What does having "pixel perfect" pointing have to do with motion sensing?
The Wii is fine as it is. I really don't want pixel-perfect aiming in general. Why? Because I don't always sit at the same distance from the TV, and I really don't want any games other than light-gun shooters on rails games to rely on pixel-perfect aiming. Even Metroid 3 is better off as it is.
Nintendo made a good call here. With the Wii; with Metroid; with Crossbow Training. Besides, the whole design of the thing just shows how throughly tested this was. These weren't random decisions. They where good engineering choices.







