jarrod said:
Well sure, but that doesn't really answer my question for how you define a "commercial" versus a "non-commecrial" game (unless you're saying it's defined by results?). I mean Pixar and Ghibli are both inherently commercial film studios, does that mean the same for Nintendo (EAD) then? Is it like art or pornography, we can't define it but we know it when we see it? Also, I'd say Double Dash is pretty easily the worst Mario Kart (MKWii is leagues better tuned, better polished, better looking, with dramatically more content and online play), unless you count the Namco Arcade GP games (which are absolute CRAP). |
Obviously devolopers make games to make money, but I see the more commercial games as the one's that have been designed to reach a big audience, and obviously not only the "Wii series" fall into this category, but also the CoD's, Uncharted, GTA, GoW, Halo and practicly every game which is able to sell "great" in one of the regions.
Games like Blazblue, Disgaea or Fragile Dreams on the other hand are more niche and even with a bigger marketing machine behind it, they could just reach a certain type of audience. Sometimes they can of course give us a surprise, like Demon's Souls did last year.
When I look at Double Dash in retrospective it probably was a dissapointing title, but atleast the better player had a higher change of winning and mantain a distance of the computer or the noobs if he was better than them. The balance was already gone compared to the other versions, but Mario Kart Wii did make things even worser and to me it just feels as subpar product. The old tracks add some nostalgia, which is always good, but that's about the best thing I can say about it.







