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Forums - Sony - Cohort Studios: Move is “so much more accurate” than Wiimote

S.T.A.G.E. said:

Well I was going to get a Wii once it had enough games that I wanted to play.

I am a Nintendo fan, but...



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Galaki said:
S.T.A.G.E. said:

Well I was going to get a Wii once it had enough games that I wanted to play.

I am a Nintendo fan, but...

Rofl



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

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Galaki said:
S.T.A.G.E. said:

Well I was going to get a Wii once it had enough games that I wanted to play.

I am a Nintendo fan, but...

Love the sarcasm, but I am not a fan of any system in particular. I'm a fan of games. I've realized as of late that the Move suits me more.



Accuracy = simulation. I have never seen a simulation sell well where the human has direct feedback from the game except with car racing which can be explained away in that almost everybody knows how to drive. I just don't think accuracy is at all that appealing to the mass market on its own without a compelling case for it to be there.

Im not saying accuracy itself is bad, im saying that developers may very well have to tone the accuracy down considerably to make a game people actually want to play.



Tease.

Icyedge said:
MaxwellGT2000 said:
jneul said:

I know for a fact that wiimote even with wm+ cannot do this therefore ps move is more accurate:P:P

http://img.photobucket.com/albums/v673/iceatcs/Games/Gifs/PSMove-Sword-Flip.gif

 

also watch this

Well as far as the ping pong thing goes

Other than the style gameplay looks the same lol

Socom 4 seems like pointer movement isn't nearly as bad as first videos of RE5 using the move controller as a pointer, still more than Wii remote, hopefully that gets fixed, but the lack of 2 reference points might make that kinda hard.

 

 

I dont think they look the same, the Wii one is on rail. Meaning that you can just swing at the right time and you will hit the ball. Maybe its a choice to make it more accessible tho. The 3D position is important in the PSmove version while in the Wii version its only the type of swing. Your character will go at the correct 3D position and then wherever you swing you will hit the ball anyway. Also you can do only a small wrist movement and it will traduct in a full swing. Doesnt seem like the PSmove version do that. Like I said, it may be a choice by Nintendo to make it more accessible not necessarily a restriction from the technology. What do you think?

 

Edit: maybe it has something to do with the fact that in those type of games your not always pointing the controller towards his I/R emitter. So it may relay on the accelerometers and gyroscope only.

I'd kinda hope so since the tech is 3-5 years newer but to be perfectly honest I don't see any evidence of it in that particular video.  I sometimes wonder if people who criticise Wii controls have even played some of the better examples of motion control on the system.  There is a big difference between best and worst in the same way there is a big difference between the best and worst graphics on the system.

Now I obviously haven't played the PS3 Move table tennis demo but I've played alot of table tennis on WSR in addition to a good amount of real table tennis so I've a very good idea of what you can and can't do in the game and a pretty good understanding of how it reflects the actual game.

In WSR you don't control the movement of your character, the game doesn't read absolute 1:1 movement e.g.  you can't change the paddle into your opposite hand mid rally and continue. It does however do an extremely job of interpreting swings of various strengths, spins and the impact of timing on shot speed and direction, such that a skilled player can make a ball land on a specific spot on the table with a range of different shots. i.e. the game is not based on canned movements.  To be clear you can put top spin, side spin in both directions, back spin all of various strengths in addition to flat shots, lobs and smashes directed to either side of the table with either the forehand or backhand, the control really is surprisingly thorough. In summary it's NOTHING like tennis in Wii Sports and little flicks of the wrist will not get you very far.

If you don't swing in WSR you won't hit the ball, if you make a small movement of the wrist you will hit the ball softly and if you want to rip a cross table volley you had better take a full swing but also put alot of top spin on the ball or it's going out.  Honestly it's a really good interpretation of the game and short of giving the player full control over player movement I think it would be tough assignment to significantly improve upon this game given how good the swing mechanics already are.