KruzeS said: What does having "pixel perfect" pointing have to do with motion sensing? The Wii is fine as it is. I really don't want pixel-perfect aiming in general. Why? Because I don't always sit at the same distance from the TV, and I really don't want any games other than light-gun shooters on rails games to rely on pixel-perfect aiming. Even Metroid 3 is better off as it is. Nintendo made a good call here. With the Wii; with Metroid; with Crossbow Training. Besides, the whole design of the thing just shows how throughly tested this was. These weren't random decisions. They where good engineering choices. |
Since the Wii can tell when you're getting closer or further from the TV by measuring the distance between the dots on the sensor bar, I don't think that varying your distance from the TV should have any effect on a properly calibrated Wii.
Your point that not all users may wish to move the pointer from one corner of the screen to the other is well-taken, though. Still, that's no reason not to offer an option for more precise calibration if it's desired by some users.
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