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Forums - Nintendo - Legacy gaming (Virtual Console) helps me appreciate modern games + design

richardhutnik said:

If things go as they should, things should improve over time.  Things that weren't as good should be improved with the new versions.  In regards to retro, I will say that as the industry got bigger, you run into cases where newer genres get overdone, and other genres get forgotten.  When this happens, you end up playing older games and realizing how much you miss the play mechanics.  It would be great to see updated versions of classics, like a good sequel to Actraiser, for example.

This isn't really the case in art once some basic forms have been established, though. Things will change, but it dos not necessarily man they will be better.



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Khuutra said:
richardhutnik said:

If things go as they should, things should improve over time.  Things that weren't as good should be improved with the new versions.  In regards to retro, I will say that as the industry got bigger, you run into cases where newer genres get overdone, and other genres get forgotten.  When this happens, you end up playing older games and realizing how much you miss the play mechanics.  It would be great to see updated versions of classics, like a good sequel to Actraiser, for example.

This isn't really the case in art once some basic forms have been established, though. Things will change, but it dos not necessarily man they will be better.

In some cases, the basic form had been perfected, and then the developers will decide to try to make things more "accessible" dropping stuff people miss.  Or a genre gets ignored in favor of new stuff not developed yet. 



Talking about maps, the evolution from Metroid to Super Metroid is amazing.

But as stated making a map also adds to the sense of exploring, so I really like that in games like the DS Zeldas you can sometimes should actually take notes/update your map yourself. I think it's interesting because it went from no map, to complete map, to slightly less complete map that makes it accessible but retains some sense of discovery and exploration.

Also, sometimes you can't just do something better without dealing with trade-offs. Getting coins actually felt important on Super Mario Bros, but not so much anymore on Super Mario World, in a good part thanks to the ability to save and replay previous levels.



I'm actually the opposite. Modern games make me appreciate how imaginative games were back in the day and how they were able to create so much w/ so little.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Sort of off topic, but that dense gameplay you mention from the original Zelda, thats what needs to come back for the next Wii Zelda.  Action packed gameplay is what made Zelda great.

 

 



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Farmageddon said:
Talking about maps, the evolution from Metroid to Super Metroid is amazing.

But as stated making a map also adds to the sense of exploring, so I really like that in games like the DS Zeldas you can sometimes should actually take notes/update your map yourself. I think it's interesting because it went from no map, to complete map, to slightly less complete map that makes it accessible but retains some sense of discovery and exploration.

Also, sometimes you can't just do something better without dealing with trade-offs. Getting coins actually felt important on Super Mario Bros, but not so much anymore on Super Mario World, in a good part thanks to the ability to save and replay previous levels.

Aye, man it was a whole different world back then.

 

No maps, no guides, no tutorials, no internet...  Thats the way we liked it.

 

 



TheGameFather said:

Sort of off topic, but that dense gameplay you mention from the original Zelda, thats what needs to come back for the next Wii Zelda.  Action packed gameplay is what made Zelda great.

The Zelda series remais dense, albeit in a different way now.



I killed the Helmasaur King. That guy is hard.

It's amazing to me all the experimental things this game did with dungeon design that ended up being utilized to lesser extents in later games. How many 3-D Zelda dungeons have vertical designs where verticality actually matters for puzzles? I can think of none outside of one jump in the Fire Temple in OoT.

Also the boss fights in this game are great and visceral - making good use of dungeon items without feeling like puzzles. It's always a battle.