| aragod said: That "number" thing is not unit count, but worker count, it's aimed towards macro strategy for economics, start of the game is most important, because you can get huge adventage by executing some build tree quick right from the start. @twestern Against reaper harash as TvT you shouldn't have any problems at all. Getting reapers soon means both rax + gas at around 8-10 which hampers your oppoents economy and all you need to do is to build 1-2 marines to catch one reaper, reaper has 4.5 range, marine 5, reaper is just faster. Position them close to your mineral line and micro them so he can't kill any scv's. Keep using your adventage in economics and do counter attack, at that time he won't have more than rax with techlab so he can't mass produce units, and both reaper and marauder fall to marines. You can just mass up marines from 3 or 4 rax build and keep harasing while taking control over the map with fast exp. If he can't pull of the reaper harash, you have huge adventage. And he shouldn't. (as long as you are terran, it's very viable against noob protoss players) |
Ah, I think my problem was I was keeping my marines where I thought he would send the reaper, I didn't keep them near my SCV's. I'll try that next time, thanks!












