youarebadatgames said:
Because players should be rewarded for skill? http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html Making people feel good even when they are bad is good business. |
If you're trying to water down the argument to 'RPGs are just a system of levers and actions', then any game can be watered down to that degree. From FPS to RPGs to Fighters games. Every game, after you 'crack the code' of how to play the game and memorize the repetitive patterns of doing the actions you need to do, is basically grinding or repeating the same actions to gain satisfaction. It doesn't matter if you're talking about Counter-Strike or Dragon Quest, Tetris or Street Fighter.
There's a system every game developer sets up that they want a player to experience. Someone who goes beyond that level is not 'skilled'. They're just 'committed'. But being able to 'wave dash' in Smash Bros or have every rank in Battlefield or all the unlocks in Mario Kart not 'skill' so much as a time commitment. So on the flip side, there's nothing wrong with giving someone bonuses for sticking to an RPG for an extended amount of time. Especially since there are some pretty challenging RPGs out there. And I'm not talking about WoW.











