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Scoobes said:
I'm guessing they don't do it because it costs too much to implement. It effectively means they need to produce twice as many GPUs for a single console. The other side is that some PC games don't have that much improvement when running SLI or X-Fire depending on the amount of effort the devs have put into the feature. Crytek push anything that gives a graphical edge, other devs don't bother. The improvement is down to the game and giving the devs extra work can be detrimental in getting games on your system as Sony have discovered earlier in the gen.


Well I assume this would involve connecting 2 360s/PS3s together with somesort high badwith data cable...maybe even buying 2 copies of the game to run in each console. that way there would be no need to manufacture more GPU's...and it could actually contribute to console sales.

Last year, Polyphony digital did it with GT5 when they ran the game at some redisulous 3000x1500 resolution using 4 PS3s.

Obviously not every game needs to push this...but your future Gears of Wars, Uncharteds, Killzones and Alan Wakes could have some awesome perks for peopel deciding to do this.