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aragod said:
KungKras said:
aragod said:
KungKras said:
In my definition. The first number is population count and the second population cap.

So if you have 10 probes, a Zealot and a pylon, the numbers will be 12/18

I don't argue with that, in your definition it can mean anything, it's up to you.

But the real progaming definition is what I've said. And when people talk SC, they talk worker count.

This is example of how to write down a build (the one twesterm was having problem with):

  • 10 - Barracks
  • 10 - Refinery
  • 11 - Depot
  • Immediately - Tech Lab
  • Immediately - Reaper

@twesterm you're welcome, btw teamliquid.net is the place you want to go, like KungKras said

Are you sure? Becasue when I execute builds from liquipedia like the Bulldog rush or the 1 base speedzeal, the builds run as a clockwerk when I define the first number as population count and not worker count.

Oh well. I've played for a long time, but I've never looked up the absolute definition of stuff like how to write down build orders since I took my definition for granted since everything seemd to be falling in place when using liquipeda builds. So you could be right, although that would men that I've misread liquipeda for years.

I'm quiete sure about interpretation of the build order as a worker count, it's vital to establish economy at the start and adding other units to that doesn't make sense. For example if you go for fast expand or some slightly non traditional build, you are interested in establishing economy which can support the quickest build and production time for certain trees, some builds just doesn't work if your worker count is lower (unless you start building even sooner, let's say 8 - Barracks for reaper rush).

But well it's all relative, you have to bend it to adapt to your opponent tactics, it's more of a guideline rather than strict prescription. Sometimes on smaller maps it's better to start even sooner, sacrificing midgame for early cheese and rushing barracks under his base for reaper rape. I was trying the liquipedia builds for some time, but in the end I allways modify them for my own needs and my playstyle. I'm quiete the turtle (terran here), so I prefer to wall in on every occasion, trying to make sure I transition into midgame, where I try to decide the game, since both start and endgame aren't my strongest. My apm doesn't allow me to both micro and macro during endgame and map control is pain in the ass.

 

I spoke with my friends who are also TL members, and they agreed with me that the number to the left in say "9/10 Pylon" is indeed the population count. However, in the beginning of the game, you won't have any offensive units, so your entire population will be made up of workers anyway. But if you look at the Liquipedia page for "Bulldog Rush (Vs Terran)" You will see that population for offensive units is also taken into account.



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