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Farmageddon said:
Talking about maps, the evolution from Metroid to Super Metroid is amazing.

But as stated making a map also adds to the sense of exploring, so I really like that in games like the DS Zeldas you can sometimes should actually take notes/update your map yourself. I think it's interesting because it went from no map, to complete map, to slightly less complete map that makes it accessible but retains some sense of discovery and exploration.

Also, sometimes you can't just do something better without dealing with trade-offs. Getting coins actually felt important on Super Mario Bros, but not so much anymore on Super Mario World, in a good part thanks to the ability to save and replay previous levels.

Aye, man it was a whole different world back then.

 

No maps, no guides, no tutorials, no internet...  Thats the way we liked it.