution using 4 PS3s.

Obviously not every game needs to push this...but your future Gears of Wars, Uncharteds, Killzones and Alan Wakes could have some awesome perks for peopel deciding to do this.

I don't think they'd bother pushing it that much. I doubt there are that many people that would want this or be bothered to try it more than a few times when with their friends. The real enthusiasts would just buy/build powerful PCs. It also seems like a waste of time for developers to be working on a feature not many people are going to use when they could be working on optimising for a single console.

I think it'd just end up being a fun little gimmick.



Soleron said:
No point. Multi-GPU scaling is poor compared to just using a GPU of twice the size/power/cost, and consoles don't use high-end graphics that would require a dual GPU option.

Dual GPUs are only used because the design costs for a single GPU of the same performance are too high, or that the die is too big to manufacture. Neither will ever apply to consoles because they don't use high-end GPUs.

But the GPU in the X360 is almost as powerful as a Radeon X1800XT which came out around the same time as the X360 in Nov 2005. It certainly was a high-end GPU back then.

Not that I believe in Disolitude's idea, just saying.



Slimebeast said:
Soleron said:
...

But the GPU in the X360 is almost as powerful as a Radeon X1800XT which came out around the same time as the X360 in Nov 2005. It certainly was a high-end GPU back then.

Not that I believe in Disolitude's idea, just saying.

Just going on power consumption, they can't put today's high-end GPUs in consoles. The Xbox 360 consumes 190W, max. A single 5870 would blow that budget away. They couldn't fit two high-end cards in, and there would be no point in fitting two midrange cards due to the scaling.