scottie said:
I thought it was an alright platformer, maybe even a good one. but I did not find it to be a great one.
First of all, the floatiness that has been mentioned above.
I felt that the 3, 2 dimensional planes idea either needed to be eliminated or user more effectively. I never encountered any instance of it being used well, and many times found it annoying. Comparing it to the similar effect in Super paper mario, it just is bad. Alas, it is going to be in the 2nd game :(
I felt that we were forced into playing multiplayer in order to get all the collectibles. This is not a problem for me personally, 95% of my playtime for this game is multiplayer, but it should still be criticised imo. Comparing it to NSMB, where 100% completition is possible in single player, as well as multiplayer, I think it detracts from the game.
I disliked the shared lives system - feeling that it engendered ill feelings towards those jerks who stole my lives :P - it is not a very good game to play with people who aren't good at games. This is pretty much contrary to all good multiplayer platformers - most notably Sonic the hedgehog 2 and SMG (2nd player is there as an assistant) and NSMB (a bad player can get into a bubble to avoid bits they cant pass).
And quite simply, I just didn't find the level design to be up to be as good as those platformers that I would describe as great.
Also, I hate that this post involves a lot more negative comments than positive ones (but you did ask) so I shall finish it by reiterating that the platforming was alright verging on good, but the other aspects of this game made it great. I still feel, however, that MM should put more effort into improving the pure platforming elements of the game, and less into improving things that are already leagues ahead of anything else. |
I thought the MGS levels made superb use of the 3 plane system, did you ever play them? With lasers and more complicated enemies I can only imagine it getting better.
Shared life system does suck. I was hoping they would patch the game to include infinite portals everywhere.
I thought at boom town and on the level design was pretty awesome. Really slow all throughout the Euro stages and Africa and half of Latin American stages.