I killed the Helmasaur King. That guy is hard.
It's amazing to me all the experimental things this game did with dungeon design that ended up being utilized to lesser extents in later games. How many 3-D Zelda dungeons have vertical designs where verticality actually matters for puzzles? I can think of none outside of one jump in the Fire Temple in OoT.
Also the boss fights in this game are great and visceral - making good use of dungeon items without feeling like puzzles. It's always a battle.







