By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Civilization V will be using Steamworks

mirgro said:

As far as you are concerned though, it's the same damn thing, so don't even bother trying to justify it. You are taking money away from the developer's pocket. Now if you want to start with justifications and excuses, I'm fairly sure I can make a better case about piracy than you ever will be for the used market.

And any real arguments here? Because it seems you're repeating yourself. All you do is say I'm making excuses and that I'm evil. Care to tell me why? If my arguments are excuses, care to point out why so?

Also, how am I taking money from the dev's pocket if I want to buy the game new and don't want to sell it? And why are you still connecting piracy and pre-owned game sales?



Around the Network
FreeTalkLive said:
IllegalPaladin said:
There's also a weekend deal for the complete edition of Civilization IV for $10.

Thanks.  I'm DL now.

Yeah it is a great deal, Civ 4 plus 3 expansions! I was thinking about buying it even though I already have the game lol.



Zkuq said:
mirgro said:

As far as you are concerned though, it's the same damn thing, so don't even bother trying to justify it. You are taking money away from the developer's pocket. Now if you want to start with justifications and excuses, I'm fairly sure I can make a better case about piracy than you ever will be for the used market.

And any real arguments here? Because it seems you're repeating yourself. All you do is say I'm making excuses and that I'm evil. Care to tell me why? If my arguments are excuses, care to point out why so?

Also, how am I taking money from the dev's pocket if I want to buy the game new and don't want to sell it? And why are you still connecting piracy and pre-owned game sales?

I already told you. Either action you take, costs the developers money. Whatever else you come up is just some form of excuse or justification for your action, and I am quite sure every pirate has his. Just because you are complaining you can't sell it tells me that you do that very often. As such, you should have no problems downloading a pirated copy since it's the exact same effect on the developer.



mirgro said:

I already told you. Either action you take, costs the developers money. Whatever else you come up is just some form of excuse or justification for your action, and I am quite sure every pirate has his. Just because you are complaining you can't sell it tells me that you do that very often. As such, you should have no problems downloading a pirated copy since it's the exact same effect on the developer.

Neither costs the developer money, they just don't get any money at all from piracy and they do get some money, though possibly less, from used games. Yes, they DO get the money for the original copy. Or do you disagree even about this? Also, I sell my games only rarely, I try to buy games so good I don't need to sell them. (Though I do buy some games used.) Anyway, it's a product I've purchased, I expect the right to own it and thus the right to sell it. You would sell a car yourself, wouldn't you? And you would buy a used car, wouldn't you? No? You know, the car's maker doesn't get any money for the used car either - it's like piracy, just a more expensive product. They must lose tons of money.

As for what comes to piracy and me... I do pirate some games but that's become increasingly rare for me. Usually the reasons are 1. no demo 2. not released here 3. a very exciting game spoiled with terrible DRM. Case 1 replaces the demo for me, helping me make the decision of buying the game. Case 2, no need to explain, like it or not (and that's probably a no). Case 3, I suppose I can't defend myself.

I don't really get all you people who are trying to defend the big companies that cripple your customer rights.



Zkuq said:
mirgro said:

I already told you. Either action you take, costs the developers money. Whatever else you come up is just some form of excuse or justification for your action, and I am quite sure every pirate has his. Just because you are complaining you can't sell it tells me that you do that very often. As such, you should have no problems downloading a pirated copy since it's the exact same effect on the developer.

Neither costs the developer money, they just don't get any money at all from piracy and they do get some money, though possibly less, from used games. Yes, they DO get the money for the original copy. Or do you disagree even about this? Also, I sell my games only rarely, I try to buy games so good I don't need to sell them. (Though I do buy some games used.) Anyway, it's a product I've purchased, I expect the right to own it and thus the right to sell it. You would sell a car yourself, wouldn't you? And you would buy a used car, wouldn't you? No? You know, the car's maker doesn't get any money for the used car either - it's like piracy, just a more expensive product. They must lose tons of money.

As for what comes to piracy and me... I do pirate some games but that's become increasingly rare for me. Usually the reasons are 1. no demo 2. not released here 3. a very exciting game spoiled with terrible DRM. Case 1 replaces the demo for me, helping me make the decision of buying the game. Case 2, no need to explain, like it or not (and that's probably a no). Case 3, I suppose I can't defend myself.

I don't really get all you people who are trying to defend the big companies that cripple your customer rights.

And do you disagree they get the money from the group that hacked it? Not much, but they DO get some money.



Around the Network

How many times must it be said that they get more money if some people buy the game new and the sell it, versus one or a few more people buying the game and then sharing it online? The money they gain from file sharing people is very little, the money they gain from people selling the game is much more.

Let's think 1/1000 buys the game to be able to share it online. That's 1*$50=$50. But let's say 3/1000 buy the game and then resell is later. That's 3*$50=$150. And that's probably way too low for people buying the game new and then reselling it. Please say you get my point at least...?



Hephaestos said:
WyldRage said:
Yes, you can play offline... until Steam decides you have to reconnect to their servers. Then you're SOL.

u smokin?

I have had it happen to me many, many times actually. It pisses me off to the point where I don't use Steam to buy games anymore. If I ever see a deal I want this could change, but thus far it hasn't. Steam's DRM is not terrible, but it does suck hardcore for people with spotty net connections.



Starcraft 2 ID: Gnizmo 229

Zkuq said:
How many times must it be said that they get more money if some people buy the game new and the sell it, versus one or a few more people buying the game and then sharing it online? The money they gain from file sharing people is very little, the money they gain from people selling the game is much more.

Let's think 1/1000 buys the game to be able to share it online. That's 1*$50=$50. But let's say 3/1000 buy the game and then resell is later. That's 3*$50=$150. And that's probably way too low for people buying the game new and then reselling it. Please say you get my point at least...?

Look if we are going to be taking the grandscale of things, piracy is still more beneficial than use-game sales. Both the US and Dutch government showed that piracy can't be said ruins any form of sale, meanwhile it says that it increases incomes from other venues that pertain to the product.

Meanwhile if you have a guy who pays $5-$10 less, it is almost guaranteed he would buy it new if it wasn't available as used.

 

On the individual scale, it doesn't fucking matter since the developer sees no money. As far as you yourself are concerned you deprived a developer of $50.



mirgro said:

Zkuq said:
How many times must it be said that they get more money if some people buy the game new and the sell it, versus one or a few more people buying the game and then sharing it online? The money they gain from file sharing people is very little, the money they gain from people selling the game is much more.

Let's think 1/1000 buys the game to be able to share it online. That's 1*$50=$50. But let's say 3/1000 buy the game and then resell is later. That's 3*$50=$150. And that's probably way too low for people buying the game new and then reselling it. Please say you get m

 

y point at least...?

Look if we are going to be taking the grandscale of things, piracy is still more beneficial than use-game sales. Both the US and Dutch government showed that piracy can't be said ruins any form of sale, meanwhile it says that it increases incomes from other venues that pertain to the product.

Meanwhile if you have a guy who pays $5-$10 less, it is almost guaranteed he would buy it new if it wasn't available as used.

I'm not going into this 'cause I haven't done too much research but I doubt you have either. I've read about that piracy research too, though. Anyway, $5-$10 less than a new copy is probably too little, I'd almost rather buy new than support some Gamestop that's ripping me off with their prices. That's why I use eBay-like online stores for used games, that's where I can really save.

And means like this to prevent used game sales? As you see, at least I won't support it at all. That's definitely a lost sale, not a gained one (by making saving impossible).

mirgro said:

On the individual scale, it doesn't fucking matter since the developer sees no money. As far as you yourself are concerned you deprived a developer of $50.

They deprived themselves by trying to force me to use Steam. It's not lost money, it's a lost sale. More like failing to gain a sale.

Anyway, what about my car example? You still haven't answered that. What's so different about it that allows you to ignore that argument completely?



Zkuq said:
mirgro said:

Zkuq said:
How many times must it be said that they get more money if some people buy the game new and the sell it, versus one or a few more people buying the game and then sharing it online? The money they gain from file sharing people is very little, the money they gain from people selling the game is much more.

Let's think 1/1000 buys the game to be able to share it online. That's 1*$50=$50. But let's say 3/1000 buy the game and then resell is later. That's 3*$50=$150. And that's probably way too low for people buying the game new and then reselling it. Please say you get m

 

y point at least...?

Look if we are going to be taking the grandscale of things, piracy is still more beneficial than use-game sales. Both the US and Dutch government showed that piracy can't be said ruins any form of sale, meanwhile it says that it increases incomes from other venues that pertain to the product.

Meanwhile if you have a guy who pays $5-$10 less, it is almost guaranteed he would buy it new if it wasn't available as used.

I'm not going into this 'cause I haven't done too much research but I doubt you have either. I've read about that piracy research too, though. Anyway, $5-$10 less than a new copy is probably too little, I'd almost rather buy new than support some Gamestop that's ripping me off with their prices. That's why I use eBay-like online stores for used games, that's where I can really save.

And means like this to prevent used game sales? As you see, at least I won't support it at all. That's definitely a lost sale, not a gained one (by making saving impossible).

mirgro said:

On the individual scale, it doesn't fucking matter since the developer sees no money. As far as you yourself are concerned you deprived a developer of $50.

They deprived themselves by trying to force me to use Steam. It's not lost money, it's a lost sale. More like failing to gain a sale.

 

Anyway, what about my car example? You still haven't answered that. What's so different about it that allows you to ignore that argument completely?

 

A car is a physical good, not a digital good, you can't even begin to compare the two, that's what allows me to completely ignore your argument.