By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Nintendo: Battle with Sony already won, Apple is the enemy of the future

RolStoppable said:
First it were only the analysts, now it's the journalists too. If everyone is making completely stupid stuff up, then why does the internet even need me anymore? I guess it's time to retire.

When the going gets weird, the weird turn pro. You should check for job openings with IGN Australia.



Around the Network
binary solo said:
Well given the context of the artilce is really posing the question: What is Apple's future in the gaming market? The Nintendo vs Sony battle is really about DS vs PSP. Not about Wii vs PS3 (or 360). I think most people will agree that the DS vs. PSP battle was over quite a while ago. The only place where it's still competetive (but DS is still well out front) is Japan. And really if Nintendo keep focussing on out competing PSP then Apple probably would pull the rug out from under Nintendo and we'd see Apple to to Nintendo in the hand held arena what Sony did to it in the console arena in the PS2 generation.

Seems to me like Nintendo are learing from their mistakes of the past with their hand held strategy.

It would be arrogant and premature to make the same statement in respect of home consoles. Wii has taken out this generation, but Sony and MS are far from being beaten into submission. And Apple isn't on the horizon with home consoles. Iwata would be making a potentially fatal mistake of transferring Nintendo's attention on to an unconfirmed, possible future threat in the home console arena and not keeping focus on the existing and real threats to multi-generation dominance from its 2 current competitors.

Looks like Times online went barking up completely the wrong tree with going off on the Wii tangent.

Or do you see the iPad as an existential threat to home consoles? Seems very far fetched to hold this view IMO.

Nah, I don't think anybody would argue that. There are a few games you can play local multi with a single iPad, like Scrabble, but most games would require each person to have their own device and a copy of the game. It's not like a console where you get one console, one game, a fleet of controllers and you all have a party on the big screen.

The guy in the article was obviously conflating Nintendo's handheld business with their console business, and that's a mistake. Other than the rumour that Nintendo may be more wary of Apple's handhelds than Sony's, the article is pretty useless.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Arius Dion said:
"That, say analysts, may be premature. Last Christmas, almost twice as many Wii consoles were sold in the US as the PlayStation3. But games developers increasingly see Sony’s machine as having a large enough base of users to justify not making titles for the Nintendo machine."

This paragraph made perhaps the least amount of sense to me. Which is why I'm going to highlight it: So basically a console that has more than double the installed base of the other, sells more than double the software of the other is somehow not justified to have resources allocated exclusively towards it. But the console who sells the least and has the smallest installed base is?

A lot of this 'article' seems to just be a bunch of bologna.


It doesn't have to make sense if it's true. The PS3 and 360 are getting the third party dev support and the Wii is getting shat upon. Of course it's only happening because over the years the market has become divided as traditional or hardcore gamers went the the HD systems to follow all the third party games that were coming out for them while the Wii was being shat upon.

 

What this article really fails to mention (as an unfortunate incident of timing) was that Wii Party is going to be another evergreen 10 or 15 million plus seller.  Nintendo's pretty smart sometimes.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

NYANKS said:
jarrod said:
NYANKS said:
jarrod said:
Hero_time88 said:
jarrod said:
psrock said:
jarrod said:
psrock said:
jarrod said:
psrock said:
jarrod said:
Mazty said:
Nintendo could never beat Apple. Apple have better marketing and essentially better products. They may not be the best in the market e.g. their pad over others, but the build quality and accessibility are second to none. Plus they don't have any geeky stigma, especially with the iphone.

Nintendo makes better games though.  That's why they destroyed PlayStation this generation.

Nintendo did not make better games last Gen and the Gen before that, it's only this Gen they are starting to make better games, right ?

According to the market, yes.   The games on PlayStation and PlayStation 2 were preferable.  Now the games on Nintendo DS and Wii are preferable.

Sony made better games in PS1 and PS2 era than Nintendo but this Generation Nintendo is making better games thus the reason they are winning this Generation, right?

Who said anything about Sony?  I'm saying (in terms of the market) there were better games on PS1 than N64, and PS2 than GC.  Now there are better games on DS than PSP, and Wii than PS3.  

If you wanted to delve deeper, I'd also put forward that the best DS/Wii games, and the ones that have really driven the market, were almost all from Nintendo.  And the the best games on PS1/PS2, the ones that also really drove those markets, were mostly not from Sony.

Let me repeat what you said earlier " Nintendo makes better games though, that's why they destroyed the playstation this Gen" your words. Then you said the PS1/PS2 era the best games were not from Sony, right?  You are confusing me there. Sony still won two Gen without making better games than NINTENDO. In fact, they are losing badly the first time they realy competing with Nintendo when it comes to great games.

 

There's no confusion on my end, only misinterpretation on yours.  I'm saying Nintendo now, makes better games than everyone on PSP/PS3.  Everyone the previous two gens made better games than what Nintendo did on N64/GC.

You're wrongly equating Sony = PlayStation. That's rather obviously not my stance, and there's no inconsistency with what I've said.

 

 

Shouldn´t you replace `better´ with `appealing´?

In terms of the massmarket, I don't feel there's any real distinction there.  More 'appealing' is 'better'.

I think it's obvious why you're meeting resistance here.  For people who understand video game history and have great knowledge of software, appealing and better are quite different.  You are stating your interpretation while they have another one.  I think both are right.  The market finds the Wii and some of its games more appealing, but to "informed" people who comprehend the gamut of video game software, Wii games are not better. At least not the total domination you speak of.  For instance, there may be better portable music players, but the chance of them beating the ipod is minimal without incredible marketing. Quality isn't always the deciding factor, and too suggest otherwise is a bit irresponsible, I think.

Oh sure, "better" is quite open to interpretation. In fact "quality" would be another interpretation, though you could also make distinctions there especially when framed around the market (which is what I've been doing this whole time).

I'd also say your statement about "informed" people is hugely debatable though.  I'm hesitant to state that as an absolute, even among the "informed" Nintendo's games tend to rank pretty high.  Particularly with their pedigree brands (Mario, Zelda, Metroid, etc).

Oh I would never say Nintendo is not capable, they are one of the best developers in existence.  I actually think they and Sony are the two best.  See the fact that you bring up Mario, Zelda and metroid to indicate Nintendo quality illustrates a point to me.  They are absolutely some of the best games ever made.  But they are not the ones that are wowing the mass market and all these new fans that Nintendo has attracted.  It's the Wii series line that has done that (withsome definite help from New Super Mario Bros. Wii :P).  Maybe it's just a coincidence that you pick ed those certain games to highlight Nintendo's software quality, but still lol.  I think the "informed" topic needs some consideration, because this is real as it happens in all mediums.  Like you said though, you're speaking for the mass market, where more appealing may be better.  But it's opinion, again.  True you're idea may have more supporters (the mass market), but its more of a majority opinion than a fact.  Nintendo lost the N64 gen, didn't stop them from having what many of the "informed" consider the greatest, "best" game ever made.

Edit: In summation, I just feel it's not so black and white as you're stating.  Not wrong, just a convoluted topic.

Oh, the only reason I brought up Mario/Zelda/Metroid is because those are the 3 pedigree brands usually pointed to by industry press.  I wasn't making any "quality" statement myself.  Personally I think Wii Sports Resort is very much a high quality game for example.  But it's also not just the Wii Sports/Fit/Play games bringing in audiences (indeed Mario Kart and NSMB are pulling just as much weight sales wise).  And it's not just Wii I'm talking about either, it's DS as well with games like Pokemon, Mario Kart, Brain-Age, Nintendogs, NSMB, Animal Crossing, Tomodachi Collection (wait for it), etc.

I do think quality plays into it generally as well though.  Arguably the least critically successful Wii ____ game (Wii Music) failed to perform up to par with the others, so this goes for the massmarket too to some extent.  It's also likely why similar EyeToy games back in the mid 2000s didn't mimic Wii's success (and indeed why Move Sports/Party/etc won't either).  And you're right, even though consumers overall chose PS over N64, several of N64's top titles (Mario 64, Mario Kart 64, Zelda OOT, Goldeneye, etc) themselves actually sold on par with the best in the industry (and the best on PS1).



Hero_time88 said:
jarrod said:
Hero_time88 said:
jarrod said:
Hero_time88 said:
So Transformers 2 & Bad Boys 2 -> Goodfellas & Departures (Okuribito) if we apply that same logic to movie's?

Well given those films all released in different years (different decades even in some cases), I'd say your comparison is inherently flawed.  None of those films were in direct competition.

Uh? It's just to reflect the difference between a commercial film and less commercial movie's which are better.

By the way, even today people prefer to see the ramdom Michael Bay flick than a Martin Scorsese flick.

 

In terms of the market?  The commercial film is probably "better".  Commercial films can still flop though (ie: Waterworld), and less/non-commerical films can be huge hits (ie: The Blair Witch Project).

To extend this to games, how would you define a commercial and a non-commercial game then?  Are Nintendo games commercial while PlayStation games non-commercial?  

No I say the mainstream ussually goes to what is more accesible or better marketed to them. Games like Mario Kart Wii (probably the worst in the series) and Wii Sports do that well, just like Transformers 2 does that in the movie industry, while a movie like Shutter Island is still pretty commercial (DiCaprio), it will always appeal to less poeple simply because it just isn't as accessible and there are audiences that you just can't reach with those kind of movie's.

Well sure, but that doesn't really answer my question for how you define a "commercial" versus a "non-commecrial" game (unless you're saying it's defined by results?).   I mean Pixar and Ghibli are both inherently commercial film studios, does that mean the same for Nintendo (EAD) then?  Is it like art or pornography, we can't define it but we know it when we see it?

Also, I'd say Double Dash is pretty easily the worst Mario Kart (MKWii is leagues better tuned, better polished, better looking, with dramatically more content and online play), unless you count the Namco Arcade GP games (which are absolute CRAP).



Around the Network
Seven89 said:
Spedfrom said:
Seven89 said:
Spedfrom said:
Dear Nintendo,

Keep that arrogance coming in great quantities.
Mayhap you miss those good times when you were in the slumps?
Best wishes,

No Fan of Yours

there are threads pages and pages long dedicated to listing the arrogance sony shows despite being dead last for 4 years. feel free to search for them. otherwise, stfu, newbie.

Such creative and powerful counter arguments! You're destined to become a true leader of the people. No doubt about it.

who said anything about arguments? im telling you to stfu, spin that all you want, but it just means stfu

You seem to be a little confused... This is text, there are no voices involved. So what I actually will not do, is stop writing my opinions.

Hope you're feeling a bit more enlightened now.



Mazty said:
jarrod said:
Mazty said:
jarrod said:
Mazty said:
Nintendo could never beat Apple. Apple have better marketing and essentially better products. They may not be the best in the market e.g. their pad over others, but the build quality and accessibility are second to none. Plus they don't have any geeky stigma, especially with the iphone.

Nintendo makes better games though.  That's why they destroyed PlayStation this generation.

According to who?? Don't kid yourself. The Wii did not sell on quality game titles, it sold because it was accessible and family friendly while headed by heavy and very successful marketing. Most of the large selling wii titles are just shameless remakes, and so unless you think games shouldn't improve per generation, you've not got a leg to stand on.

Plus if farmville & MW2 have taught us anything, quality of games means nothing.

Nintendo won on the strength of their software.  Consumers chose Wii and DS because of games like New Super Mario Bros., Brain-Age, Wii Fit, Wii Sports, Nintendogs, Mario Kart, Animal Crossing, Pokemon, etc.  They make the best games in the business according to the massmarket.  That's their greatest strength against Apple, just as it was against Sony.

Some nice assumptions right there.

Yes the consumers bought the wii because of the software, BUT that does not mean it is the best software out there - it could just be better priced, marketed etc.

Also you say they are the "best" games. In what way? The best graphics? No. Best AI? No. Best online MP? No.
The most family friendly games? Certainly, but family friendly =/= best. Mario Galazy is probably the best platformer out there, but that is where genre leading titles end on the wii. Does it have a 3rd person shooter better than Gears or Uncharted? A hack and slash better than God of War? FPS' better than Killzone, Resistance, Halo etc? What about a racing sim better than Forza? Ora beat 'em up better than Street Fighter? The list just goes on.

The wii and the PS3 are aimed at two entirely different markets, so saying Nintendo beat Sony is like saying Kia beat Ferrari as it sells more cars a year - hardly makes the kia the better manufacturer, they just appeal to a wider market.

Nintendo make games that appeal to a wider audience than the traditional console games. That does not mean the games are "better" in anyway, and if you are to claim better, it is in no technical way, and so you are only really left with saying "better marketed" or risk saying better game design, which I think we all know is a load of ass.

Speaking of assumptions... I addressed this before, but you're mistaking "quality" for what's "better".  Quality can certainly be a component in determining worth, but quality is inherently subjective, market performance isn't, and I'm speaking exclusively to the latter.

I'd also argue games don't get any more "traditional" than Nintendo this generation.  Deconstructed, the design of Wii Sports or Wii Play is about as gamey as you get, they're basically like mid-1980s NES games at their core.  Something like Halo, God of War or even Mario Galaxy is hugely abstracted and further complicated by comparison, and thus further from "traditional", even if they use mainly decades old interfaces.  The secret to Wii's success is in accessibility, but that's due just as much to software design as it is interface, and for as many people as it's brought into gaming, lapsed gamers likely account for just as many as legitimately new gamers.



jarrod said:
Hero_time88 said:
jarrod said:
Hero_time88 said:
jarrod said:
Hero_time88 said:
So Transformers 2 & Bad Boys 2 -> Goodfellas & Departures (Okuribito) if we apply that same logic to movie's?

Well given those films all released in different years (different decades even in some cases), I'd say your comparison is inherently flawed.  None of those films were in direct competition.

Uh? It's just to reflect the difference between a commercial film and less commercial movie's which are better.

By the way, even today people prefer to see the ramdom Michael Bay flick than a Martin Scorsese flick.

 

In terms of the market?  The commercial film is probably "better".  Commercial films can still flop though (ie: Waterworld), and less/non-commerical films can be huge hits (ie: The Blair Witch Project).

To extend this to games, how would you define a commercial and a non-commercial game then?  Are Nintendo games commercial while PlayStation games non-commercial?  

No I say the mainstream ussually goes to what is more accesible or better marketed to them. Games like Mario Kart Wii (probably the worst in the series) and Wii Sports do that well, just like Transformers 2 does that in the movie industry, while a movie like Shutter Island is still pretty commercial (DiCaprio), it will always appeal to less poeple simply because it just isn't as accessible and there are audiences that you just can't reach with those kind of movie's.

Well sure, but that doesn't really answer my question for how you define a "commercial" versus a "non-commecrial" game (unless you're saying it's defined by results?).   I mean Pixar and Ghibli are both inherently commercial film studios, does that mean the same for Nintendo (EAD) then?  Is it like art or pornography, we can't define it but we know it when we see it?

Also, I'd say Double Dash is pretty easily the worst Mario Kart (MKWii is leagues better tuned, better polished, better looking, with dramatically more content and online play), unless you count the Namco Arcade GP games (which are absolute CRAP).

Obviously devolopers make games to make money, but I see the more commercial games as the one's that have been designed to reach a big audience, and obviously not only the "Wii series" fall into this category, but also the CoD's, Uncharted, GTA, GoW, Halo and practicly every game which is able to sell "great" in one of the regions.

Games like Blazblue, Disgaea or Fragile Dreams on the other hand are more niche and even with a bigger marketing machine behind it, they could just reach a certain type of audience. Sometimes they can of course give us a surprise, like Demon's Souls did last year.

When I look at Double Dash in retrospective it probably was a dissapointing title, but atleast the better player had a higher change of winning and mantain a distance of the computer or the noobs if he was better than them. The balance was already gone compared to the other versions, but Mario Kart Wii did make things even worser and to me it just feels as subpar product. The old tracks add some nostalgia, which is always good, but that's about the best thing I can say about it.

 

 

 

 



jarrod said:

Speaking of assumptions... I addressed this before, but you're mistaking "quality" for what's "better".  Quality can certainly be a component in determining worth, but quality is inherently subjective, market performance isn't, and I'm speaking exclusively to the latter.

I'd also argue games don't get any more "traditional" than Nintendo this generation.  Deconstructed, the design of Wii Sports or Wii Play is about as gamey as you get, they're basically like mid-1980s NES games at their core.  Something like Halo, God of War or even Mario Galaxy is hugely abstracted and further complicated by comparison, and thus further from "traditional", even if they use mainly decades old interfaces.  The secret to Wii's success is in accessibility, but that's due just as much to software design as it is interface, and for as many people as it's brought into gaming, lapsed gamers likely account for just as many as legitimately new gamers.

"Better" has absolutely no link to market sales, that is where you are going completely wrong. Sales are sales and mean nothing about a game being good or not. If that is the case, then you think that the Micra is a better car than a Bently because of sales. That is ludicrous.

"Traditional" i.e. least innovative. Yes the Wii has been wildly successful because it is accessible, but to an entirely different market than the other two consoles, and for different reasons to the same audience that may buy a wii or an iphone. The wii is an easy christmas present for the kids, whereas the iphone and Mac products are fashionable accesories for anyone, not just the kids, a bored wife or nostalgic gamers.

Nintendo seeing Apple as the enemy is like Microsoft seeing AMD as the enemy. Same basic market, but two completely different products aimed at the same people but for totally different reasons.



stof said:
Arius Dion said:
"That, say analysts, may be premature. Last Christmas, almost twice as many Wii consoles were sold in the US as the PlayStation3. But games developers increasingly see Sony’s machine as having a large enough base of users to justify not making titles for the Nintendo machine."

This paragraph made perhaps the least amount of sense to me. Which is why I'm going to highlight it: So basically a console that has more than double the installed base of the other, sells more than double the software of the other is somehow not justified to have resources allocated exclusively towards it. But the console who sells the least and has the smallest installed base is?

A lot of this 'article' seems to just be a bunch of bologna.


It doesn't have to make sense if it's true. The PS3 and 360 are getting the third party dev support and the Wii is getting shat upon. Of course it's only happening because over the years the market has become divided as traditional or hardcore gamers went the the HD systems to follow all the third party games that were coming out for them while the Wii was being shat upon.

 

What this article really fails to mention (as an unfortunate incident of timing) was that Wii Party is going to be another evergreen 10 or 15 million plus seller.  Nintendo's pretty smart sometimes.


I'll give you that. But still, Wii was never really given a proper shot any way. And the thirds shitting on the Wii and calling it steak hurts them, not Nintendo. The thing of it all is that Nintendo is solely responsible for all of the Wii's success. So it seems this guy writing this thing is under the impression that thirds actually leaving Wii is going to have some sort of major impact. The major impact of thirds would be felt if they were to leave the 360 or PS3 as their success is directly tied to them.

I'm not sure I'd concede traditional gamers went to the HD market as manyof the Wii's audience is made up of lasped gamers. I guess it depends on what we are using as the term traditional gamers (I dont use the word hardcore lol) Is it those from the PS1/PS2 era? or those from the NES/SNES era?

We'll see what Wii party does...but I'm not sold on it..maybe because I've seen nothing but two screens of it haha.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.