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KruzeS said:
What does having "pixel perfect" pointing have to do with motion sensing?

The Wii is fine as it is. I really don't want pixel-perfect aiming in general. Why? Because I don't always sit at the same distance from the TV, and I really don't want any games other than light-gun shooters on rails games to rely on pixel-perfect aiming. Even Metroid 3 is better off as it is.

Nintendo made a good call here. With the Wii; with Metroid; with Crossbow Training. Besides, the whole design of the thing just shows how throughly tested this was. These weren't random decisions. They where good engineering choices.

Since the Wii can tell when you're getting closer or further from the TV by measuring the distance between the dots on the sensor bar, I don't think that varying your distance from the TV should have any effect on a properly calibrated Wii.

Your point that not all users may wish to move the pointer from one corner of the screen to the other is well-taken, though. Still, that's no reason not to offer an option for more precise calibration if it's desired by some users. 



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