Let's hope nintendo decides to do add this in future system update. 1:1 Lightsabers, here we come!!!!!
http://www.computerandvideogames.com/article.php?id=176443
Wii Sensor Bar calibration is finally here
In an almost scarily in-depth analysis of the Wii Remote for the legions of info-hungry gamers out there, we revealed our somewhat disappointing discovery that the Wii Remote's pointer functionality was not a direct pointer device.
But as it turns out, the Wii is totally capable of functioning with true 1-1 pointer accuracy, as now proven by simple calibration menus found in the new lightgun-style shooters, Link's Crossbow Training and Ghost Squad.
This begs the question: why the hell didn't Nintendo include this simple calibration in the front-end Wii set-up menu?
As you should have noticed by now, the on-screen cursor on Wii does not appear directly where you're pointing your Remote. Lift the Remote to your eye and look down the length of it at your TV - like it's a gun - and you'll see what we mean.
This is because there's no calibration screen. How does the Wii know when you're pointing at the edge of your TV? It doesn't, because it doesn't know how big your TV is. So instead it scales your movements roughly, like a 3D mouse.
We were hoping, after playing with prototype units, that final Wii consoles would include a calibration menu to set it up so you could achieve the direct, 1-1 pointer accuracy we had at first expected, but that was sadly not the case.
For the sake of keeping Wii's set-up as simple as possible for all those non-core gamers, did Nintendo opt out of precise pointer calibration, instead settling for an indirect pointing function?
That put an end to the dreams of absorbing shooters that allowed us to actually point at and shoot enemies, and made redundant that could-have-been-cool Duck Hunt-style game in Wii Play.
We felt robbed. We thought of that bloke in the initial Wii trailers who pointed the Remote like a gun to shoot enemies on screen, and how he'd deceived us all. For games like Super Mario Galaxy, it's not a problem.
But we did bare concerns for the Wii Zapper because, after all, without accurate aiming the whole gun concept goes right out the window.
Now that Wii Zapper games - Link's Crossbow Training and Ghost Squad - have arrived, they DO feature the calibration options we imagined. They even let you set up the Wii Remote for direct pointing.
In Ghost Squad, you shoot the bottom left and top-right corners of the screen. In the not quite as intuitive Crossbow Training, you move two sensitivity sliders around to achieve the accuracy needed.
Then, from there on you play the game just like you're holding a gun and the pointing accuracy is spot-on. It's really not that complicated.
A simple calibration screen is all Wii needs to achieve proper pointer functionality in ALL games. Imagine the difference this would make when playing Metroid Prime 3 - Samus' arm would be a direct extension of your own.
It would also solve the big issue of over-sensitivity for players with set-ups that have them sitting very close to the TV. Where the pointer swings around the screen with the smallest movement and under sensitivity for those who sit ever far away.
And although it's not necessary in games like Mario Galaxy, better accuracy is certainly preferred.
Surely a simple calibration screen wouldn't be of any harm to the mainstream technophobes (the legions of mums, grannies and little girls) that own the console.
It could be an optional extra that would allow those who are bothered enough to set up true pointer control.
You never know, maybe Nintendo will pull this one out in a future firmware update. Why, though, are we sceptical?
Wii Code 3456 7941 4060 2924