Reasonable said:
-snipp- I am of the opinion that most of what some would argue is art in games is craftmanship, wonderfully done, and relying on artistic skill, but craftmanship nonetheless. A key missing element for me is the desire (and talent) to use the medium with the goal of producing a work of Art vs a work of entertainment for commercial purposes using gameplay mechanics (this isn't to say Art can't be entertaining or commercial, just that for me there has to be a desire to also create Art even if you intend it to be both entertaining and commercial). But as I stated there are games that have convinced me the medium can deliver. Ico, Shadow of the Colossus and Silent Hill 2 for example, all have clear thematic elements beyond being just a game - they have intent in their design and construction to evoke thought, emotions and contemplate aspects of human behaviour and they use the medium of videogames to mediate their themes for the person playing them. I've no doubt that, looking at current trends, we are going to see more people stepping us to this challenge. One final point though, I wonder if, as Ebert notes, we'll consider the result a videogame as we currently define them, or something else entirely? |
I see. I think a profound difference between our two ways of reasoning is that I start with the audience and their perception of a work, rather than the artist and his vision/intention. I'm sure you are familiar with the principles of reader-response theory and the creation of 'art' as experience. Not every atom of potential meaning and interprentation thereof within a work corresponds to an intent by the creator, and as such, intentions are not a central element to my appreciation of art; a game like Super Mario Bros. (a series whose early games I admire for, among other things, it's revolutionary level design, milieu and inventive postmodern elements) can be art whether Miyamoto wills it or not. Beauty (or in this case, art) lies in the eye of the beholder, as they say.
Naturally, there are still things that separate a great artist from a crook, not the least of which is consistency, and I agree that in truth very few reach the heights of, say, Andrei Tarkovsky.
I do personally consider many games to be art and can attest to the fact that they have affected me profoundly, but I also agree the medium is still in its infancy and most game creators have only just begun to explore it's potential.
As to how the concept of video games/non-games will evolve in the future, it is a subject I have given some thought in the past. I, personally, feel line between video games, interactive drama and virtual worlds will only be drawn if it is deemed necessary. As long as they contain elements of play (players, rules, goals), there is no reason not to considered them games.














