famousringo said:
There are no knives or pistols in Silent Hill: Shattered Memories. Their exclusion is a choice made by the game designers, not by the level desginers. The core of the game alternates between exploration of the environment (as a metaphor for exploring ones own internal self) and fleeing the monsters (I'll leave the symbolic interpretation of this up to you If Silent Hill: SM had included killing monsters, that wouldn't invalidate it as art, either. That would simply feed the fantasy that the player is a powerful force of righteousness rather than a confused and terrified lost soul. Just because a theme is hackneyed, cliche, or derivative doesn't mean it isn't art anymore. |
We are talking about different games, and not even arguing on similar points, Shattered Memories is the only Silent Hill game I haven't watched my friend play and beat, either way my point is still strip that game to it's basics. As I haven't played the game I have no idea what the gameplay is. Silent Hill SM may be considered art, I consider Heavy Rain art, but i don't count it as a game because I feel like the "game" is more story than game, which would make it a interactive movie in my opinion.
Since it seems you don't see the point I was trying to make in my previous post I'll do an example. A game doesn't need to have music, story, etc TO BE A GAME. A game only requires GAMEPLAY. Let's compare by using 2 extremely basic games. Pong and Mario Brothers NES, I'll list elements that are included in both games.
Pong:
gameplay: at it's core it is virtual tennis
graphics: 2 lines and 1 dot count as graphics and can even be considered visual art. If I were to print a shirt that said pong and had a print on the front that looked like | . | I'm sure someone in the world will buy it.
Mario:
gameplay: from the most basic viewpoint it is jumping on goombas, spitting fire at them, and sliding down flag poles.
Music: lots of interesting music in this one I like the water one the most =P
graphics: lots of sprites
level design: some pretty creative levels, with secret passages etc.
story: The princess is always in the "other" castle and a big green dragon constantly tries to cockblock you.
Thesis: A game can have artistic elements, some games don't need graphics (there's an XBL indie title that is only sound based), some games don't need sound, some games don't need story, but every game needs gameplay, and gameplay can never be considered art. Therefore games cannot = art. Prove that wrong to me. Also art must have some AESTHETIC value, pleasing to the eye, pleasing to the ear, etc. Show me how gameplay is "aesthetic" and I'll bow down and say games = art.








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Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
