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Forums - Gaming - Why do people even like RPG?

Well, they're extremely powerful, and great against vehicles, but on the other hand they have low ammo capacity, pretty bad aim, and they take ages to reload.



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youarebadatgames said:
Kenryoku_Maxis said:
scottie said:
youarebadatgames said:
RPGs are a skinner box. Take away that, and they've got nothing. I hate that RPG elements are infesting FPSs. But then again, some people are just so bad at games that they have to be rewarded for the time they spent playing because everyone has grown up thinking that they are special.

 

And I hate that shooter elements are infesting RPGs

I like that genres are mixing together.  Its made some of my favorite games in the past such as River City Ransom, Castlevania: Symphony of the Night, Diablo II, Battlefield 2, Age of Empires III, etc.

Complaining that genres should be stagnant and only stick to one thing is complaining that gaming should never evolve and die.

Also, complaining that a player shouldn't be rewarded for extended play of a game is just dumb.  What's the point in playing a game?  Whether you're talking about Battlefield or Final Fantasy, the concept of giving people rewards for their time playing is not new and its just encouragement to keep playing.  And its not limited to RPGs.  Heck, they've been doing it since the days of the Atari and NES.  Even before FPS or many other genres existed.

Because players should be rewarded for skill?

http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

Making people feel good even when they are bad is good business.

If you're trying to water down the argument to 'RPGs are just a system of levers and actions', then any game can be watered down to that degree.  From FPS to RPGs to Fighters games.  Every game, after you 'crack the code' of how to play the game and memorize the repetitive patterns of doing the actions you need to do, is basically grinding or repeating the same actions to gain satisfaction.  It doesn't matter if you're talking about Counter-Strike or Dragon Quest, Tetris or Street Fighter.

There's a system every game developer sets up that they want a player to experience.  Someone who goes beyond that level is not 'skilled'.  They're just 'committed'.  But being able to 'wave dash' in Smash Bros or have every rank in Battlefield or all the unlocks in Mario Kart not 'skill' so much as a time commitment.  So on the flip side, there's nothing wrong with giving someone bonuses for sticking to an RPG for an extended amount of time.  Especially since there are some pretty challenging RPGs out there.  And I'm not talking about WoW.



Six upcoming games you should look into:

 

  

scottie said:
Kenryoku_Maxis said:
scottie said:
youarebadatgames said:
RPGs are a skinner box. Take away that, and they've got nothing. I hate that RPG elements are infesting FPSs. But then again, some people are just so bad at games that they have to be rewarded for the time they spent playing because everyone has grown up thinking that they are special.

 

And I hate that shooter elements are infesting RPGs

I like that genres are mixing together.  Its made some of my favorite games in the past such as River City Ransom, Castlevania: Symphony of the Night, Diablo II, Battlefield 2, Age of Empires III, etc.

Complaining that genres should be stagnant and only stick to one thing is complaining that gaming should never evolve and die.

Also, complaining that a player shouldn't be rewarded for extended play of a game is just dumb.  What's the point in playing a game?  Whether you're talking about Battlefield or Final Fantasy, the concept of giving people rewards for their time playing is not new and its just encouragement to keep playing.  And its not limited to RPGs.  Heck, they've been doing it since the days of the Atari and NES.  Even before FPS or many other genres existed.

 

I do not complain about innovation - I complain when these innovations make the genre's I like less enjoyable to me. For me, Final Fantasy XIII as an example, was  much too simple, easy, and streamlined for me - this is a direct result of the contamination from making it more accesible for FPS gamers, and should be in no way encouraged


Wait...so the reason Final Fantasy XIII is the way it is is because of people who play FPS's?



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

dobby985 said:
Soriku said:

The best RPGs have the best stories and gameplay. Story alone doesn't cut it to make it super great.

If you want REALLY good RPG gameplay, play Tales or Star Ocean.

Not neccesarily. Advanced Dungeons & Dragons doesn't even have a storyline and that was the original roleplaying game.


Actually A D & D always had a story, it just wasn't that pronounced in its first few years, but there had to be a fantasy setting for the games to take place in or they wouldn't make any sense. Also, you can go back and read all of the early manuels and each of them kind of reads like an encyclopedia on the different races, character classes, spells, and monsters in the games.


And of course, D & D moved into more concrete stories in worlds like Grey Hawk, The Forgotten Realms, Krynn, and Ravenloft not long after it had been on the market.


I like rpg gameplay because of its strategic elements which grew out of classic war games. The more turn-based the systems are the truer they are to the original d and d games with their dice rolls and saving throws.



themanwithnoname said:
scottie said:
Kenryoku_Maxis said:
scottie said:
youarebadatgames said:

 

 

 

I do not complain about innovation - I complain when these innovations make the genre's I like less enjoyable to me. For me, Final Fantasy XIII as an example, was  much too simple, easy, and streamlined for me - this is a direct result of the contamination from making it more accesible for FPS gamers, and should be in no way encouraged


Wait...so the reason Final Fantasy XIII is the way it is is because of people who play FPS's?

That's exactly what I'm saying - SE noted that the series' sales were dropping, and acted to stop it. They streamlined the combat system ir order to appeal to people who ordinarily think that RPGs are slow and boring.



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Try to play Oblivion if you do like what you are saying. then come back here
in Final Fantasy the gameplay is as much important as the storyline, it requires tactics, especially 13, its very fast paced.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Severance said:
Try to play Oblivion if you do like what you are saying. then come back here
in Final Fantasy the gameplay is as much important as the storyline, it requires tactics, especially 13, its very fast paced.

No, I'm really going to have to correct you there.  Most of the main developers for Final Fantasy have stated the focus of Final Fantasy is the storyline and graphics.  In fact, the series creator, Sakaguchi, is famous for stating he chose to make Final Fantasy (an RPG) because he wouldn't be good at making an action game, but would be better at writing a story.

In any event, while the creators of Final Fantasy have stated the focus of the series have been about their plots and 'creating a game that had a cinematic feel', there's just the undeniable fact that the vast majority of Final Fantasy games do not require much in the way of planning and tactics.  There are numerous other RPG series, both JRPG and WRPG, that are more complex and require more thought than Final Fantasy, including other games made by SquareEnix themselves.



Six upcoming games you should look into:

 

  

Kenryoku_Maxis said:
Severance said:
Try to play Oblivion if you do like what you are saying. then come back here
in Final Fantasy the gameplay is as much important as the storyline, it requires tactics, especially 13, its very fast paced.

No, I'm really going to have to correct you there.  Most of the main developers for Final Fantasy have stated the focus of Final Fantasy is the storyline and graphics.  In fact, the series creator, Sakaguchi, is famous for stating he chose to make Final Fantasy (an RPG) because he wouldn't be good at making an action game, but would be better at writing a story.

In any event, while the creators of Final Fantasy have stated the focus of the series have been about their plots and 'creating a game that had a cinematic feel', there's just the undeniable fact that the vast majority of Final Fantasy games do not require much in the way of planning and tactics.  There are numerous other RPG series, both JRPG and WRPG, that are more complex and require more thought than Final Fantasy, including other games made by SquareEnix themselves.

FFXIII

you should play it.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Xxain said:
RPG's especially JRPG's are for the chosen ones.. you not liking them means your not a chosen

LOL! this

people have different tastes, what can you do? RPG's are my favorite genre of gaming! I think a good 2/3 of my gaming collection are RPG's.



I have always loved Action and Turn Based JRPG's. I love exploring and unraveling the story. I also have a thing where I will see how High level I can make myself get before leaving the starting areas, or after a major event. While I can enjoy the more serious stories I also love Quirky style a lot.