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Accuracy = simulation. I have never seen a simulation sell well where the human has direct feedback from the game except with car racing which can be explained away in that almost everybody knows how to drive. I just don't think accuracy is at all that appealing to the mass market on its own without a compelling case for it to be there.

Im not saying accuracy itself is bad, im saying that developers may very well have to tone the accuracy down considerably to make a game people actually want to play.



Tease.