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Forums - PC - So I'm bad at Starcraft II and I need help

aragod said:
That "number" thing is not unit count, but worker count, it's aimed towards macro strategy for economics, start of the game is most important, because you can get huge adventage by executing some build tree quick right from the start.

@twestern Against reaper harash as TvT you shouldn't have any problems at all. Getting reapers soon means both rax + gas at around 8-10 which hampers your oppoents economy and all you need to do is to build 1-2 marines to catch one reaper, reaper has 4.5 range, marine 5, reaper is just faster. Position them close to your mineral line and micro them so he can't kill any scv's. Keep using your adventage in economics and do counter attack, at that time he won't have more than rax with techlab so he can't mass produce units, and both reaper and marauder fall to marines. You can just mass up marines from 3 or 4 rax build and keep harasing while taking control over the map with fast exp. If he can't pull of the reaper harash, you have huge adventage. And he shouldn't. (as long as you are terran, it's very viable against noob protoss players)

Ah, I think my problem was I was keeping my marines where I thought he would send the reaper, I didn't keep them near my SCV's.  I'll try that next time, thanks!



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KungKras said:
In my definition. The first number is population count and the second population cap.

So if you have 10 probes, a Zealot and a pylon, the numbers will be 12/18

I don't argue with that, in your definition it can mean anything, it's up to you.

But the real progaming definition is what I've said. And when people talk SC, they talk worker count.

This is example of how to write down a build (the one twesterm was having problem with):

  • 10 - Barracks
  • 10 - Refinery
  • 11 - Depot
  • Immediately - Tech Lab
  • Immediately - Reaper

@twesterm you're welcome, btw teamliquid.net is the place you want to go, like KungKras said



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

aragod said:
KungKras said:
In my definition. The first number is population count and the second population cap.

So if you have 10 probes, a Zealot and a pylon, the numbers will be 12/18

I don't argue with that, in your definition it can mean anything, it's up to you.

But the real progaming definition is what I've said. And when people talk SC, they talk worker count.

This is example of how to write down a build (the one twesterm was having problem with):

  • 10 - Barracks
  • 10 - Refinery
  • 11 - Depot
  • Immediately - Tech Lab
  • Immediately - Reaper

@twesterm you're welcome, btw teamliquid.net is the place you want to go, like KungKras said

Are you sure? Becasue when I execute builds from liquipedia like the Bulldog rush or the 1 base speedzeal, the builds run as a clockwerk when I define the first number as population count and not worker count.

Oh well. I've played for a long time, but I've never looked up the absolute definition of stuff like how to write down build orders since I took my definition for granted since everything seemd to be falling in place when using liquipeda builds. So you could be right, although that would men that I've misread liquipeda for years.



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KungKras said:
aragod said:
KungKras said:
In my definition. The first number is population count and the second population cap.

So if you have 10 probes, a Zealot and a pylon, the numbers will be 12/18

I don't argue with that, in your definition it can mean anything, it's up to you.

But the real progaming definition is what I've said. And when people talk SC, they talk worker count.

This is example of how to write down a build (the one twesterm was having problem with):

  • 10 - Barracks
  • 10 - Refinery
  • 11 - Depot
  • Immediately - Tech Lab
  • Immediately - Reaper

@twesterm you're welcome, btw teamliquid.net is the place you want to go, like KungKras said

Are you sure? Becasue when I execute builds from liquipedia like the Bulldog rush or the 1 base speedzeal, the builds run as a clockwerk when I define the first number as population count and not worker count.

Oh well. I've played for a long time, but I've never looked up the absolute definition of stuff like how to write down build orders since I took my definition for granted since everything seemd to be falling in place when using liquipeda builds. So you could be right, although that would men that I've misread liquipeda for years.

I'm quiete sure about interpretation of the build order as a worker count, it's vital to establish economy at the start and adding other units to that doesn't make sense. For example if you go for fast expand or some slightly non traditional build, you are interested in establishing economy which can support the quickest build and production time for certain trees, some builds just doesn't work if your worker count is lower (unless you start building even sooner, let's say 8 - Barracks for reaper rush).

But well it's all relative, you have to bend it to adapt to your opponent tactics, it's more of a guideline rather than strict prescription. Sometimes on smaller maps it's better to start even sooner, sacrificing midgame for early cheese and rushing barracks under his base for reaper rape. I was trying the liquipedia builds for some time, but in the end I allways modify them for my own needs and my playstyle. I'm quiete the turtle (terran here), so I prefer to wall in on every occasion, trying to make sure I transition into midgame, where I try to decide the game, since both start and endgame aren't my strongest. My apm doesn't allow me to both micro and macro during endgame and map control is pain in the ass.

 



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

Sweet, just got my betakey from gamestop! So hell excited! Updating with a bajillion patches right now. Seems lame that I have to go through versions one by one I'm at 0.7 out of I think 0.12......COME ON!!!



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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Jeeze, I did a couple practice rounds against comps to explore the tech trees and new units, and it's really a whole new ball game. I played the bejeesus out of the first starcraft and if I pop it in right now it will all come flooding back to me, I figured my extensive play would allow me to gracefully slip into this one, but DAMN. I feel like a total newb again. Hydra dens are advanced structures now? What the hell is a Roach? What context should I be using those in? Do I need to have them able to move while burrowed? I just don't know. It feels exciting.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Also, just look at your post game stat screen. It has a tab just for build order to show you what you did.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
Jeeze, I did a couple practice rounds against comps to explore the tech trees and new units, and it's really a whole new ball game. I played the bejeesus out of the first starcraft and if I pop it in right now it will all come flooding back to me, I figured my extensive play would allow me to gracefully slip into this one, but DAMN. I feel like a total newb again. Hydra dens are advanced structures now? What the hell is a Roach? What context should I be using those in? Do I need to have them able to move while burrowed? I just don't know. It feels exciting.

Wait, how did you play against the comp?



I'm up for playing with people as well. I do pretty well with the zerg and protoss, and I do very well with Terran but I am not sure I have ever won with them. Always real close though.



aragod said:
KungKras said:
aragod said:
KungKras said:
In my definition. The first number is population count and the second population cap.

So if you have 10 probes, a Zealot and a pylon, the numbers will be 12/18

I don't argue with that, in your definition it can mean anything, it's up to you.

But the real progaming definition is what I've said. And when people talk SC, they talk worker count.

This is example of how to write down a build (the one twesterm was having problem with):

  • 10 - Barracks
  • 10 - Refinery
  • 11 - Depot
  • Immediately - Tech Lab
  • Immediately - Reaper

@twesterm you're welcome, btw teamliquid.net is the place you want to go, like KungKras said

Are you sure? Becasue when I execute builds from liquipedia like the Bulldog rush or the 1 base speedzeal, the builds run as a clockwerk when I define the first number as population count and not worker count.

Oh well. I've played for a long time, but I've never looked up the absolute definition of stuff like how to write down build orders since I took my definition for granted since everything seemd to be falling in place when using liquipeda builds. So you could be right, although that would men that I've misread liquipeda for years.

I'm quiete sure about interpretation of the build order as a worker count, it's vital to establish economy at the start and adding other units to that doesn't make sense. For example if you go for fast expand or some slightly non traditional build, you are interested in establishing economy which can support the quickest build and production time for certain trees, some builds just doesn't work if your worker count is lower (unless you start building even sooner, let's say 8 - Barracks for reaper rush).

But well it's all relative, you have to bend it to adapt to your opponent tactics, it's more of a guideline rather than strict prescription. Sometimes on smaller maps it's better to start even sooner, sacrificing midgame for early cheese and rushing barracks under his base for reaper rape. I was trying the liquipedia builds for some time, but in the end I allways modify them for my own needs and my playstyle. I'm quiete the turtle (terran here), so I prefer to wall in on every occasion, trying to make sure I transition into midgame, where I try to decide the game, since both start and endgame aren't my strongest. My apm doesn't allow me to both micro and macro during endgame and map control is pain in the ass.

 

I spoke with my friends who are also TL members, and they agreed with me that the number to the left in say "9/10 Pylon" is indeed the population count. However, in the beginning of the game, you won't have any offensive units, so your entire population will be made up of workers anyway. But if you look at the Liquipedia page for "Bulldog Rush (Vs Terran)" You will see that population for offensive units is also taken into account.



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