Well, they're extremely powerful, and great against vehicles, but on the other hand they have low ammo capacity, pretty bad aim, and they take ages to reload.
Well, they're extremely powerful, and great against vehicles, but on the other hand they have low ammo capacity, pretty bad aim, and they take ages to reload.
youarebadatgames said:
Because players should be rewarded for skill? http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html Making people feel good even when they are bad is good business. |
If you're trying to water down the argument to 'RPGs are just a system of levers and actions', then any game can be watered down to that degree. From FPS to RPGs to Fighters games. Every game, after you 'crack the code' of how to play the game and memorize the repetitive patterns of doing the actions you need to do, is basically grinding or repeating the same actions to gain satisfaction. It doesn't matter if you're talking about Counter-Strike or Dragon Quest, Tetris or Street Fighter.
There's a system every game developer sets up that they want a player to experience. Someone who goes beyond that level is not 'skilled'. They're just 'committed'. But being able to 'wave dash' in Smash Bros or have every rank in Battlefield or all the unlocks in Mario Kart not 'skill' so much as a time commitment. So on the flip side, there's nothing wrong with giving someone bonuses for sticking to an RPG for an extended amount of time. Especially since there are some pretty challenging RPGs out there. And I'm not talking about WoW.
scottie said:
I do not complain about innovation - I complain when these innovations make the genre's I like less enjoyable to me. For me, Final Fantasy XIII as an example, was much too simple, easy, and streamlined for me - this is a direct result of the contamination from making it more accesible for FPS gamers, and should be in no way encouraged |
Wait...so the reason Final Fantasy XIII is the way it is is because of people who play FPS's?
dobby985 said:
Not neccesarily. Advanced Dungeons & Dragons doesn't even have a storyline and that was the original roleplaying game. |
And of course, D & D moved into more concrete stories in worlds like Grey Hawk, The Forgotten Realms, Krynn, and Ravenloft not long after it had been on the market.
I like rpg gameplay because of its strategic elements which grew out of classic war games. The more turn-based the systems are the truer they are to the original d and d games with their dice rolls and saving throws.
themanwithnoname said:
|
That's exactly what I'm saying - SE noted that the series' sales were dropping, and acted to stop it. They streamlined the combat system ir order to appeal to people who ordinarily think that RPGs are slow and boring.
Try to play Oblivion if you do like what you are saying. then come back here
in Final Fantasy the gameplay is as much important as the storyline, it requires tactics, especially 13, its very fast paced.
- Wasteland - The Mission.
| Severance said: Try to play Oblivion if you do like what you are saying. then come back here in Final Fantasy the gameplay is as much important as the storyline, it requires tactics, especially 13, its very fast paced. |
No, I'm really going to have to correct you there. Most of the main developers for Final Fantasy have stated the focus of Final Fantasy is the storyline and graphics. In fact, the series creator, Sakaguchi, is famous for stating he chose to make Final Fantasy (an RPG) because he wouldn't be good at making an action game, but would be better at writing a story.
In any event, while the creators of Final Fantasy have stated the focus of the series have been about their plots and 'creating a game that had a cinematic feel', there's just the undeniable fact that the vast majority of Final Fantasy games do not require much in the way of planning and tactics. There are numerous other RPG series, both JRPG and WRPG, that are more complex and require more thought than Final Fantasy, including other games made by SquareEnix themselves.
Kenryoku_Maxis said:
No, I'm really going to have to correct you there. Most of the main developers for Final Fantasy have stated the focus of Final Fantasy is the storyline and graphics. In fact, the series creator, Sakaguchi, is famous for stating he chose to make Final Fantasy (an RPG) because he wouldn't be good at making an action game, but would be better at writing a story. In any event, while the creators of Final Fantasy have stated the focus of the series have been about their plots and 'creating a game that had a cinematic feel', there's just the undeniable fact that the vast majority of Final Fantasy games do not require much in the way of planning and tactics. There are numerous other RPG series, both JRPG and WRPG, that are more complex and require more thought than Final Fantasy, including other games made by SquareEnix themselves. |
FFXIII
you should play it.
- Wasteland - The Mission.
| Xxain said: RPG's especially JRPG's are for the chosen ones.. you not liking them means your not a chosen |
LOL! this
people have different tastes, what can you do? RPG's are my favorite genre of gaming! I think a good 2/3 of my gaming collection are RPG's.
I have always loved Action and Turn Based JRPG's. I love exploring and unraveling the story. I also have a thing where I will see how High level I can make myself get before leaving the starting areas, or after a major event. While I can enjoy the more serious stories I also love Quirky style a lot.




